Living Weapon
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Ultimate Spheres of Power
$29.99
When you take away the weapons, armor, and the support of a legion of fellow soldiers, you are left with nothing but a single person, and more often than not, that person is nothing. But for the living weapon, her greatest assets are her strength of will, her powerful mind, and her tactical prowess; especially with magic. While other armorists can often make this claim, the living weapon does not even summon armor, preferring to use magic directly to protect herself. All she needs is a weapon, everything else just gets in the way. This gives a flexibility and subtlety others lack - which adds another weapon to her arsenal.

Weapon and Armor Proficiencies

The living weapon is proficient with all simple and martial weapons, and with no armor or shields.

This alters proficiencies.

Saving Throws

The living weapon has all good saving throws.

This alters saving throws.

Defensive Magic

The living weapon gains Protection as a bonus sphere with the Limited Protection (aegis) drawback. She may buy off this drawback normally, and she does not gain this drawback nor a bonus talent if she has the Protection sphere from another source.

She also gains Armored Magic as a bonus talent. Whenever the living weapon uses an (aegis) talent, she uses her class level as her caster level. This stacks normally with caster levels gained from other sources.

Summon Aegis

The living weapon can not summon or bind either armor or shields. Instead, when she creates an Armored Magic aegis that grants an armor or shield bonus, she may treat these as summoned equipment and may give them enhancement bonuses and give them special abilities. She may only have one armor enchanted aegis and one shield enchanted aegis active on a creature at a time, but may spend a swift action to change what enchantments have been applied to either. Summoning an aegis is still a form of spherecasting, but the living weapon may use the armored magic ability as a swift action.

This alters summon equipment.

Bound Aegis

At 1st level, the living weapon may choose her armored aegis as a piece of bound equipment. An armored aegis that grants an armor bonus must be bound separately from an armored aegis that grants a shield bonus, and only the living weapon may benefit from a bound aegis. A bound aegis still requires a spell point to summon, but has an unlimited duration and can be summoned again (spending another spell point to do so) if dispelled or destroyed. Summoning a bound aegis is still a form of spherecasting.

This alters bound equipment.

Weapon Training (Ex)

At 5th level, the living weapon gains the weapon training class feature as a fighter of equal level. Any levels she has in the fighter class stack with her living weapon levels for the purpose of this feature.

This replaces the armor training.

Arsenal Tricks

The living weapon may not gain the heavy armor or tower shield arsenal tricks. She gains exclusive access to the following arsenal tricks:

This alters arsenal tricks.

Active Defense

Whenever the living weapon uses a (succor) talent that sacrifices an aegis she bears, she may instead spend a spell point in place of sacrificing the aegis.

Always Armed

The living weapon does not provoke attacks of opportunity when she attacks foes while unarmed, and may do lethal damage with her unarmed attack if she wants to. The base damage of her unarmed attack increases to d4, d6 or d8, depending on whether she is Small, Medium or Large, respectively. She may use her summon equipment ability to enchant her own fists as a weapon. She may also bind her fists with her bound weapon ability multiple times, but only one can be in effect at a time. Both fists are considered a single weapon for the purpose of summoning and binding special abilities, and she may bind her fists once without using one of her bound equipment slots.

Evasion

If the living weapon succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. She does not benefit from this ability while wearing armor, carrying a shield or while she is helpless.

Fighter Weapon Training (requires living weapon 10)

The living weapon gains an advanced weapon training ability as a fighter of equal level. She can use her class levels in place of fighter levels, and if she has both, they stack.

Insightful Strike (requires living weapon 6)

When the living weapon hits with a weapon with which she has weapon training, she may spend a spell point as a free action to do additional damage equal to her class level + her casting ability modifier. This is precision damage, and can not be used against creatures immune to critical hits.

Living Flurry

The living weapon gains the flurry of blows class feature as an unchained monk, and gains an extra attack when she performs a full-round attack. The flurry only works with unarmed strikes and weapons that have the monk special weapon feature. This does not stack with extra attacks from the monk’s flurry of blows class feature, but does stack with the extra attack from the Improved Haste Time talent.

Living Flurry, Improved (requires living weapon 12)

When the living weapon uses her flurry as a full-round attack, she gains a second extra attack at her full base attack bonus.

Protected Identity

As a standard action, the living weapon can alter an aegis she created that she bears to create minor illusions to camouflage herself. She gains a competence bonus equal to her level on Stealth checks and to her Disguise checks to conceal her identity (but not to disguise herself as someone else). The living weapon may attempt to conceal her identity without needing to apply a disguise, and may attempt a Disguise check when she uses this ability. This is considered a type of illusion, and does not stack with any of the bonuses to Stealth or Disguise granted by any form of illusion.

Spheric Aegis

The living weapon may cause an aegis she is wearing to become spherical as a free action. This has no effect on her defenses or movement, but any other creature that would receive cover because of the living weapon’s position benefits from the aegis as they were bearing it. In addition, the living weapon provides cover as if she was a transparent structure granting a bonus to Reflex saves (but not to Stealth) if she is currently bearing an armored aegis. She may end the effects as a free action.

Tactical Protection

Once per day, the living weapon may use a free action to spontaneously gain an (aegis) talent from the Protection sphere. She retains this talent until the next time she rests and regains spell points.

Weapons of Choice

The living weapon may choose one weapon special ability, one armor special ability, and one shield special ability that she can create. These special abilities are considered one +1 modifier lower for them (minimum +1).

Quick Summons

At 15th level, the living weapon may use aegis abilities as a free or immediate action, just as she can summon equipment.

This alters quick summons.

Infinite Arsenal

At 20th level, the living weapon’s armored magic aegis AC bonus increases by +2 for both armor and shields, and applies to touch AC.

This alters infinite arsenal.


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