Kakuen-Taka (CR 18/MR 7)

Mythic Kakuen-Taka CR 18/MR 7
XP 153,600
CE Huge outsider (chaotic, evil, extraplanar, mythic, swarm)
Init +17MF; Senses darkvision 60 ft.; Perception +31
Aura maddening oculuxationMA (30 ft., DC 21)

Defense

AC 24, touch 16, flat-footed 16 (+6 Dex, +2 dodge, +8 natural, –2 size)
hp 353 (21d10+238)
Fort +20, Ref +20, Will +10
Defensive Abilities fleshy shield; swarm traits; DR 10/epic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 29

Offense

Speed 30 ft.
Melee swarm (5d6 plus dimensional snare and distraction), 2 slams +19 (5d6)
Ranged 1d6 soul splinters +25 (2d6 plus sickened)
Space 15 ft.; Reach 0 ft.
Special Attacks blinding blightMA, consume flesh, create carrionstorm, dimensional snare, mythic power (7/day, surge 1d10), soul splintersMA, trample (5d6, DC 20), unleash the feast houndsMA, wildwrackMA

Statistics

Str 10, Dex 23, Con 22, Int 6, Wis 13, Cha 13
Base Atk +21; CMB +23; CMD 40 (can’t be tripped)
Feats Ability Focus (consume flesh), DodgeMF, Great FortitudeMF, Improved InitiativeMF, Improved Iron Will, Iron Will, Lightning Reflexes, Point-Blank Shot, Skill Focus (Perception), Step Up, ToughnessMF
Skills Acrobatics +30, Intimidate +25, Perception +31, Stealth +12, Survival +11
Languages Abyssal
SQ carrion cloudMA, flesh mansion, scorched earthMA, shambling mansionsMA

Ecology

Environment any (the Wounded Demonlands)
Organization solitary, patrol (1 swarm with 1 flesh mansion, 1d4 carrionstorms, and 1d4+1 patal-kan), or gang (1d3 patrols)
Treasure incidental

Special Abilities

Blinding Blight (Su) The mere sight of the kakuen-taka brings a maddening blight to the eyes of those that behold it, causing their eyes to physically rot and decay. This functions as a gaze attack in a 30-foot radius, though a mythic kakuen-taka can spend one use of its mythic power as a swift or immediate action to increase this radius to 60 feet for 1 minute. Any creature within this radius with line of sight to a mythic kakuen-taka is instantly dazzled and contracts blinding sickness. A successful DC 26 Fortitude save reduces the duration of the dazzled effect to 1 minute and prevents blinding sickness. Repeated saves are not required for continued exposure to the sight of a mythic kakuen-taka, though if more than one is present a save is required for each one. This is a disease effect. The save DC is Constitution-based.

Carrion Cloud (Ex) When a mythic kakuen-taka uses its create carrionstorm ability, it can spend one additional use of its mythic power to add the agile or savage mythic simple template to each carrionstorm. In addition, each carrionstorm constantly molts decaying feathers that fill its space and all adjacent squares with moldering chaff that obscures vision as obscuring mist. The carrionstorm and the kakuen-taka can see through this chaff without difficulty.

Consume Flesh (Su) Once per round, when a mythic kakuen-taka kills or reduces a creature to negative hit points with its swarm attack, it automatically attempts to consume the target’s flesh as a free action (Fortitude DC 24 negates). If the target fails its save, its body is destroyed and the mythic kakuen-taka gains the benefits of a death knell spell. This is a death attack.

Create Carrionstorm (Ex) As a full-round action at sunrise, a mythic kakuen-taka (a bhoga swarm with a flesh mansion) can create 1d4 carrionstorms. These carrionstorms have a blinding poison in addition to their swarm attack. The carrionstorms are not under the control of the mythic kakuen-taka but instinctively follow it, attacking minor foes while the mythic kakuentaka destroys greater threats. If the flesh mansion is destroyed and the mythic kakuen-taka does not create another one within 24 hours, the carrionstorms are destroyed. Any carrionstorms in excess of four wander away from the mythic kakuen-taka and are automatically destroyed 24 hours later. These carrionstorms are immune to the mythic kakuen-taka’s blinding blight and maddening oculuxation abilities.

  • Carrionstorm Poison (Ex) Swarm—injury; save Fort DC 12, frequency 1/round for 6 rounds, effect permanent blindness, cure 2 consecutive saves. The save DC is Constitution-based (using the carrionstorm’s Constitution).

Dimensional Snare (Su) Any creature affected by the mythic kakuen-taka’s swarm attack must succeed at a DC 21 Will save or be affected by dimensional anchor for 1 round. This save is Charisma-based.

Flesh Mansion (Ex) A mythic kakuen-taka’s bhoga swarm normally inhabits a hollowed-out reconfigured corpse called a flesh mansion, which it uses as a shelter, vehicle, and war machine. When the swarm wears a flesh mansion, it uses the above stat block (unlike a normal swarm, the flesh mansion’s slam attacks have reach and threaten squares within its reach). As a standard action, the swarm can abandon its flesh mansion (which falls inert in its square), inhabit an empty flesh mansion, hide within its flesh mansion (gaining cover against all opponents but still being able to use its swarm attack), or stop hiding within the flesh mansion. If the flesh mansion is destroyed, the swarm can create another by performing a ritual that requires 1 hour and the corpse of a Huge creature. The flesh mansion is not a separate creature, nor is it undead; it is merely a corpse the swarm manipulates.

Without a flesh mansion, the bhoga swarm’s statistics are CE Diminutive outsider (chaotic, evil, extraplanar, swarm); AC 22, touch 21, flat-footed 15; Defensive Abilities swarm traits; Melee swarm (5d6 plus dimensional snare and distraction); Reach 0 ft.; Str 1; CMB —; CMD — (can’t be tripped); Stealth +32.

Fleshy Shield (Ex) A newly created flesh mansion has 150 hit points. The swarm takes only half damage from all attacks that deal hit point damage, with the remainder taken by the flesh mansion. Because a swarm of Diminutive creatures is immune to all weapon damage, apply half of all weapon damage to the fleshy shield and ignore the half that would be applied to the swarm. When the flesh mansion reaches 0 hit points, it is destroyed and the swarm functions like a normal swarm (see Flesh Mansion above). A mythic kakuen-taka can repair a damaged flesh mansion by spending a full-round action grafting a corpse into it (restoring 5 hit points for a Small corpse, 10 for Medium, 20 for Large, 50 for Huge).

Maddened Oculuxation (Su) Creatures drawing near to a mythic kakuen-taka may be overcome by its mind-bending awfulness, madly clawing at their own eyes to expunge the awful visage of the kakuen-taka from their sight and memory. Creatures that have averted or closed their eyes are nevertheless deluged with disturbing hallucinations of the kakuen-taka, though they gain a +2 circumstance bonus on their saving throw, while blind creatures are immune to this ability. Each round a creature is within 30 feet of a mythic kakuen-taka at any point during its turn, it is affected as confusion (DC 21 Will negates) until the beginning of its next turn. Creatures that deal damage to themselves while confused take 1 point of bleed damage (this bleed damage stacks with itself and other sources of bleed damage) and are permanently blinded (DC 21 Fortitude negates blinding but not bleed damage) as they claw their own eyes out.

If a mythic kakuen-taka spends one use of its mythic power, this ability affects creatures that fail their save as mythic confusion rather than confusion for 1 minute. This is a mind-affecting insanity effect. The save DC is Charisma-based.

Scorched Earth (Su/Sp) The passage of a mythic kakuen-taka devastates the landscape in a manner similar to diminish plants in any square through which it passes. Any non-mythic plant-based spells have no effect within its space and are immediately suppressed and dispelled within any space it occupies as soon as a mythic kakuen-taka moves into the area, without impeding its movement. By spending one use of its mythic power, a mythic kakuen-taka can use blight and diminish plants as spell-like abilities (caster level 21st), and it can spend additional uses of its mythic power to use the mythic version of these effects, treating its mythic rank as its mythic tier.

Shambling Mansions (Sp) In addition to animating a Huge corpse into its own fleshy mansion, a mythic kakuen-taka can animate other flesh piles into quivering, shambling engines of destruction. This functions as animate objects (caster level 21st), but it affects only objects of flesh and bone. Using this ability requires a mythic kakuen-taka to spend one minute and one use of its mythic power. In addition, it can spend additional uses of its mythic power to enhance the spell’s effects as mythic animate objects, treating its mythic rank as its mythic tier.

Soul Splinters (Su) The bhogas that make up a mythic kakuen-taka wield tiny ectoplasmic tridents made of magical force. Its swarm attack deals full damage to incorporeal creatures, creatures on the Ethereal plane, and creatures using blink or similar effects. In addition, as a standard action at the beginning of a mythic kakuen-taka’s turn, some of its bhogas can hurl their soul splinters in pricking volleys. This reduces the damage from the mythic kakuen-taka’s swarm attack to 4d6 until the bhogas can create new soul splinters, which the kakuen-taka can do as a swift action. Hurling these soul splinters allows the kakuen-taka to make 1d6 ranged attacks with a range increment of 10 feet. These ranged attacks do not provoke attacks of opportunity. Each attack that hits deals 2d6 points of force damage and sickens the target for 1 round. A DC 26 Fortitude negates the sickened effect but not the damage, and if a creature fails multiple saves the duration of the sickened effect stacks. This is a disease effect. The save DC is Constitution-based.

Unleash the Feast Hounds (Sp) If a mythic kakuen-taka successfully uses its consume flesh ability to devour a single Large or larger creature (or at least 5 Medium creatures), it can spend two uses of its mythic power and 1 minute gestating and disgorging a pack of 1d4+1 eyeless hounds called patal-kan. These hounds are identical to either advanced hell hounds or retch hounds but are CE in alignment and are blind but have blindsight out to a range of 30 feet. If the mythic kakuen-taka spends three uses of its mythic power, it can impart either the agile or savage mythic simple template on the patal-kan. The patal-kan can communicate telepathically with the mythic kakuen-taka at a range of up to 1 mile and they are deadly trackers by scent, gaining a +7 profane bonus to Survival checks made to follow tracks and being able to move at full speed with no penalty on Stealth and Survival checks. The patal-kan are under the complete control of the kakuen-taka that created them and cannot be compelled to attack it by any mind-affecting effect (though they may be forced to attack other kakuen-taka). The patal-kan remain in existence for 24 hours or until slain, after which they collapse into piles of tangled and bloated flesh, organs, and bone. If a kakuen-taka creates a new pack of patalkan, any remaining members of the previous pack are instantly killed, regardless of their distance from their creator. This is a conjuration (creation) effect and is equivalent to a 7th-level spell.

Wildwrack (Su) A kakuen-taka represents the demonic corruption of nature, and the weapons of nature are weakened as their powers wither and are twisted by its malign influence. Any animal, fey, or plant beginning its turn within a mythic kakuen-taka swarm gains a negative level (DC 26 Fortitude save to remove after 24 hours). The save DC is Constitution-based.

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