While many vigilantes rely on fear and intimidation to cow their enemies, others choose to gird themselves in symbols of hope, inspiring the people they protect and the allies who stand beside them to greater and greater acts of courage.
Inspired Vigilante: At 2nd level, the living banner must choose the inspired vigilante talent.
Symbol of Hope (Su): At 3rd level, the living banner gains the War sphere and one War talent with the (rally) descriptor. This does not cause the vigilante to be treated as a caster for any other purpose. The living banner uses his class level as his casting level for all purposes with this sphere.
The living banner spends inspiration points rather than spell points when using the War sphere. The vigilante’s totem abilities are always centered on him and can only affect allies who can see the vigilante while he is in his vigilante identity. If the vigilante is in his social form, he may affect one ally within 30 ft. with his rally abilities, but may not use his totem abilities. The living banner may select an additional talent from the War sphere at 5th level and every 5 levels thereafter.
This replaces the unshakable and startling appearance class features.
Flag-Raising (Ex): Starting at 11th level, whenever the living banner would be dropped to 0 or fewer hit points by a melee or ranged weapon attack while in his vigilante identity, any ally within 30 ft. who can see the attack may make an aid another check as an immediate action to add +2 to the vigilante’s AC (to a maximum bonus of +10). If these bonuses would be enough to raise the vigilante’s AC above the attack roll for the triggering attack, the attack is instead treated as a miss and the vigilante takes no damage.
This replaces the frightening appearance class feature.
Concerted Attack (Ex): From 17th level on, whenever the vigilante confirms a critical hit against an opponent, each ally adjacent to that opponent may make a single melee attack against it as an immediate action.
This replaces the stunning appearance class feature.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book