Juggernaut

Juggernauts specialize in optimizing their armor for offensive charges through any planar hazards.

Device: A juggernaut must choose heavy armor as his device.

Slow Reflexes: A juggernaut's base Reflex save bonus is poor (like his base Will save bonus).

Engineered Fists (Ex): A juggernaut's armor's gauntlets deal damage as a monk's unarmed strikes.

Steam Strider (Ex): A juggernaut's armor is augmented with alchemically miniaturized steam engines or occult reactors powered by planar differentials. While wearing his armor, he is not slowed and instead gains a bonus to speed as a monk of his aethernaut level.

Trampling Charge (Ex): At 10th level, a juggernaut can charge through the spaces of creatures of his size category or smaller. He can make a gauntlet attack against each one. He provokes attacks of opportunity for this movement normally.

At 17th level, the juggernaut can trample over creatures up to one size category larger. At the end of the charge, he can make an additional melee attack at his highest base attack bonus. This ability replaces stalwart and improved stalwart.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
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