Kinetic Scourge
Ultimate Spheres of Power

Weapon and Armor Proficiency

A kinetic scourge is proficient with simple and martial weapons and light armor, but not shields.

This alters the mageknight’s weapon and armor proficiencies.


At 1st level, the kinetic scourge gains the Destruction sphere and the Shape Focus drawback, selecting and gaining Energy Tether. If she already possesses the Destruction sphere, then Energy Tether is gained with no drawback.

The kinetic scourge may concentrate on destructive blasts with the Energy Tether blast shape as a move action. The kinetic scourge may also use her energy tether to retrieve small unattended items within range as a swift action without dealing damage to it or incurring additional spell point costs called for by a blast type.

This replaces the talent gained at first level.

Mobile Combatant

At first level, the kinetic scourge gains Tether Adept as a bonus feat.

Tethered Maneuvers (Ex)

At 2nd level, the kinetic scourge may perform the dirty trick, disarm, steal, and trip combat maneuvers against a target affected by her energy tether, and may perform a drag or reposition on the target without having to move herself.

This replaces the mystic combat gained at 2nd level, but counts as having the mystic combat class feature.

Mystic Combats

The kinetic scourge gains exclusive access to the following mystic combats:

Bounding Tether

As a full-round action, the kinetic scourge may anchor her tether and move as per the Tether Adept feat, making a single attack against a target within movement range.

Special: If the kinetic scourge possesses the Energy Strike talent, she may use it in place of this single attack.


The kinetic scourge may maintain two energy tethers simultaneously, concentrating on them in one action.

Hostile Anchor

When using the Tether Adept feat, the kinetic scourge may use a flying enemy as an anchor point.

Quick Concentration

The kinetic scourge may concentrate on her energy tether (or tethers) as a swift action.

Tethered Assault (requires Bounding Tether, kinetic scourge 6)

As a full-round action, the kinetic scourge may anchor her tether and take an attack action or full-attack action while moving per the Tether Adept feat. If she does, she can move up to the normal distance allowed by Tether Adept, dividing the movement into increments she uses before her first attack, between each attack, and after her last attack. The kinetic scourge must move at least 5 feet each time she attacks.

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