Kirin Shen

The kirin are a chimeric race of spirits appointed to scour the lands for individuals suitable to champion the ideals of nature, spirits, and compassion. When a kirin finds such an individual, it may bless that individual with supernatural abilities to aid in the individual’s capacity to fulfill the above stated ideals.

This event usually takes the form of a dream or vision while the chosen individual is either sleeping or meditating. During the dream or vision, the kirin will approach the chosen individual and offer them the chance to become a kirin shen, or folk of the kirin. The chosen individual can choose to refuse this offer, but if they do, they will never again be offered the chance to become a kirin shen. If the chosen individual accepts the offer, upon waking they will notice a singular horn beginning to grown in the center of their forehead. This horn can take the shape of any type of animal horn or antler, and usually resembles that of the kirin who blessed them. A kirin shen’s new horn takes 6d4 days to grow to its full length; and as it grows, the mystic runes and symbols of the I-Ching that decorate it are revealed.

If an individual who chooses to become a kirin shen later falls from grace, their powers will not be stripped from them, but they may eventually be approached by the kirin who originally blessed them and called to account for their actions.


Kirin Shen Racial Class

“Kirin Shen” is a single level racial class that can be taken by any living, corporeal creature.

Alignment: Any good.

Hit Die: d10.

Requirements

To qualify to become a kirin shen, a character must fulfill all of the following criteria.

  • HD (or Character Level): 5.
  • Special: The character must be blessed by a kirin in either a dream or a vision.

Class Skills: The kirin shin’s class skills are Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex).

Skill Points: 6 + Intelligence modifier.

Class Features

Table: The Kirin Shen
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +0 +1 +1 Kirin Shen Racial Template

Weapon and Armor Proficiency

Kirin shen gain no proficiency with any weapon or armor.

Kirin Shen Racial Template

In addition to the new base attack bonus and saves, the kirin shen gains the kirin shen racial template (see below). For the purposes of this racial class, a creature’s HD is equal to the creature’s class levels plus its racial hit dice.


Kirin Shen Racial Template

“Kirin Shen” is an acquired template that can be applied any living, corporeal creature with an Intelligence score of 4 or more and at 5 or more HD. A kirin shen retains the base creature’s statistics and special abilities except as noted here.

CR: +1 (unless it takes the racial class above, in which case it is CR +0).

Alignment: Any good.

Type: The creature’s type changes to outsider (native). It retains any other subtypes (such as elf, human, or gnome) it had before this template was applied). Do not recalculate HD, BAB, or saves (unless it takes the racial class above, in which case it uses the class’s HD, BAB, and saves).

Defenses/Qualities: It gains darkvision 60 feet, electricity and sonic resistance 10; and DR 5/magic.

Special Abilities: A kirin shen gains the following.

Healing Touch (Su): A kirin shen can mend the wounds of those it touches. This acts as a cure moderate wounds spell, using the kirin shen’s character level + HD as the caster level. Once a creature has beneited from healing touch, it cannot beneit from it again for 24 hours. At 10 HD, this ability acts like cure serious wounds. At 15 HD, this ability acts like cure critical wounds.

Flight (Su): At 11 HD, a kirin shen can fly, as per the overland flight spell, for a number of hours equal to its HD.

Ethereal Form (Su): At 15 HD, a kirin shen can become ethereal, as per the ethereal jaunt spell, for a number of rounds equal to its HD.

Immortality (Ex): At 19 HD, a kirin shen takes no penalties to its physical ability scores from advanced age. If it has already taken such penalties, they are removed.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.