Kinetic Spells

The following are new spells associated with kinetic powers.

Burning Agony

School necromancy [pain]; Level antipaladin 3, cleric 4, psychic 5, shaman 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (a scrap of burnt meat)
Range touch
Target one living creature
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes

The target is forced to accept 1 point of burn (as per the kineticist’s burn class feature) and the effects that accompany it, plus 1 additional point of burn for every 4 caster levels. The penalties suffered from this burn are based on the caster’s Hit Dice rather than the target’s. A creature that possesses the burn class feature (or a class feature which alters or replaces burn) and uses an ability score other than Constitution as the key ability score of wild talents uses that ability score’s modifier in place of their Constitution modifier to determine their Fort saving throw against this spell.

Burning Prohibition

School enchantment (compulsion) [mind-affecting]; Level bard 3, inquisitor 3, psychic 4, mesmerist 3
Casting Time 1 minute
Components V, S
Range touch
Target one creature
Duration permanent
Saving Throw Will negates; Spell Resistance yes

The target is forbidden from attempting a specific action or working towards a certain goal chosen by the caster. Attempting to take the action or pursue the goal requires them to succeed a Will save, or else the action is wasted. Regardless of the success or failure, the target takes one point of burn (as per the kineticist’s burn class feature) and the effects that accompany it, each time they attempt the action.

Delayed Burn

School transmutation; Level alchemist 3, cleric 2, magus 2, occultist 2, paladin 3, shaman 2, sorcerer/wizard 2, spiritualist 3
Casting Time 1 standard action
Components S
Range touch
Target one creature
Duration 1 round/level (see text)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

If the target is subjected to taking burn (whether they are forced to or do so willingly), the effects that normally accompany it are delayed until the end of this spell’s duration, at which time all such effects occur at once. This spell forces the target to accept 1 point of burn (with its effects also delayed) unless they succeed an additional Fortitude save. A creature affected by this spell can choose to end its duration early as a swift action. This effect ignores the normal inability for a creature with the kineticist’s burn class feature to benefit from an effect which allows them to ignore or alter nonlethal damage, as well as any other similar effect from a kineticist class feature.

Exacerbate Pain

School necromancy [pain]; Level antipaladin 3, cleric 4, psychic 5, shaman 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (a miniature obsidian dagger)
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 minute/level
Saving Throw Fortitude negates; Spell Resistance yes

All non-lethal damage currently suffered by the target is treated as lethal damage for the duration of the effect (this damage cannot be healed). This damage returns to non-lethal damage at the end of the duration, though this does not return a deceased character back to life. This effect ignores the normal inability for a creature with the kineticist’s burn class feature to benefit from an effect which allows them to ignore or alter nonlethal damage.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.