Lawbringer (Paladin Archetype)

Most paladins are on a righteous quest, champions of good and upholder of laws. Lawbringer paladins are singularly focused on upholding laws and have shed some of their rigid moral code in favor of a more exacting application of law and order and make up a great number of the elite soldiers of one of the city's organizations. As such, lawbringer paladins can be found within religions that do not typically accept—or would not otherwise be appropriate for—paladins. Lawbringers grapple with the focus on law and order in ways that eschew their typical training with spells in favor of binding the service of more powerful, lawful-minded outsiders to their cause.

A lawbringer has the following class features.

Alignment: A lawbringer must be of any lawful alignment, a lawbringer who willingly commits a chaotic act or breaks their relaxed code of conduct becomes an ex-lawbringer in the same fashion a paladin would become an ex-paladin for violating their code.

Aura of Law (Ex): The power of a lawbringer’s aura of law (see the detect law spell) is equal to her lawbringer level.

This ability replaces aura of good.

Detect Chaos (Sp): At will a lawbringer may use detect chaos, as the spell. This is otherwise identical to a paladin’s detect evil ability.

This ability replaces detect evil.

Smite Chaos (Su): Once per day, a lawbringer can call out to the axiomatic powers of order to aid her in her struggle against chaos. As a swift action, the lawbringer chooses one target within sight to smite. If this target is chaotic, the lawbringer adds her Cha bonus (if any) to her attack rolls and adds her lawbringer level to all damage rolls made against the target of her smite. If the target of smite chaos is an outsider with the chaotic subtype or a chaotic-aligned dragon, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite chaos attacks automatically bypass any DR the creature might possess.

In addition, while smite chaos is in effect, the lawbringer gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not chaotic, the smite is wasted with no effect. The smite chaos effect remains until the target of the smite is dead or the next time the lawbringer rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the lawbringer may smite chaos one additional time per day, to a maximum of seven times per day at 19th level.

This ability replaces smite evil. Feats or abilities that would augment smite evil instead augment smite chaos.

Solemn Vow (Su): Beginning at 2nd level, the lawbringer may make a solemn vow as a standard action to gain a bonus on a specific task. For one hour per character level (or until the task is completed, whichever comes first) the lawbringer may gain a morale bonus to any one skill check, ability check, saving throw or attack roll equal to his lawbringer level. The lawbringer may use this ability once per day at 2nd level and one additional time every 4 levels thereafter to a maximum of 5 times per day at 18th level.

This ability replaces lay on hands.

Oath (Su): At 3rd level and every third level thereafter the lawbringer gains an oath that augments his solemn vow ability. When making a solemn vow, the lawbringer is also affected by all of the oaths he knows.

At 3rd level, the lawbringer may select from the following initial oaths.

  • Diligence: The lawbringer is no longer fatigued.
  • Fearlessness: The lawbringer is no longer shaken.
  • Hale: The lawbringer is no longer sickened.

At 9th level, the lawbringer adds the following oaths to those that can be selected.

  • Alertness: The lawbringer is no longer dazed.
  • Heartiness: The lawbringer is affected by remove disease, using the lawbringer’s class level as the caster level.
  • Resilience: The lawbringer is no longer staggered.

At 12th level, the lawbringer adds the following oaths to those that can be selected.

  • Clarity: The lawbringer is no longer blinded.
  • Focused: The lawbringer is no longer deafened.
  • Defiance: The lawbringer is affected by remove curse, using the lawbringer’s class level as the caster level.

This ability replaces mercy.

Inevitable Bond (Sp): Upon reaching 5th level a paladin forges an unbreakable contract with the forces of Axis.

Once per day, as a full-round action, a lawbringer may call an arbiter inevitable to her side. This ability is the equivalent of a spell of a level equal to one-third the lawbringer's level. The arbiter inevitable immediately appears adjacent to the lawbringer. A lawbringer can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.

Should the lawbringer's inevitable bond die, the lawbringer may not summon another inevitable for 30 days or until she gains a lawbringer level, whichever comes first. During this 30-day period, the lawbringer takes a –1 penalty on attack and weapon damage rolls. At 15th level the lawbringer may instead choose to summon a zelekhut. At 20th level the lawbringer may choose to summon a kolyarut. The inevitable may be dismissed as a standard action.

This ability replaces divine bond, spellcasting and holy champion.

Aura of Order (Su): At 14th level, a lawbringer's weapons are treated as lawful-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as lawful-aligned for the purposes of overcoming damage reduction. This ability functions only while the lawbringer is conscious, not if she is unconscious or dead.

This ability replaces aura of faith.

Resolute Aura (Su): At 17th level, a lawbringer gains DR 5/chaos and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. This ability functions only while the lawbringer is conscious, not if she is unconscious or dead.

This ability replaces aura of righteousness.


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