Living Banner (Vigilante Archetype)

While many vigilantes rely on fear and intimidation to cow their enemies, others choose to gird themselves in symbols of hope, inspiring the people they protect and the allies who stand beside them to greater and greater acts of courage.

Inspired Vigilante: At 2nd level, the living banner must choose the inspired vigilante talent.

Symbol of Hope (Su): At 3rd level, the living banner gains the War sphere and one War talent with the (rally) descriptor. This does not cause the vigilante to be treated as a caster for any other purpose. The living banner uses his class level as his casting level for all purposes with this sphere.

The living banner spends inspiration points rather than spell points when using the War sphere. The vigilante’s totem abilities are always centered on him and can only affect allies who can see the vigilante while he is in his vigilante identity. If the vigilante is in his social form, he may affect one ally within 30 ft. with his rally abilities, but may not use his totem abilities. The living banner may select an additional talent from the War sphere at 5th level and every 5 levels thereafter.

This replaces the unshakable and startling appearance class features.

Flag-Raising (Ex): Starting at 11th level, whenever the living banner would be dropped to 0 or fewer hit points by a melee or ranged weapon attack while in his vigilante identity, any ally within 30 ft. who can see the attack may make an aid another check as an immediate action to add +2 to the vigilante’s AC (to a maximum bonus of +10). If these bonuses would be enough to raise the vigilante’s AC above the attack roll for the triggering attack, the attack is instead treated as a miss and the vigilante takes no damage.

This replaces the frightening appearance class feature.

Concerted Attack (Ex): From 17th level on, whenever the vigilante confirms a critical hit against an opponent, each ally adjacent to that opponent may make a single melee attack against it as an immediate action.

This replaces the stunning appearance class feature.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.