Linnorm, Tor (CR 26/MR 10)

This gigantic, wingless, four-armed dragon has rivulets of bright red magma coursing through its serpentine body.

Mythic Tor Linnorm (CR 26/MR 10)
XP 2,457,600
Pathfinder Roleplaying Game Bestiary 3
CE Colossal dragon (mythic)
Init +24/+4MF, dual initiativeMA; Senses darkvision 60 ft., low-light vision, scent, true seeing; Perception +34


AC 47, touch 12, flat-footed 37 (+10 Dex, +35 natural, –8 size)
hp 592 (24d12+436); regeneration 20 (cold iron)
Fort +28, Ref +24, Will +21
Defensive Abilities bloodied recoveryMA, fortificationMA (50%), freedom of movement; DR 20/cold iron and epic; Immune fire, mind-affecting effects, curse effects, paralysis and sleep, dragon traits; SR 42


Speed 60 ft., climb 60 ft., fly 120 ft. (average), swim 80 ft.
Melee bite +36 (6d6+20/19–20 plus poison), 4 claws +36 (2d8+20/19–20), tail +31 (3d6+10 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks breath weapon, burning boastMA, constrict (3d6+30 plus 8d6 fire), molten minionMA, mythic power (10/day, surge 1d12), pyroclastic barrierMA, rendMA (2 claws, 2d8+30), searing scalesMA

Spell-Like Abilities (CL 24th; concentration +33)
At will—blistering invective (DC 21)


Str 50, Dex 30, Con 39, Int 7, Wis 25, Cha 28
Base Atk +24; CMB +52 (+56 grapple); CMD 72 (can’t be tripped)
Feats CleaveMF, Combat Reflexes, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Critical (claws), Improved InitiativeMF, Improved Natural Attack (bite), Intimidating Prowess, Negation BreathMF, Overwhelming BreathMF, Power AttackMF, Quicken Spell-Like Ability (blistering invective), Snatch
Skills Climb +32, Fly +25, Intimidate +56, Linguistics +2, Perception +34, Stealth +21, Survival +11, Swim +32
Languages Aklo, Common, Draconic, Sylvan
SQ death curse, death throesMA, primal heatMA, swift serpentMA


Environment cold volcanic mountains
Organization solitary
Treasure triple

Special Abilities

Bloodied Recovery (Ex) When a mythic tor linnorm is damaged by an effect that reduces it below one-half its normal hit points, or when an opponent confirms a critical hit against it, the linnorm gains fast healing 10 for 1 minute and can attempt a new saving throw to end any one ongoing effect that is affecting it. If the linnorm expends one use of its mythic power when this ability is triggered, it can attempt new saving throws against all ongoing effects affecting it, and if affected by any ongoing effect(s) that do not allow a saving throw or that apply even on a successful saving throw, it has a 50% chance to end each effect.

Breath Weapon (Su) Once every 1d4 rounds as a standard action, a tor linnorm can expel a 60-foot cone of flame and ash, dealing 24d8 points of fire damage to all creatures struck (Reflex DC 36 for half damage). One round after this breath weapon is used, the area affected by the attack becomes covered in a cloud of thick, scorching smoke that burns both the lungs and eyes, dealing an additional 8d8 points of fire damage to all creatures in the area.

Each creature that begins its turn in the smoke-covered area and breathes must make a DC 36 (+1 per previous check) Fortitude save each round or spend that round choking and coughing. Creatures that keep their eyes open for more than 1 round while in the area of the smoke must make a DC 36 Fortitude save or go blind for 1d3 hours. The smoke dissipates after 2d4 rounds. This duration is halved in strong winds and quartered in more powerful winds. The save DC is Constitution-based.

Burning Boast (Sp) A mythic tor linnorm is a vain and boastful creature and can use blistering invective (caster level 24th, DC 21 Reflex partial) at will as a spell-like ability. It can also expend one use of its mythic power to use mythic blistering invective, or two uses to use the augmented version of the spell.

Death Curse (Su) Curse of Boiling Blood: save Will DC 31; effect creature gains vulnerability to fire and is permanently staggered from the pain of its boiling blood. The save DC is Charisma-based.

Death Throes (Su) A mythic tor linnorm can survive at negative hit points equal to its Constitution score times its mythic rank or tier (-390 hit points), and it remains conscious while at negative hit points as if it had the Diehard feat. In addition, when the linnorm dies it can take a full attack action immediately before death, though it cannot target any opponent with more than one attack. In addition, its body turns into stone at the moment of its death and then erupts in spectacular fashion 1 round later, affecting every creature within 50 feet as the linnorm’s breath weapon.

Lava Affinity (Ex) A tor linnorm can breathe and swim while submerged in lava and magma.

Molten Minion (Su) Once per day as a full-round action, a mythic tor linnorm can disgorge an animate mass of magma equivalent in all respects to an elder magma elemental in place of its normal breath weapon. The elemental rapidly cools and decays, taking 1 point of damage per round. If it is reduced to 0 hit points, the molten minion collapses into a lava puddle that fills its space, as the creature’s lava puddle special ability. If the linnorm expends one use of its mythic power as a free action when using this ability, it can apply the invincible or savage mythic simple template to the molten minion.

Poison (Ex) Bite—injury; save Fort DC 36; frequency 1/round for 10 rounds; effect 8d6 fire damage and 1d8 Con drain; cure 3 consecutive saves.

Primal Heat (Ex) Fire effects created or used by a mythic tor linnorm ignore 10 points of fire resistance from mythic and non-mythic creatures. The linnorm may expend one use of its mythic power as a free action when triggering any of its abilities that deal fire damage (including its death throes) to allow that effect to bypass fire resistance and fire immunity. If it uses this ability to apply to a continuous ability such as its searing scales, that ability bypasses fire resistance and fire immunity for 1 minute.

Pyroclastic Barrier (Su) A mythic tor linnorm can use its breath to create a wall of lava (caster level 24th) rather than the usual cone of flame and ash. Creatures within 10 feet of the wall of lava take 2d4 points fire damage and must succeed on a DC 36 Fortitude save or become nauseated by the noxious gases seeping from the fissures in the wall for as long as they remain within 10 feet of the wall and for 1d4 rounds thereafter. Creatures between 10 and 20 feet from the wall take 1d4 points of fire damage and must likewise save, though they gain a +4 bonus on the save and are nauseated only as long as they remain within 20 feet and for 1 round thereafter. This is a poison effect. The save DC is Constitution-based.

Searing Scales (Su) A mythic tor linnorm’s scales are searing hot to the touch, weeping magma from every joint and crack. Creatures touching the linnorm with natural attacks, unarmed strikes, or melee touch attacks take 8d6 points of fire damage, as do creatures it grapples with its tail. Weapons striking the tor linnorm take this damage as well (DC 36 Fortitude negates), though cold iron weapons are immune to this effect. Weapons that are reduced to 0 hit points by this damage are destroyed and deal no damage to the linnorm. Weapons reduced below one-half their hit points gain the broken condition and take a -2 penalty on damage rolls, with a critical threat range of 20 and multiplier of x2 (these penalties are applied before determining if a hit against the linnorm is a critical hit and how much damage is dealt by it).

Swift Serpent (Su) A mythic linnorm’s speed is increased by 20 feet for all movement types, and during any round when it moves more than 5 feet it gains evasion until the beginning of its next turn (or improved evasion if it uses the charge, run, or withdraw action).

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