Liminal Hound (CR 10/MR 4)

Built sleek and low to the ground, this dog-like creature has an air of artifice about it as if designed rather than evolved. The creature’s silver skin is comprised of hexagonal scales glowing a soft blue at the joints.

Liminal Hound (CR 10/MR 4)
XP 4,800
N Medium outsider (extraplanar, mythic)
Init +3; Senses darkvision 60 ft; Perception +13


AC 25, touch 13, flat-footed 22 (+3 Dex, +12 natural)
hp 165 (10d10+110)
Fort +8, Ref +10, Will +8
Defensive Abilities DR 5/epic, Immune constructed, fortificationMA, mind-affecting effects


Speed 40 ft.; fly 40 ft. (zero-gravity environments only)
Melee bite +17 (1d8+7 plus grab), 2 claws +12 (1d6+7)
Special Attacks mythic power (4/day, surge +1d8), pounce, rake (2 claws +17, 1d6+7)


Str 24, Dex 17, Con 20, Int 5, Wis 12, Cha 10
Base Atk +10; CMB +14; CMD 27
Feats AlertnessMF, Combat ReflexesMF, Improved Natural Attack (bite, claws), Stand Still
Skills Acrobatics +6, Climb +7, Perception +13, Sense Motive +8, Stealth +8, Survival +9 (+19 while tracking planar travelers); Racial Modifiers Survival +10 while tracking planar travelers
Languages Common (can’t speak)
SQ inexorable trackerMA, no breath, parasitic planeshiftMA, planar instinctsMA, planar transitivityMA


Environment any (Inner Planes)
Organization solitary
Treasure none

Special Abilities

Constructed (Ex) Although liminal hounds are living outsiders, their bodies are constructed of physical components, and in many ways they function as constructs. For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), liminal hounds count as both outsiders and constructs.

They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Liminal hounds are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. They are not at risk of death from massive damage. They have bonus hit points as Medium constructs.

Inexorable Tracker (Su) A mythic liminal hound can sense the location of the last creature it damaged with its bite attack as if using locate creature (caster level 10th). It can spend one use of its mythic power to locate the creature as if using discern location.

Parasitic Planeshift (Su) A mythic liminal hound can choose to travel with a grappled creature that travels between planes, such as by using a teleportation effect, to its destination. This does not count against the limits on additional creatures that the travel might normally impose. A mythic liminal hound may expend one use of its mythic power to follow an adjacent creature that travels between planes even if it is not grappled.

Planar Instincts (Ex) A liminal hound always knows the location of every planar portal within 100 miles of its location, and it can expend one use of its mythic power to gain the effects of planar adaptation for 24 hours. If there are more than 10 permanent portals within 10 miles, a liminal hound becomes disoriented and shaken until it moves to a less busy location. A liminal hound is never surprised or flat-footed against creatures that have used a teleportation effect within the previous round. In addition, whenever a creature within 30 feet uses a teleportation effect, a liminal hound can spend one use of its mythic power as an immediate action to move up to its speed and attack that creature; if its path to that creature is unobstructed, it may charge that creature instead.

Planar Transitivity (Ex) A liminal hound can see and attack astral, ethereal, and incorporeal creatures without hindrance and ignores concealment and miss chance from effects that involve shifting planes, such as blink.

Weightless Flight (Ex) A mythic liminal hound can fly with perfect maneuverability in zero-gravity environments such as outer space and the ethereal plane. A liminal hound can survive in the void of outer space and can fly through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the liminal hound knows the way to its destination.

Liminal hounds are patient and cunning hunters who stalk the planes seeking to devour creatures that regularly cross planar boundaries. The hounds unerringly seek out those who have traveled the planes most frequently, leading scholars to posit that they can detect some sort of residual planar energy. Once a pack of hounds has picked out a target they can be quite persistent, tracking the target across many planes until they have a chance to strike. Liminal hounds look like sleek silver canines with hexagonal scales. The skin between the scales glows blue, as does the creature’s eyes. The hounds are built low to the ground with powerful legs that end in sharp claws, and their mouths contain serrated teeth dominated by jagged canines. Liminal hounds stand 3 feet high at the shoulder and weigh 200 pounds.

Liminal hounds are primarily carnivorous, though they gain a minimum level of sustenance from the energies present near planar portals. They are opportunistic hunters and will track prey for long periods throughout numerous planes once they have marked them. Among their unnatural abilities is the ability to maneuver in zero gravity environments without aid, making them deadly opponents on the ethereal plane, outer space and other environments where most creatures are left floundering. However they came to be they have now spread far and wide across the planes, with no apparent agenda but their insatiable hunger. They are sometimes hunted by enterprising planar artificers for their tough and flexible hide, which can be used to fashion liminal plate.

Habitat and Society
Liminal hounds tend to stalk well-traveled planar crossings, though they shy away from nodes where several crossings are placed close together as they find the profusion of planar energy disorienting. They occasionally hunt in small packs, but it is more common to find lone liminal hounds roaming the planar backwaters. Once a hound has picked its quarry it is implacable and will follow the traveler as long as it takes to bring it down. Planar settlements that host planar travelers but have few portals often feel it necessary to patrol their borders to keep liminal hounds from scenting their guests, as once a hound is on the hunt it can find a way through even the most concerted defenses.

Liminal hounds share some immunities with constructs and though they are clearly living beings a persistent theory is that they were designed by some powerful entity to limit planar travel, perhaps the same entities that created the inevitables. However, the liminal hounds absorbed too much of their creators’ divine energies and proved more headstrong, solitary, and impulsive than their creators intended. When efforts to train and control them proved fruitless, they were relegated to the Inner Planes to pursue their programmed purpose while their masters began their designs anew, creating the more tractable and obedient inevitables.

Liminal Plate

Aura moderate transmutation; CL 9th; Weight 50 lbs.; Price 7,600 gp

This +2 full plate armor is made from the hide of a liminal hound. It gives its wearer a +2 insight bonus on all Survival checks made to track (+4 to track outsiders). In addition, once the liminal plate has been worn for at least 24 hours, the wearer can use know direction at will, but rather than detecting the direction of true north it reveals the direction to any planar portal within 100 feet.

Construction Requirements
Craft Magic Arms and Armor, bloodhound; Cost 4,625 gp

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