Kineticist Variant Multiclass

This optional system allows a character to trade out half their feats in order to gain the benefits of a secondary class. These rules enable characters to gain many of the benefits of multiclassing without sacrificing advancement in their primary classes, and creates opportunities to explore novel character concepts, such as a barbarian whose rage stems from being afflicted by the gods with an oracle’s curse and revelations. Under the standard rules, multiclassing can lead to a wide disparity in character ability. With this system, each character can choose a secondary class at 1st level that they train in throughout their career, without giving up levels in their primary class. Once selected, this choice is permanent (though if using the retraining rules, the secondary class can be retrained by paying half the cost of retraining all their class levels).

A character who selects this option doesn’t gain feats at 3rd, 7th, 11th, 15th, and 19th levels, but instead gains class features from their secondary class as described on Table: Multiclass Character Advancement. It is probably a good idea to use either this variant system or normal multiclassing, but it’s possible for the two systems to be used together. In a game using both systems, a character can’t take levels in the secondary class she gains from this variant. See Pathfinder Roleplaying Game Pathfinder Unchained for more details on variant multiclassingPU.


Kineticist Variant Multiclass

A character who chooses kineticist as their secondary class gains the following secondary class features:

Burn: At 1st level, they gain the burn class feature, being allowed to accept 1 burn per round and an amount of burn per day equal to their Constitution modifier. If they possess the burn class feature from another class, the amount of burn these class features allow per round and per day do not stack, and they suffer the penalties for taking burn as described in that class’s burn class feature.

Elemental Focus: At 3rd level, they gain the elemental focus class feature. The simple blast they choose deals damage as if from a kineticist ½ their character level. If they already possess a kinetic blast, they instead add this damage to their kinetic blast's normal damage, but cannot exceed the amount of damage normally dealt by a kineticist of their character level. If they already possess a primary element, they do not gain an additional one.

Wild Talent: At 7th level, they gain an infusion or utility wild talent, treating their kineticist level as their character level -4 to determine the level of wild talent they can select. If they possess a class feature which provides infusions, they can apply infusions as normal for a kineticist or as the class feature describes.

Gather Power: At 11th level, they gain the gather power class feature, but can only use it as a move action.

Burn Specialization: At 15th level, they reduce the total burn cost of infusions applied to their kinetic blast by 1 (to a minimum of 0). This stacks with other means of burn reduction. In addition, they gain the internal buffer class feature, being able to store up to 1 point in it (this does not stack if they possess the internal buffer class feature from another source).

Wild Talent: At 19th level, they gain an infusion or utility wild talent, treating their kineticist level as their character level -4 to determine the level of wild talent they can select. If they possess a class feature which provides infusions, they can apply infusions as normal for a kineticist or as the class feature describes.

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