Iron Chef

Iron chefs are adventurer gourmands who travel the world seeking new recipes and rare ingredients. These hearty cooks learn to make truly spectacular dishes that can energize, revitalize, and otherwise empower anyone who partakes of them.

Recipes (Ex)

Each iron chef learns a variety of recipes and flavors that can be combined to create delicious dishes. As the iron chef’s skills and experience increase, he learns to combine more and more flavors and recipes into increasingly complex dishes. At 1st level, the iron chef can select one entree and one flavor when preparing a recipe. Any creature who eats a meal prepared by the iron chef gains the benefits of each entree and flavor used in the dish as described in their entries for 1 hour, plus 1 hour per 3 class levels the iron chef possesses, or until the next time they eat, whichever comes first. It takes the iron chef a minimum of 30 minutes per entree used in the recipe to properly prepare the dish.

At 9th level, and again at 17th level, he may select one additional flavor to add to his recipe. At 13th level, he may select one additional entree. The iron chef collects the ingredients for his recipes over the course of his travels and is always considered to have enough ingredients to create a filling meal for himself and a number of allies equal to 1 + his Constitution modifier, and may further supplement this with purchased rations, or food and water gathered through use of the Survival skill, scavenging ingredients for one additional creature per 2 points by which his Survival check exceeds a DC of 10 as described in the skill.

The iron chef may choose from the following ingredients:

Entrees:

  • Fish: Each creature who partakes of a recipe using fish as an entree gains a +1 dodge bonus to AC while swimming and a +1 competence bonus on all Swim checks. These bonuses increase by an additional +1 per 5 class levels the iron chef possesses.
  • Fowl: Each creature who partakes of a recipe using fowl as an entree gains a +1 bonus to Reflex saves, +1 per 5 class levels the iron chef possesses.
  • Mycoprotein: Each creature who partakes of a recipe using mycoproteins as an entree gains a +1 bonus to Will saves, +1 per 5 class levels the iron chef possesses.
  • Red Meat: Each creature who partakes of a recipe using red meat as an entree gains a +1 bonus to Fortitude saves, +1 per 5 class levels the iron chef possesses.

Flavors:

  • Salty: Each creature who partakes of a salty recipe gains a +1 competence bonus on saving throws against death effects and effects that deal ability damage or ability drain, +1 for every 3 class levels the iron chef possesses.
  • Savory: Each creature who partakes of a savory recipe gains a +1 morale bonus to their CMD against any attempt to move them out of their currently occupied square (including bull rush, drag, and reposition attempts, but generally not trip attempts), +1 for every 3 class levels the iron chef possesses.
  • Sour: Each creature who partakes of a sour recipe gains acid resistance equal to the iron chef’s class level. In addition, any creature who bites or attempts to swallow whole a creature benefiting from this effect must succeed at a Fortitude save (DC 10 + 1/2 the iron chef’s class level + his Constitution modifier) or be sickened for one round; creatures attempting a swallow whole who fail their Fortitude save against this effect automatically regurgitate the swallowed target in the nearest unoccupied square.
  • Spicy: Each creature who partakes of a spicy recipe gains cold and fire resistance equal to the iron chef’s class level.
  • Sweet: Each creature who partakes of a sweet recipe gains an improved metabolism, reducing the duration of all harmful effects caused by spells, poisons, talents, supernatural abilities, extraordinary abilities, and similar such effects with a duration less than permanent by 1 round, plus 1 additional round for every three class levels the iron chef possesses. This cannot reduce the duration of a negative effect below 1 round.

This replaces the maintenance and rapid maintenance class features.


Chef’s Insights (Ex)

In addition to the smithing insights available to all blacksmiths, the iron chef may select from any of the following chef’s insights whenever he would gain a smithing insight:

Aromatic Dishes [AoP2]

The iron chef learns how to alter the aroma of his dishes, allowing him to encourage (or discourage) its consumption. The iron chef can only apply one of these aromas to a given recipe.

  • Fetid—By either burning his dishes, or adding particularly odorous ingredients to his dishes, the iron chef can make his dishes quite unbearable to be near. Any creature that ends their turn within 5 feet of a creature who eats this meal must succeed at a Fortitude saving throw or become sickened for 2 rounds. A creature who succeeds this saving throw becomes immune to this aroma’s effects for 24 hours. If the aroma is used alongside a sour flavor, creature’s do not become immune to this aroma if they succeed the saving throw.
  • Pleasant—By utilizing food such as honey, peppermint and cinnamon, the iron chef can make a meal particularly pleasant to the nose, granting any creature who eats a meal including it a +2 circumstance bonus to Diplomacy and Bluff checks. If this aroma is used alongside a sweet flavor, this bonus is increases by a further +2.

Expanded Preparation [AoP2]

The iron chef learns new ways of preparing his recipes.

  • Brew—By assembling a simpler set of ingredients, the iron chef can prepare a delicious brew that can be stored for later use. When making a brew, the iron chef must select a side dish instead of an entrée. At 13th level, the iron chef can select a second side dish to add to a brew. Additionally, creating a brew only takes 10 minutes per side dish used. A brew can be consumed as a standard action, with its benefits lasting for a number of rounds equal to his ranks Profession (cook). The iron chef can only have a number of brews active at a time equal to the number of chef insights he possesses + his ranks in Profession (cook).
  • Soup—By creating a broth that contains all of the recipe’s ingredients, the iron chef is able to feed many more creatures with his recipes. When making a soup, the iron chef may feed twice the normal amount of creatures with a soup recipe, in addition to increasing the duration of the recipes’ benefits to 1 hour per class level the iron chef possesses.

Fruits

The iron chef learns how to make spectacular side dishes incorporating the following types of fruit which can be used to increase the effectiveness of his recipes. The iron chef can only apply one side dish to a given recipe.

  • Apples—Crisp and sweet, apples promote strength and vigor, granting any creature who eats a meal including them a +2 enhancement bonus to their Strength score for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If apples are served alongside red meat, this bonus is increased by a further +2.
  • Avocados—Creamy and delicious, avocados promote higher brain functions and creative thought, granting any creature who eats a meal including them a +2 enhancement bonus to their Intelligence score for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If avocados are served alongside mycoproteins, this bonus is increased by a further +2.
  • Melons—The cool, full-bodied flavor of delicious melons can lend a peaceful and tranquil aspect to any meal that resonates with anyone who eats them. Any creature served a meal including melons gains a +1 competence bonus on saving throws against emotion effects, +1 per 3 class levels the iron chef possesses, and adds this bonus to the DC to demoralize them with the Intimidate skill.

Fruits, Expanded [AoP2]

The iron chef’s repertoire of culinary knowledge expands, granting him further insight into how to utilize more exotic fruits in his recipes. The iron chef may add the fruits below to his list of side dishes; as normal, the iron chef can only apply one side dish to a given recipe.

  • Bananas—Filling and simple, bananas are added to recipes to typically aid with the flowing of blood, ensuring that the blood is neither thicker nor thinner than it should be. Creatures who eat a meal including bananas reduce any bleed damage they suffer by 1 (minimum 1). This increases to 2 (minimum 0 bleed damage) when the iron chef reaches 10th level.
  • Berries—Small yet filled with flavour, various berries such as blueberries and raspberries can be used to add sweet notes to the recipe, granting any creature who eats a meal including it a +2 bonus on saving throws against poison and disease for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level.
  • Cherries—Sweet and slightly sour, cherries added to a recipe provides a natural energy boost to those who consume it, granting any creature who eats a meal including it a +2 bonus on saving throws against the fatigued, exhausted and sleep conditions. This bonus increases by an additional +2 when the iron chef reaches 10th level.
  • Grapes—A small, sweet treat, grapes are known to aid in various bodily processes that help protect the health of a creature’s eye, granting any creature who eats a meal including it a +2 bonus on saving throws against the dazzled and blinded conditions. This bonus increases by an additional +2 when the iron chef reaches 10th level, in addition to granting the creature immunity to the dazzled condition.
  • Oranges—As sour as they are sweet, oranges are known for their many health benefits, and help protect against various bodily (and mental) exhaustion and damage, allowing any creature who eats a meal including it to reduce any ability damage or drain by 1 (minimum 1). This increases to 2 (minimum 1) when the iron chef reaches 10th level.
  • Pineapples—Flavourful and slightly sour, pineapples are believed to aid in the general bodily functions of a creature, apparently aiding in a creature’s ability to recuperate after injury, allowing any creature who eats a meal including it to treat an 8 hour rest as a complete rest when determining the effects of long-term care, as the Heal skill ability.

Harvester

Whenever the iron chef would reduce an animal, dragon, magical beast, plant, or vermin to 0 or fewer hit points while using his thunderous blows class feature, he may spend an immediate action to instantly slay that creature and convert it into enough rations to feed 1 Medium creature, +1 additional creature for each size category the slain creature is above Medium. These rations can be used with the iron chef’s recipes class feature to increase the number of creatures he can feed. Some creatures may be able to use this ability on other creature types they would consider food as the GM deems appropriate, such as a cyclopes iron chef converting humans into rations.

Herbs and Spices [AoP2]

The iron chef learns how to add an expansive range of flavours to his recipes, allowing him to utilize various herbs and spices. The iron chef can only apply one garnish to a given recipe.

  • Chilies—Hot and spicy, chilies instill an immediate heat to any dish, granting any creature who eats a meal including it a +2 circumstance bonus to Fortitude saves made to avoid damage from cold and hot environments for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If chilies are garnished with a spicy flavor, this bonus is increased by a further +2.
  • Ginger—Bitter and intense, ginger root can be added to a meal to add a powerful punch, and to improve a creature’s bodily processes, granting any creature who eats a meal including it a +2 alchemical bonus to saving throws against the nauseated and sickened conditions for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If ginger is garnished with a sweet flavor, this bonus is increased by a further +2.
  • Sage—Simple and savory, sage is commonly used to add a slight peppery taste to meals, in addition to adding some subtle colour to the dish. Sage is also known to improve the mental faculties of those who eat it, granting any creature who eats a meal including it a +2 circumstance bonus to Knowledge checks made to recall information. This bonus increases by an additional +2 when the iron chef reaches 10th level. If sage is garnished with avocado, this bonus is increased by a further +2.

Starches

The iron chef learns how to create filling and empowering side dishes using the following starches which can be used to increase the effectiveness of his recipes. The iron chef can only apply one side dish to a given recipe.

  • Bread—Bread is a classic staple of many meals. Warm, flaky, and buttery, bread provides a solid base that food can be served on, and any meal made using bread as a side dish can be prepared in a mere 1 minute per entree used.
  • Potatoes—Potato side dishes are warm, hearty, and filling, granting any creature who eats a meal including them a +2 enhancement bonus to their Constitution score for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If potatoes are served alongside red meat, this bonus is increased by a further +2.
  • Rice—Rice dishes are filling and moist, easy on the digestive system. Whenever the iron chef prepares a recipe with a rice side dish, all numerical effects of the recipe are determined as though the iron chef were 3 class levels higher than he actually is.

Vegetables

The iron chef learns the following vegetable side dishes which can be used to increase the effectiveness of his recipes. The iron chef can only apply one side dish to a given recipe.

  • Broccoli—Crunchy and bitter, broccoli is filled with vitalizing nutrients and antioxidants, granting any creature who eats a meal including them a +2 enhancement bonus to their Charisma score for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If broccoli is served alongside mycoproteins, this bonus is increased by a further +2.
  • Carrots—Crunchy and delicious, carrots are good for promoting reasoning and perception, granting any creature who eats a meal including them a +2 enhancement bonus to their Wisdom score for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If carrots are served alongside fish, this bonus is increased by a further +2.
  • Lettuce—Crisp and refreshing, lettuce can help a meal sit lightly and easily. Any creature who eats a meal including lettuce gains a +2 enhancement bonus to their Dexterity score for the duration of the effect. This bonus increases by an additional +2 when the iron chef reaches 10th level. If lettuce is served alongside fowl, this bonus is increased by a further +2.

Vegetables, Expanded [AoP2]

The iron chef’s repertoire of culinary knowledge expands, granting him further insight into how to utilize more exotic vegetables in his recipes. The iron chef can only apply one side dish to a given recipe.

  • Cabbage—Crunchy and subtle, cabbages are usually added to a recipe to act as a base or foundation for other foods, in addition to being known to aid in blood circulation and healthy clotting of the blood, granting any creature who eats a meal including it a +2 bonus on Constitution checks made to stabilize. This bonus increases by an additional +2 when the iron chef reaches 10th level.
  • Eggplant—Somewhat bitter, eggplant is a vegetable that can be prepared in many ways, and generally improves the health of the brain, granting any creature who eats a meal including it a +2 bonus to concentration checks. This bonus increases by an additional 2 when the iron chef reaches 10th level.
  • Onion—Difficult to prepare without tears, onions are known for the diverse way of preparing them, in addition to being believed to aid against unwanted ailments of the mind and body, granting any creature who eats a meal including it a +2 bonus on saving throws against curse and mind-affecting effects. This bonus increases by an additional +2 when the iron chef reaches 10th level.
  • Pumpkin—Dense and thick-skinned, pumpkin is typically chopped into thick pieces and cooked to make a filling addition to a recipe, in addition to aiding against muscle fatigue, granting any creature who eats a meal including it a +2 bonus on saving throws against paralysis and stunned conditions. This bonus increases by an additional +2 when the iron chef reaches 10th level.

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