Jade Rage Powers

Rage Powers (Ex)

The following new rage powers can be taken by any barbarian that meets the prerequisites. Totem rage powers grant powers in a theme. A barbarian cannot select from more than one group of totem rage powers.

Centipede Totem (Su)

While raging, the barbarian gains a climb speed equal to half of his base speed. If the barbarian chooses an accelerated climb, he can move at full speed (instead of at half speed) while making a single Climb check at a -5 penalty. He can make a vertical charge attack against an opponent. A barbarian must have the lesser centipede totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.

Centipede Totem, Greater (Su)

While raging, the barbarian grows voracious mandibles, gaining a bite attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The bite attack deals 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack) and inflicts his target with centipede poison (DC 12 + 1/2 his barbarian levels + his Constitution modifier). A barbarian must have the centipede totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.

Centipede Poison (Ex): Bite—injury; save Fort; frequency 1/ round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

Centipede Totem, Lesser (Su)

While raging, the barbarian gains a +1 natural armor bonus to AC and a +1 resistance bonus mind-affecting effects. This bonus increases by +1 for each centipede totem rage power he possesses.

Elephant Totem (Su)

While raging, the barbarian functions as if he was one size category larger in the following ways: he gains a +1 size modifier to his Combat Maneuver Bonus and Combat Maneuver Defense, he is considered one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him, and he can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this rage power stack with the effects of powers, abilities and spells that change the subject’s size category. A barbarian must have the lesser elephant totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.

Elephant Totem, Greater (Su)

While raging, the barbarian gains the trample special attack and is treated as one size category larger when determining who he can trample. The trample attack deals 2d6 damage (2d4 if Small) plus 1-1/2 times the barbarians Strength modifier and has a Reflex save (DC 10 + 1/2 his barbarian level + his Str modifier) to take half damage. A barbarian must have the elephant totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.

Elephant Totem, Lesser (Su)

While raging, the barbarian grows a pair of large tusks, gaining a gore attack. This attack is a primary attack (unless he is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack).

Ferocious Companion (Ex)

While raging, the barbarian’s animal companion also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is adjacent to it. While his animal companion is raging in this way, he must spend one additional round of rage per round. He can elect not to pay this cost, in which case his animal companion does not rage. A barbarian must have the Totem Pact class ability to select this rage power.

Ferocious Companion, Greater (Ex)

While raging, barbarian’s animal companion gains the benefits of any rage powers that are constant in effect when the barbarian is raging as long as the barbarian is within 10 feet of it. It does not gain the benefit of any rage powers that require actions to activate, even if they are free actions. A barbarian must have the ferocious animal companion rage power to select this rage power. A barbarian must be at least 8th level to select this rage power.

Horse Totem (Su)

While raging, the barbarian’s gains the powerful charge special attack. The powerful charge attack deals twice the normal damage for whatever weapon the barbarian is wielding plus twice the barbarian’s Str modifier (i.e. A barbarian wielding a greatsword with a Strength of 18 would deal 4d6+8 damage). A barbarian must have the lesser horse totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.

Horse Totem, Greater (Su)

While raging, the barbarian gains the rear kick special attack (see box). The rear kick attack deals 2d6 damage (2d4 if Small) plus 2 times the barbarian’s Strength modifier. A barbarian must have the horse totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.

Rear Kick (Ex): Once per round, a creature with this special attack may perform a combat maneuver as part of an attack of opportunity against a flanking opponent who has just made an attack against the creature, whether or not the opponent’s attack is successful. If the combat maneuver is successful, the opponent takes damage equal to the damage of the creature’s primary attack plus 1-1/2 times the creature’s Str modifier, is thrown straight back for 5 feet per every 2 points of the creature’s Str modifier (round down), and lands prone. If an object impedes the opponent’s light, it instead takes an additional amount of damage equal to the creature’s primary attack plus the hardness of the object that blocked it and lands prone.

Format: rear kick (hoof, 1d6+6); Location: Special Attacks.

Horse Totem, Lesser (Su)

While raging, the barbarian gains the benefit of the Run feat. If he already has the Run feat, then he instead moves six times his normal speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or five times his normal speed (if wearing heavy armor or carrying a heavy load).

Mantis Totem (Su)

While raging, the barbarian gains the lunge special attack. The attack deals the same amount of damage as his claw attacks (see lesser mantis totem rage power below). In addition, the barbarian is now treated as if he were one category larger when using the grab special attack. A barbarian must have the lesser mantis totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.

Mantis Totem, Greater (Su)

While raging, the barbarian becomes single-minded in his fury. He gains immunity to all mind-affecting effects. A barbarian must have the mantis totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.

Mantis Totem, Lesser (Su)

While raging, the barbarian’s forearms elongate into claws and he gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modiier. In addition, the barbarian gains the grab special attack with his claws.

Monkey Totem (Su)

While raging, the barbarian gains the beneit of the Improved Dirty Trick feat. If he already has the Improved Steal feat, he instead gains the beneit of the Greater Dirty Trick feat. A barbarian must have the lesser monkey totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.

Monkey Totem, Greater (Su)

While raging, the barbarian gains the beneit of evasion and improved evasion. These abilities function just like the rogue class abilities of the same names. A barbarian must have the monkey totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.

Monkey Totem, Lesser (Su)

While raging, the barbarian gains the benefit of the Improved Steal feat. If he already has the Improved Steal feat, he instead gains the benefit of the Greater Steal feat.

Tiger Totem (Su)

While raging, the barbarian gains a bite attack. The bit deals 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier. In addition, the barbarian gains the pounce special attack. A barbarian must have the lesser tiger totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.

Tiger Totem, Greater (Su)

While raging, the barbarian’s bite attack increases by one damage step (1d8 if Medium, 1d6 if Small) and his claw attacks also increase by one damage step (1d6 if Medium, 1d4 if Small) . In addition, the barbarian gains the rake special attack with his claws. A barbarian must have the tiger totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.

Tiger Totem, Lesser (Su)

While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d4 points of slashing damage (1d3 if Small) plus the barbarian’s Strength modiier. In addition, the barbarian gains the grab special attack with his claws.

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