Keeper
expanded-options-3.png
Expanded Options 3
$4.99

These wardens focus on the magical aspects of their capacity to protect, rather than the more martial, ‘involved’ methods. Still vigilant and incredible protectors, keepers are able to intercept enemies attempting to flee from their allies.

Magical Guardian

The keeper does not gain the Guardian sphere as a bonus sphere and instead gains a bonus magic talent of their choice from his vigil sphere.

This alters mystical guardian.

Arcane Protector

Whenever the keeper would gain a vigil ability that uses the patrol ability, he may choose to gain a bonus reinforcement instead (replacing that vigil ability). Additionally, once per round, the keeper may spend 1 spell point instead of expending his martial focus when using one of his warden class features.

This alters blended training. The keeper does not gain a martial tradition and cannot achieve martial focus, nor can he take combat talents with the talents granted by his warden levels. The warden is treated as having martial focus for meeting the prerequisites of feats, but not to use such feats.

Watchful Sentinel

At 3rd level, whenever an enemy would move out of the threatened area of an ally within 15 feet, the keeper may expend an attack of opportunity to move up to half his speed (minimum 5 feet) towards the enemy. This movement happens after the enemy moves, but the keeper can expend his martial focus as part of using this ability to instead make this movement before the enemy moves. The keeper may only use this against a specific target once per round.

This replaces routine patrol, but may be altered or replaced by other archetypes.

Stalwart

At 9th level, the keeper can use mental and physical resilience to avoid certain attacks. If the keeper attempts a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. A helpless keeper does not gain the benefit of the stalwart ability.

This replaces improved patrol, but may be altered or replaced by other archetypes.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.