Proficiencies
Kung fu exemplars are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is the character’s first level in any class, they may select a martial tradition of their choice.
This alters proficiencies.
Casting
The kung fu exemplar may combine spheres and talents to create magical effects. A kung fu exemplar is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature.
Spell Pool
The kung fu exemplar gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their level + their casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training
A kung fu exemplar gains a combat or magic talent every time they gain a class level. Kung fu exemplars use their casting ability modifier as their practitioner modifier.
This ability replaces the countersong, suggestion, and mass suggestion class features.
Skill Discipline
At 1st level, a kung fu exemplar gains Skill Focus as a bonus feat, except that the skill chosen must be an Artistry, Craft, Perform, or Profession skill. Artistry, Craft, Perform, and Profession skills that the kung fu exemplar has the Skill Focus feat for are considered the kung fu exemplar’s kung fu skills. This ability replaces bardic knowledge.
Bardic Performance (Ex)
A kung fu exemplar uses their practitioner ability modifier in place of their Charisma modifier when determining their rounds of bardic performance per day and bardic performance save DCs with this class feature.
Weapon Discipline (Ex)
At 2nd level, a kung fu exemplar gains the Weapon Focus feat as a bonus feat. Additionally, they can calculate the damage of weapons they use and have selected with the Weapon Focus feat using the sacred weapon damage value of a warpriest, treating their kung fu exemplar levels as warpriest levels to determine the damage dealt.
This ability replaces versatile performance.
Exemplar Strike (Ex)
At 2nd level, whenever a kung fu exemplar performs an attack action, attack of opportunity, combat maneuver, or an attack granted by a martial talent with a weapon they have selected with the Weapon Focus feat, they may replace their base attack bonus with their ranks in any one kung fu skill they have (up to a maximum of their kung fu exemplar level) and use that skill’s governing attribute to calculate their attack bonus instead of Strength or Dexterity for that attack. This replacement of base attack bonus affects all abilities affecting the attack.
This ability replaces well-versed.
Ki Power (Su)
At 4th level and every two levels thereafter, a kung fu exemplar gains one ki power from the unchained monk’s list of ki powers, treating their kung fu exemplar level as their unchained monk level and using their practitioner ability modifier in place of their Wisdom modifier when determining the effects of ki powers the kung fu exemplar gains.
Some ki powers require the kung fu exemplar to be of a specific level or higher before they can be chosen. Instead of spending one or more ki points on a ki power, the kung fu exemplar may instead spend one spell point per ki point required. As long as the kung fu exemplar has one or more spell points in their spell pool, they are treated as having at least one ki point in their ki pool for the purposes of ki powers.
This ability replaces lore master and jack of all trades.
Skill Unlock
At 5th level, the kung fu exemplar gains the Signature Skill feat for a kung fu skill they have as a bonus feat.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book









