Leshy, Seaweed (CR 4/MR 1)

Mythic Leshy, Seaweed (CR 4/MR 1)
XP 1,200
N Small plant (aquatic, leshy, mythic, shapechanger)
Init +1; Senses low-light vision; Perception +7

Defense

AC 16, touch 12, flat-footed 15 (+1 armor, +1 Dex, +3 natural, +1 size)
hp 38 (4d8+20)
Fort +6, Ref +2, Will +3
Immune electricity, sonic, plant traits

Offense

Speed 20 ft., swim 20 ft.
Melee slam +4 (1d6)
Ranged jet +5 (1 plus blind)
Special Attacks sargasso stranglerMA, sneak attack +1d6, mythic power (1/day, surge 1d6)

Spell-Like Abilities (CL 8th; concentration +9)
Constant—pass without trace
1/day—entangle (in water only, DC 12), plant shape I (aquatic assassin vine)

Statistics

Str 10, Dex 13, Con 14, Int 9, Wis 15, Cha 12
Base Atk +3; CMB +2; CMD 13
Feats Ability Focus (water jet), ToughnessMF
Skills Perception +7, Stealth +9 (+13 in water), Survival +3 (+7 in water), Swim +8; Racial Modifiers +4 Stealth in water, +4 Survival in water
Languages Druidic, Sylvan, plantspeech (seaweed) SQ air cyst, amphibious, change shape (Small seaweed; tree shape), seaweed striderMA, verdant burst

Ecology

Environment any ocean or coastline
Organization solitary or patch (2–16)
Treasure standard

Special Abilities

Air Cyst (Su) Seaweed leshys constantly grow small bulbs filled with air. As a move action, they can detach a bulb and give it to another creature. If consumed as a standard action, this air cyst grants water breathing (as the spell) for 10 minutes. Seaweed leshys can have a maximum of four usable air cysts at any one time, and air cysts regrow at a rate of one per 24 hours.

Change Shape (Su) Mythic seaweed leshys can transform into seaweed, sea grass, kelp, and similar Small plants, with results similar to the tree shape spell. In this form, the leshy appears as a particularly healthy specimen of that particular plant. A leshy can assume plant form or revert to its true form as a swift action.

Plantspeech (Ex) Mythic seaweed leshys can speak with seaweed and similar aquatic plants as if subject to a continual speak with plants spell.

Sargasso Strangler (Sp) Once per day, a mythic seaweed leshy can expend one use of its mythic power to assume the form of an aquatic assassin vine, as if using plant shape I. In this form it retains its swim speed and its special abilities and special qualities.

Seaweed Strider (Ex) A mythic seaweed leshy can see without obstruction and move through areas of kelp, seaweed, sea grass, and similar aquatic vegetation without indrance or damage, even if that vegetation is magically animated. This ability does not protect it from the attacks of plant creatures.

Verdant Burst (Ex) When slain, a mythic seaweed leshy explodes in a burst of fertile energies. All plant creatures within 30 feet heal 1d8+2 points of damage and fungi quickly infest the area. If in aquatic or swamp terrain, the area is treated as difficult terrain for 24 hours and then subsides to a normal level of aquatic plant growth.

Water Jet (Ex) A seaweed leshy can expel a high-pressure jet of water from its mouth to a rnage of 30 feet. It must make a ranged touch attack to strike a target; if it hits, the blast deals 1 point of bludgeoning damage (this damage is not modified by Strength). In addition, the target is blinded for 1 round (DC 15 Fortitude negates). The save DC is Dexterity-based.


Growing a Mythic Seaweed Leshy

A mythic seaweed leshy can be grown in seawater, knitted together from strands of kelp and sea grass treated with algae and bone ash every day. A mythic seaweed leshy quickly constructs its armor from driftwood, shells, and stones without need for a skill check, taking one day of labor. Only a mythic creature can create a mythic seaweed leshy, expending one use of mythic power per day spent on the ritual.

CL 10th; Price 6,750 gp

Ritual

Requirements 1st mythic tier, Knowledge (nature) 5 ranks, plant growth, summon nature’s ally III, water breathing; Skill Knowledge (nature) DC 16; Cost 3,375 gp

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