The following are new investigator talents.
Assured Quality (Ex) [LG]
Source: Arcforge Players Compendium
Whenever the investigator adds his inspiration die to a skill check, he may spend an additional use of inspiration to roll the check twice and take the higher result rather than adding his inspiration die to the final result.
Backup Strategy (Ex) [LG]
Source: Arcforge Players Compendium
The investigator chooses two skills which he could add his inspiration die to. When he attempts a check with either skill, he can choose not to roll his inspiration die until later. After he determines what the check’s result would be, he can choose to either roll your inspiration die and add it to the total or forgo the inspiration die and reroll the check.
At 9th level, he can spend 1 use of inspiration to both reroll the check and add the result of his inspiration die. He may take this talent multiple times, each time selecting two different skills.
Counterspell Aficionado (Su) (requires investigator level 5th) [LG]
Source: Arcforge Players Compendium
The investigator gains Counterspell as a bonus feat, using his investigator level as his MSB for the purpose of the feat and for meeting prerequisites for feats that have Counterspell as a prerequisite. He may spend inspiration points in place of spell points for the Counterspell feat and any feats that use Counterspell as a prerequisite.
Disciplined Mind (requires Telekinesis sphere)
When the investigator makes attacks with telekinetically manipulated objects, he can use his studied combat and studied strike abilities with the attack, as long as he has line of sight to the target.
Established Foundations [DRS]
Source: Diamond Spheres: Harmony & Discord
The investigator gains the Study sphere as a bonus sphere. Additionally, whenever the investigator begins a theory, he can spend 1 point of inspiration to have the theory’s base ability function as if it possessed 2 additional notions for determining its benefits (if any).
Genius for Magic
Whenever the investigator uses a magic talent, he may spend 1 point of inspiration to ignore any drawbacks associated with his casting tradition. When he does so, he does not benefit from any drawback feats tied to that drawback.
Hallucinogen (Su)
The investigator gains the alchemist discovery hallucinogen, using his investigator levels as alchemist levels. This stacks with any alchemist levels he possesses.
High Spirits (Su) [LG]
Source: Arcforge Players Compendium
Whenever the investigator uses an effect which restores hit points or grants temporary hit points, he adds his inspiration die to the amount of temporary hit points given or hit points restored.
Inspired Leverage (Ex) [Spheres of Guile]
Whenever the investigator would use his inspiration to augment a skill check or ability check, he may spend 1 use of skill leverage to maximize the result, treating the roll as if it had rolled its highest possible result (a 6 on a 1d6 for example). The investigator must have a pool of skill leverage and be at least 6th level to select this talent.
Inspired Proficiency (Ex) [LG]
Source: Arcforge Players Compendium
The investigator may spend a point of inspiration to allow himself or an ally within close range to ignore nonproficiency penalties with a single weapon, shield, or suit of armor for 1 minute per investigator level.
Mental Superiority (requires Mind sphere)
The investigator may use his class level as his caster level with the Mind sphere. This stacks normally with caster levels gained from other sources. In addition, when the investigator uses a single target charm from the Mind sphere on his studied target, he may spend 1 inspiration. If he does and the target succeeds on its saving throw, it must then save against the next lower version of the charm (if there is one) or have it take effect instead. If the target successfully saves against the charm again, it must save against the next lower version (if there is one) or have it take effect.
Mind Palace (Su) (requires Mind sphere (Mental Archive (cognition))) [AoP2]
Whenever the investigator uses the Mental Archive (cognition) talent, he may archive an additional amount of memories equal to 1/2 his class level. Additionally, the investigator may spend 1 point of inspiration instead of a spell point when permanently archiving a memory.
Self-Preparation (requires Enhancement sphere)
When the investigator uses an Enhancement sphere ability that targets himself or his equipment exclusively, he may use his investigator class level as his caster level. This stacks normally with caster levels gained from other sources. In addition, he may spend a point of inspiration to use the ability as a swift action.
Shared Inspiration (requires Study sphere) [DRS]
Source: Diamond Spheres: Harmony & Discord
Whenever an ally the investigator can perceive attempts an attack roll, skill check, or saving throw against the subject of his theory, the investigator can spend uses of inspiration from his pool to add his inspiration die to the roll as an immediate action. The investigator sharing their inspiration with an ally relies on either auditory or visual components (where the ally can either see or hear the investigator, and vice versa); an ally cannot benefit from multiple uses of inspiration to the same check.
Simple Deduction (requires Divination sphere)
The investigator may use his investigator class level as his caster level with the Divination sphere. This stacks normally with caster levels gained from other sources. When he uses the base divine ability of the sphere, he may spend an inspiration point to use an alternate divination of his choice (even if he does not possess the sphere it is associated with).
Skilled Investigator (Ex) [Spheres of Guile]
The investigator gains a bonus skill talent from the following list of spheres: Bluster, Communication. Faction, Infiltration, Investigation, Study, or Subterfuge. The investigator must have a pool of skill leverage to select this talent. This investigator talent may be taken multiple times, granting an additional talent from a sphere on the list each time.
Tamer’s Inspiration (Ex) [BTH]
An investigator can use his inspiration on Acrobatics, Climb, Fly, Handle Animal, Ride, Survival, and Swim checks without expending uses of inspiration, provided he is trained in the skill.
If the investigator possesses the Beastmastery sphere or an animal companion or familiar, as long as the animal ally can see or hear the investigator, the investigator’s animal ally may use his inspiration ability on checks it attempts. Treat inspiration used this way as though the investigator used it himself for any talents, feats, or other abilities the investigator may possess that modify his inspiration (including effects which allow the investigator to use inspiration without expending a use of inspiration, such as this talent).
Special: By GM permission, other appropriate subordinates may benefit from the investigator’s inspiration using this ability.
Through and Thorough (Ex) [LG]
Source: Arcforge Players Compendium
Whenever the investigator takes 20 on a skill check which he could add his inspiration die to, he rolls his inspiration die twice and adds both results.
Tinker Co-Investigation (requires Tinker sphere) [SUE]
The investigator’s gizmo limit increases by +1.
The investigator gains the following abilities based on the Tinker packages they possess:
Inspired Co-Intelligence (requires (computation) package): As long as the investigator’s AI can see or hear the investigator, or the AI’s host gizmo is in the investigator’s possession, the investigator’s AI may use the investigator’s inspiration ability on checks it attempts. Treat inspiration used this way as though the investigator used it himself for any talents, feats, or other abilities the investigator may possess that alter his inspiration.
Studied Co-Combatant (requires (computation) or (transportation) package): Whenever the investigator uses their studied combat, the investigator may transfer their studied combat benefits to an AI or mechanoid they crafted (the “co-combatant”) instead of gaining the ability’s normal benefits. The co-combatant must be able to see or hear the investigator, or the AI’s host gizmo is in the investigator’s possession. The co-combatant can perform a studied strike, as though it were the investigator. The co-combatant loses these benefits if the investigator uses studied combat again.
At 8th level, the investigator can share their studied target benefits with a co-combatant (instead of transferring the benefits). When sharing their studied combat with a co-combatant, when either the investigator or the co-combatant performs a studied strike, the studied combat benefits end for both the investigator and the co-combatant.
Signaled Co-Operations (requires (transmission) package; (computation) or (transportation) package): The inspired co-intelligence and studied co-combatant abilities function if the investigator’s AI or mechanoid is within the signal range of a gizmo in the investigator’s possession (such as the communicator accommodation; treat this signal range as though the AI or mechanoid could see or hear the investigator).
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book











