In general, Mythos cults are not concerned with theology or esoterica, and the bulk of cultists are almost entirely disinterested in spiritual matters. Instead, they are materialistic, wholly focused on immediate or near-future rewards. No one expects an afterlife within these cults—though immortality is certainly one of the rewards some cults crave, they do not look toward any kind of heaven.
The Mythos gives rise to hundreds of different cults, of which a selection is presented in this section. The list includes cults to several of the most imposing Mythos entities, but almost any important entity could have a cult grow up around it. If your campaign features Atlach-Nacha, feel free to adjust the details of one of the included cults (such as replacing the goat themes of the Cult of the Black Goat with spider themes).
Each cult entry offers a list of “gifts” associated with the cult. These include character options for which the cult trains its members, items the cult crafts, spells it teaches, services it provides, and unusual and strange benefits of association.
Sandy Petersen's Cthulhu Mythos for Pathfinder by Petersen Games | |||
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Races | |||
Dreamlands Cats | Ghouls | Gnorri | Zoogs |
Companion Options | |||
Mythos Animal Companions | Mythos Familiars | Mythos Eidolons | |
Other Options | |||
Yog-Sothothery Skill | Mythos Feats | Mythos Spells | Mythos Rituals |
Alchemical Items | Technological Items | Mythos Grimoires | Magic Items And Artifacts |
Gamemastering | |||
Using This Content | Bringing Horror To Fantasy | Dreamlands | Insanity and Dread |
Cults | |||
Introduction to Cults | Azathoth Cult | Black Goat Cult | Crawling Chaos Cult |
Cthulhu Cult | Opener of the Way Cult | Sleeper Cult | Windwalker Cult |
Yellow Sign Cult | Lesser Cults | Tcho-Tcho Culture | Deep One Culture |
Bestiary | |||
Great Old Ones, Outer Gods, and Elder Influences | |||
Mythos Bestiary | Advanced Adversaries | ||
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