The Jester's Handbook
Truly a paragon of martial prowess, the knightknight reigns over the battlefield as lord and conqueror without the need for pitiful magic. Knightknights are often knights.

Special: Knightknights can qualify for the Magemage prestige class.

Class Skills

A knightknight adds Intimidate (Cha) and Knowledge (local) (Int) to her list of class skills instead of Knowledge (arcana) (Int) and Spellcraft (Int).

This alters class skills.

Saving Throws

The knightknight has good Fortitude and Reflex saves, and poor Will saves.

This alters saving throws.


Knightknights are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters proficiencies.

Combat Training

A knightknight may combine combat spheres and talents to create powerful martial techniques. Knightknights are considered Adept combatants and use their choice of Intelligence, Wisdom, or Charisma as their practitioner modifier.

This replaces casting, spell pool, and magic talents.

Special: This archetype cannot be combined with archetypes which gain or alter magic talents or otherwise retain spherecasting. If the knightknight would gain a magic talent from a mageknight class feature or ability (such as the Human favored class bonus), the knightknight instead gains a combat talent.

Man-At-Arms (Ex)

At 1st level, the knightknight gains Knightly Training as a bonus Equipment sphere talent. In addition, the knightknight uses her practitioner modifier in place of her casting modifier for all mageknight class features. The knightknight may not select mystic combats that grant magic talents or feats that require casting.

This ability alters mystic combats.

Gallantry (Ex)

At 1st level, the knightknight gains a gallantry pool, containing a number of gallantry points equal to her practitioner modifier + 1/4 her knightknight level. This pool replenishes after 30 minutes of rest, or 15 minutes if you have access to reasonably comfortable accommodations (such as a bed, cushions, or other fineries of comfort).

Whenever the knightknight would spend a spell point to use or activate a knightknight class feature, such as a mystic combat, the knightknight may instead expend a number of gallantry points equal to the number of spell points required by that ability.

Knight’s Order (Ex)

At 1st level, the knightknight chooses an order, as the cavalier class feature, treating her knightknight level as her cavalier level when determining its effects. If the knightknight already has a cavalier order (or gains one later), the knightknight must choose one order to belong to (losing any benefits from a second order she may have belonged to) and her knightknight levels stack with levels of the class that granted the cavalier order when determining the effects and abilities of her order.

The knightknight must follow the edicts of her order, gains the skill benefits of her order, as well as her order’s abilities. The knightknight uses her practitioner modifier in place of her Charisma modifier when determining the effects of abilities gained from her order.

This ability replaces draw power and spell critical.

Marked for Justice (Ex)

At 3rd level, the knightknight may choose one target within sight to mark as a swift action. The knightknight treats the marked target as though she issued a challenge against the target for the purposes of her order’s challenge benefits. This mark lasts for 1 minute. The knightknight may not have more than one creature marked by this ability at a time; applying a second mark causes the first to end.

This ability counts as the cavalier’s challenge ability and the mageknight’s marked ability for the purposes of other feats, items, and class features.

Special: If the knightknight gains the challenge package from the Guardian sphere, she may treat targets of the challenge ability provided by Guardian sphere as being marked by this ability. If she would gain the ability to challenge multiple targets, such as using the Guardian sphere Mass Challenge talent, the knightknight may only mark one target.

This ability replaces marked.

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