Investigator Talents
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99
The following are new investigator talents.

Disciplined Mind (requires Telekinesis sphere)

When the investigator makes attacks with telekinetically manipulated objects, he can use his studied combat and studied strike abilities with the attack, as long as he has line of sight to the target.

Genius for Magic

Whenever the investigator uses a magic talent, he may spend 1 point of inspiration to ignore any drawbacks associated with his casting tradition. When he does so, he does not benefit from any drawback feats tied to that drawback.

Hallucinogen (Su)

The investigator gains the alchemist discovery hallucinogen, using his investigator levels as alchemist levels. This stacks with any alchemist levels he possesses.

Mental Superiority (requires Mind sphere)

The investigator may use his class level as his caster level with the Mind sphere. This stacks normally with caster levels gained from other sources. In addition, when the investigator uses a single target charm from the Mind sphere on his studied target, he may spend 1 inspiration. If he does and the target succeeds on its saving throw, it must then save against the next lower version of the charm (if there is one) or have it take effect instead. If the target successfully saves against the charm again, it must save against the next lower version (if there is one) or have it take effect.

Self-Preparation (requires Enhancement sphere)

When the investigator uses an Enhancement sphere ability that targets himself or his equipment exclusively, he may use his investigator class level as his caster level. This stacks normally with caster levels gained from other sources. In addition, he may spend a point of inspiration to use the ability as a swift action.

Simple Deduction (requires Divination sphere)

The investigator may use his investigator class level as his caster level with the Divination sphere. This stacks normally with caster levels gained from other sources. When he uses the base divine ability of the sphere, he may spend an inspiration point to use an alternate divination of his choice (even if he does not possess the sphere it is associated with).


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.