Joker

Some fates are more malleable than others. For example, a peasant with no real bearing in the grand scheme of things is meant to die on such and such a day, but it doesn’t matter if it’s done by falling, fire, or wild animal. Those wildcards who leave fate up to the white noise in the works are known as jokers, for oddity follows in their wake.

Jokers have the following class features:

Uncertain Magic (Sp): Starting at 1st level, whenever the joker replenishes his fate pool for the day, he randomly selects a 0th-level wizard spell and a 0th-level cleric spell. Until the next time he replenishes his fate pool for the day, he may cast the randomly-selected spells at will as spell-like abilities with a caster level equal to his joker level and Charisma as his key ability.

Starting at 6th level, whenever the joker replenishes his fate pool for the day, he randomly selects a 1stlevel wizard spell and a 1st-level cleric spell. Until the next time he replenishes his fate pool for the day, he may cast each of the randomly-selected spells once per day as spell-like abilities with a caster level equal to his joker level and Charisma as his key ability. He must expend 1 fate point to cast one of these randomly-selected spells.

Starting at 12th level, whenever the joker replenishes his fate pool for the day, he randomly selects a 2nd-level wizard spell and a 2nd-level cleric spell. Until the next time he replenishes his fate pool for the day, he may cast each of the randomly-selected spells once per day as spell-like abilities with a caster level equal to his joker level and Charisma as his key ability. He must expend 2 fate points to cast one of these randomly-selected spells.

Uncertain Fate (Sp): Starting at 2nd level, a joker may target a creature within 30 feet and reveal cards from the top of his active deck until he reveals a least portent. He plays the revealed least portent upon his target, ignoring the portent’s normal targeting rules, then shuffles the other revealed portents back into the active deck. Performing this ability is a standard action that provokes attacks of opportunity and can be used twice per day at 2nd level, plus an additional two times per day at 6th level and every four joker levels thereafter.

This ability replaces seals.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.