Ultimate Spheres of Power
A paladin riding a celestial horse. A drow assassin stalking over a cavern ceiling atop a giant spider. A steel-clad dwarf charging the enemy lines on a huge warthog made of stone. A gnome tinkerer flying between buildings on a mechanical eagle. These are all iconic knight-summoners. Forsaking some of their traditional arcane powers to gain the service of an extraplanar mount, these warriors are a terror to any enemy on foot (and sometimes in the air). Sharing a bond far beyond that of traditional conjuring, these warriors even gain the power to alter their mounts on the go, whether that means giving it wings, letting it pass through stone or even breathe fire.

Summon Mount

At 1st level, a knight-summoner gains a Conjuration companion as a bonded mount. If she possesses no Conjuration companion, she gains the Conjuration sphere as a bonus talent, with Mount as the free (form) talent. If she possesses at least one Conjuration companion, but none possess the Mount (form) talent, she gains Extra Companion as bonus talent, with Mount as the free (form) talent. If she possesses at least one Conjuration companion with the Mount (form) talent, she gains a Conjuration bonus talent and chooses one of these companions as her bonded mount. The knight-summoner treats her class level as her caster level for her bonded mount. This stacks normally with caster levels gained from other sources.

This ability replaces the magic talent gained at 1st level and resist magic.


At 2nd level, a knight-summoner gains a bonus (form) talent from the Conjuration sphere to be applied to her bonded mount. As a standard action, the knight-summoner may spend a spell point to exchange this talent for another (form) talent, which immediately applies to her bonded mount. This change is instantaneous.

This replaces the mystic combat gained at 2nd level but counts as possessing the mystic combat class feature.

Mystic Bond

At 7th level, the knight-summoner gains the ability to share the effects of any mystic combat ability she is using with her bonded mount, provided she is mounted upon it at the time.

This replaces marked.

Rapid Adaptation

At 11th level, a knight-summoner may use her adaptation ability as a move action. If she spends an additional spell point, she may instead use it as a free action.

This replaces mystic defense.

Mystic Combat

The following mystic combats are available exclusively to the knight-summoner:

Extra Adaptation

The knight-summoner’s bonded mount gains an additional (form) talent that can be changed with adaptation.

This mystic combat can be gained more than once, each time it grants an additional (form) talent. All such (form) talents must be altered individually.

Quick Summons

Once per day, the knight-summoner may summon her bonded mount as an immediate action. She may use this ability an additional time per day at 6th level and every 6 levels thereafter (12th, 18th). She may apply the effects of her adaptation ability without cost as part of this ability.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
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Prestige Classes
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Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
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Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
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Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
The High Magic Handbook
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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