Loot Tables

If you’d like to randomize rewards for players, you can use the following treasure tables. These lists do not contain every item on this site, but they do contain many of of them. Treasures are split into Minor (0-1,000 gp), Medium (1,001-10,000 gp), Major (10,001-40,000 gp), Superior (40,001-79,999 gp), Grand (80,000+ gp), and Artifact lists. Items on these tables include their item type in parentheses to make the chapter they are contained in easier to find. Superior and Grand items are not sold in most settlements, but may be found in shops located in special or unique locations like planar trading hubs or in the wealthiest cities in a given world.

Potions/Compounds have some additional treasure tables, located below.


Table: Minor Items (0-1,000 gp)

d100 Item d100 Item
1 Apprentice’s first wand (Spell Engine) 63 Potion of agility +4 (Compound)
2 Basic wand (Spell Engine) 64 Potion of the amphibian, lesser (Compound)
3 Battle blessing (Compound) 65 Potion of breathlessness (Compound)
4 Blessed stick (Compound) 66 Potion of cognition +2 (Compound)
5 Break enchantment potion (Compound) 67 Potion of cognition +4 (Compound)
6 Brew of battle reflexes (Compound) 68 Potion of confidence+2 (Compound)
7 Cape of resistance +1 (Charm) 69 Potion of confidence+4 (Compound)
8 Chainblade spell engine (Weapon) 70 Potion of darkvision (Compound)
9 Chattergem (Spell Engine) 71 Potion of durability +2 (Compound)
10-19 Common cure (Compound) 72 Potion of durability +4 (Compound)
20 Cursed stick (Compound) 73 Potion of energy resistance (Compound)
21 Elemental oil (Compound) 74 Potion of enlargement/reduction, lesser (Compound)
22 Energy converter (Marvelous Item) 75 Potion of enlargement/reduction, greater (Compound)
23 Gauntlet of maneuvers +1 (Charm) 76 Potion of hide in darkness (Compound)
24 Gem of energy ward (Compound) 77 Potion of insight +2 (Compound)
25-34 Healing potion, standard (Compound) 78 Potion of insight +4 (Compound)
35-44 Healing potion, improved (Compound) 79 Potion of might +2 (Compound)
45-50 Healing potion, greater (Compound) 80 Potion of might +4 (Compound)
51 Infravision lenses (Compound) 81 Potion of winged flight, lesser (Compound)
52 Magical toolkit +1 (Charm) 82-85 Restoration potion, body (Compound)
53 Magical toolkit +2 (Charm) 86-89 Restoration potion, mind (Compound)
54 Oil of bleeding serum (Compound) 90-92 Restoration potion, soul (Compound)
55 Oil of enhancement +1 (Compound) 93 Revitalization potion, minor (Compound)
56 Oil of enhancement +2 (Compound) 94 Revitalization potion, standard (Compound)
57 Oil of enhancement +3 (Compound) 95 Revitalization potion, improved (Compound)
58 Oil of enhancement +4 (Compound) 96 Revitalizing scroll, lesser (Scroll)
59 Oil of enhancement +5 (Compound) 97 Revitalizing scroll (Scroll)
60 Oil of forged reach (Compound) 98 Scroll of the Silent Stroll (Scroll)
61 Oil of keen edge (Compound) 99 Sneakster’s brew (Compound)
62 Potion of agility +2 (Compound) 100 Wand of truthtelling (Spell Engine)

Table: Medium Items (1,001-10,000 gp)

d100 Item d100 Item
1 +1 Implement (Any one sphere) 51 Necklace of natural armor +1 (Charm)
2 +1 Implement (Any two spheres) 52 Necklace of natural armor +2 (Charm)
3 +2 Implement (Any one sphere) 53 Normal metamagic apparatus (worth 5,000 gp)
4 Aegis ring +1 (Charm) 54 Normal metamagic apparatus (worth 10,000 gp)
5 Aegis ring +2 (Charm) 55 Obstructing shield (Marvelous Item)
6 Belt of avian speed +2 (Charm) 56 Oil of carthus rouge (Compound)
7 Belt of mountains +2 (Charm) 57 Oil of freedom (Compound)
8 Belt of wild might +2 (Charm) 58 Performer’s edge (Marvelous Item)
9 Blasting stick (Weapon) 59 Pixie partner (Marvelous Item)
10 Blessing of the fates +1 (Charm) 60 Pocket dimension (Spell Engine)
11 Blessing of the fates +2 (Charm) 61 Portable shell (Marvelous Item)
12 Bloody mess (Marvelous Item) 62 Portable room (Spell Engine)
13 Boots of striding (Apparatus) 63 Potion of agility +6 (Compound)
14 Bug-out scroll (Scroll) 64 Potion of the amphibian, greater (Compound)
15 Cape of resistance +2 (Charm) 65 Potion of the amphibian, superior (Compound)
16 Cape of resistance +3 (Charm) 66 Potion of cognition +6 (Compound)
17 Corpse party (Spell Engine) 67 Potion of confidence +6 (Compound)
18 Cursed sign (Marvelous Item) 68 Potion of durability +6 (Compound)
19 Dagger of false death (Marvelous Item) 69 Potion of insight +6 (Compound)
20 Disposable magic sword (Compound) 70 Potion of might +6 (Compound)
21 Elemental ward (Marvelous Item) 71 Potion of powerful courage (Compound)
22 Energy resisting ring (10) (Charm) 72 Potion of waterwalking (Compound)
23 Firefighter’s wand (Spell Engine) 73 Potion of winged flight, greater (Compound)
24 Flame bearer’s mask (Marvelous Item) 74 Potion of winged flight, superior (Compound)
25 Flask of the dawn (Marvelous Item) 75 Pugilist’s charm +1 (Charm)
26 Foodmaker (Marvelous Item) 76 Quickdraw scabbard (Marvelous Item)
27 Fragment of destiny +1 (Charm) 77 Returning javelin (Weapon)
28 Fragment of destiny +2 (Charm) 78 Revitalization potion, greater (Compound)
29 Full healing scroll (Scroll) 79 Revitalization potion, superior (Compound)
30 Gauntlet of maneuvers +2 (Charm) 80 Ring of shielding +1 (Charm)
31 Gauntlet of maneuvers +3 (Charm) 81 Sharpening stone (Marvelous Item)
32 Greater metamagic apparatus (worth 10,000 gp) 82 Shattering wand (Spell Engine)
33 Group healing scroll (Scroll) 83 Shield of the vanguard (Armor and Shields)
34 Hammer of expulsion (Weapon) 84 Space-linking gloves (Marvelous Item)
35 Headband of alluring magnetism +2 (Charm) 85 Specialist’s staff (Implement)
36 Headband of genius +2 (Charm) 86 Staunching wraps (Marvelous Item)
37 Headband of sages +2 (Charm) 87 Striking ribbon (Marvelous Item)
38 Healer’s staff (Implement) 88 Talisman of techniques +1 (Charm)
39 Healing shiv (Marvelous Item) 89 Tattoo of potion storing (Marvelous Item)
40 Inspiring crest (Marvelous Item) 90 Timeshifting gloves (Marvelous Item)
41 Invisible edge (Marvelous Item) 91 Thunderbolt ring (Marvelous Item)
42 Lesser metamagic apparatus (worth 2,500 gp) 92 Totem wand (Spell Engine)
43 Lesser metamagic apparatus (worth 5,000 gp) 93 Troll hunter’s friend (Marvelous Item)
44 Lesser metamagic apparatus (worth 10,000 gp) 94 Truth serum (Compound)
45 Lightening wand (Spell Engine) 95 Vampiric maw (Marvelous Item)
46 Lucky charm (Marvelous Item) 96 Vanishing vest (Marvelous Item)
47 Magical toolkit +5 (Charm) 97 War drum (Marvelous Item)
48 Magical toolkit +10 (Charm) 98 Ward and peace (Marvelous Item)
49 Magic-shielding tattoo (Marvelous Item) 99 Ward and peace, improved (Marvelous Item)
50 Mind-shielding ring (Marvelous Item) 100 Warrior’s blessing (Marvelous Item)

Table: Major Items (10,001-40,000 gp)

d100 Item d100 Item
1 +2 Implement (Any two spheres) 47 Headband of genius +6 (Charm)
2 +3 Implement (Any one sphere) 48 Headband of psionic reach (Apparatus)
3 +3 Implement (Any two spheres) 49 Headband of sages +4 (Charm)
4 +4 Implement (Any one sphere) 50 Headband of sages +6 (Charm)
5 Aegis ring +3 (Charm) 51 Hungering pistol (Weapon)
6 Aegis ring +4 (Charm) 52 Iron wall (Weapon)
7 Amulet of channeled might (Apparatus) 53 Lesser metamagic apparatus (worth 15,000 gp)
8 Amulet of channeled might, greater (Apparatus) 54 Lesser metamagic apparatus (worth 20,000 gp)
9 Amulet of soulreaving (Apparatus) 55 Lucky pistol (Weapon)
10 Banishing blade (Weapon) 56 Magebane (Weapon)
11 Banner of the saints (Weapon) 57 Magical toolkit +20 (Charm)
12 Battle banner (Implement) 58 Mass appeal (Implement)
13 Belt of avian speed +4 (Charm) 59 Necklace of natural armor +3 (Charm)
14 Belt of avian speed +6 (Charm) 60 Necklace of natural armor +4 (Charm)
15 Belt of mountains +4 (Charm) 61 Negater (Implement)
16 Belt of mountains +6 (Charm) 62 Normal metamagic apparatus (worth 20,000 gp)
17 Belt of wild might +4 (Charm) 63 Normal metamagic apparatus (worth 30,000 gp)
18 Belt of wild might +6 (Charm) 64 Normal metamagic apparatus (worth 40,000 gp)
19 Blessing of the fates +3 (Charm) 65 Phasing glaive (Weapon)
20 Bow of order (Weapon) 66 Pocket dimension, greater (Spell Engine)
21 Brawler’s vest (Apparatus) 67 Pugilist’s charm +2 (Charm)
22 Cadaver converter (Spell Engine) 68 Rainbows bright (Implement)
23 Cape of resistance +4 (Charm) 69 Reanimator’s shawl (Implement)
24 Cape of resistance +5 (Charm) 70 Ring of elemental conflux (Apparatus)
25 Chainblade (Weapon) 71 Ring of shielding +2 (Charm)
26 Claw of chaos (Weapon) 72 Ring of shielding +3 (Charm)
27 Cleric’s ward (Implement) 73 Runewrap (Implement)
28 Commander’s blade (Weapon) 74 Searchglobe (Implement)
29 Corpse party, greater (Spell Engine) 75 Shadow axe (Weapon)
30 Crystal laser axe (Weapon) 76 Sheltering shield (Armor and Shields)
31 Cursebreaker (Implement) 77 Sheltering shield, specialized (Armor and Shields)
32 Devouring axe (Weapon) 78 Shrapnel glove (Weapon)
33 Dimensional blocker (Implement) 79 Staff of boldness (Implement)
34 Duelist’s rapier (Weapon) 80 Talisman of spell resistance (Charm)
35 Elemental attuners (Implement) 81 Talisman of techniques +2 (Charm)
36 Elixir of lifegiving (Compound) 82 Talisman of techniques +3 (Charm)
37 Emergency exit (Marvelous Item) 83 Talisman of the ancestor’s might (Spell Engine)
38 Energy resisting ring (20) (Charm) 84 Talisman of the ancestor’s will (Spell Engine)
39 Fragment of destiny +3 (Charm) 85 Tome of very forbidden lore (Apparatus)
40 Gauntlet of maneuvers +4 (Charm) 86 Unseen reacher (Implement)
41 Gauntlet of maneuvers +5 (Charm) 87 Wands of search and rescue (Spell Engine)
42 Greater metamagic apparatus (worth 20,000 gp) 88 Weather vane, greater (Implement)
43 Greater metamagic apparatus (worth 40,000 gp) 89 Whip of command (Weapon)
44 Headband of alluring magnetism +4 (Charm) 90 Windowmakers (Implement)
45 Headband of alluring magnetism +6 (Charm) 91-100 Reroll
46 Headband of genius +4 (Charm)

Table: Superior Items (40,001-79,999 gp)

d20 Item d20 Item
1 +5 Implement (Any one sphere) 11 Knife wife (Weapon)
2 +5 Implement (Any two spheres) 12 Liquid courage (Implement)
3 Aegis ring +5 (Charm) 13 Necklace of natural armor +5 (Charm)
4 Blurring bandana (Apparatus) 14 Pugilist’s charm +3 (Charm)
5 Bracelet of everlasting friendship (Apparatus) 15 Ring of shielding +4 (Charm)
6 Cloak of weather resistance, minor (Apparatus) 16 Rod of lifegiving (Apparatus)
7 Cloak of weather resistance, greater (Apparatus) 17 Talisman of techniques +4 (Charm)
8 Energy resisting ring (30) (Charm) 18 The shiniest of spears (Weapon)
9 Greater metamagic apparatus (worth 60,000 gp) 19 Wizard’s foe (Implement)
10 Invisible gun (Weapon) 20 Wolf belt (Apparatus)

Table: Grand Items (80,000+ gp)

d20 Item d20 Item
1 Alfur vendi (Weapon) 11 Railway gun (Spell Engine)
2 Banishing blade, greater (Weapon) 12 Ring of shielding +5 (Charm)
3 Dragonstone (Apparatus) 13 Scourging symbol (Apparatus)
4 Ejector (Implement) 14 Staff of annihilation (Implement)
5 Elemental blade, greater (Weapon) 15 Sword of the storm (Weapon)
6 Greater metamagic apparatus (worth 80,000 gp) 16 Talisman of techniques +5 (Charm)
7 Inferno blade (Weapon) 17 The golden flute (Apparatus)
8 Murderer’s wand (Implement) 18 Warmage’s staff (Implement)
9 Pugilist’s charm +4 (Charm) 19 Wizard’s foe, greater (Implement)
10 Pugilist’s charm +5 (Charm) 20 Reroll

Table: Artifacts

d20 Item d20 Item
1 Crystal of the hero (Marvelous Item) 11 Staff of sacred light (Fabled Item)
2 Deck of fates (Marvelous Item) 12 Talent crystal, regular
3 Goblinburner (Fabled Item) 13 Talent crystal, greater
4 Hammer of majesty (Fabled Item) 14 Talent crystal, grand
5 Holy king’s blade (Weapon) 15 The canceller (Weapon)
6 Jewel of chaos (Fabled Item) 16 Tome of eldritch lore (Fabled Item)
7 Key of azathoth (Marvelous Item) 17 Transformation wand (Fabled Item)
8 Scroll of the ancients (Marvelous Item) 18 Trident of the sea king (Fabled Item)
9 Shard of secrets (Marvelous Item) 19 White scythe (Weapon)
10 Shield of the spirit (Fabled Item) 20 Wishing stones (Marvelous Item)

Potion Treasure Tables

Generally speaking, potions as consumables begin to see less use as players advance beyond lower levels because they are limited by what spells they can contain. Compounds on the other hand are more like scrolls in that they do not possess this limitation, for this reason the table below have compounds generated not by classification (minor, medium, or major), but by adventure tier (Tier 1: levels 1-4, Tier 2: levels 5-8, Tier 3: levels 9-12, Tier 4: levels 13-16, Tier 5: 17-20).


Table: Tier 1 Compounds

% Compound Market Price
1-3 Acceleration dust, minor 50 gp
4-6 Common cure 50 gp
7-8 Flash step dust 50 gp
9-10 Hemorrhage poison, lesser 50 gp
11-12 Magical competence dust 50 gp
13-14 Magic detection incense 50 gp
15-17 Object repair oil, lesser 50 gp
18-20 Physician’s dust 50 gp
21-24 Protection potion, lesser 50 gp
25-26 Runesight potion 50 gp
27-30 Catfolk guise potion, minor 100 gp
31-35 Contingent energy resistance potion, minor 100 gp
36-37 Halfling black bread 100 gp
38-39 Size increase potion 100 gp
40-41 Size reduction potion 100 gp
42-45 Sphere focus stimulant (+1) 100 gp
46-49 Armored mage potion, lesser 150 gp
50-51 Barkskin elixir 150 gp
52-55 Crystal grenade, minor 150 gp
56-60 Splinter orb 150 gp
61-65 Wellspring bucket 150 gp
66-69 Acceleration dust, superior 200 gp
70-71 Current events incense 200 gp
72-75 Deathlessness potion 200 gp
77-78 Ghost sight potion, lesser 200 gp
79-80 Gourmand dust 200 gp
81-85 Hallow word oil 200 gp
86-87 Mother’s |mercy 200 gp
88-89 Past sight dust 200 gp
90-91 Relic blessing oil 200 gp
92-93 Saving stone 200 gp
94-96 Serendipity consecration oil 200 gp
97-99 Whetstone of honed edges, lesser 200 gp
100 GM’s choice

Table: Tier 2 Compounds

% Compound Market Price
1-3 Form breaker oil, lesser 250 gp
4-5 Protection potion, common 250 gp
6-9 Renewal elixir 250 gp
10-13 Spell cleansing elixir, lesser 250 gp
14-17 Acorn of pummeling branches, small 300 gp
18-19 Animate object oil, very weak 300 gp
20-22 Electric oil, minor 300 gp
23-26 Fire poison, minor 300 gp
27-28 Faerie fight dust 350 gp
29-30 Sphere focus stimulant (+2) 400 gp
31-32 Stoneskin elixir 400 gp
33-36 Acorn of pummeling branches, medium 450 gp
37-40 Clearsight dust 450 gp
41-45 Dark sacrifice potion, minor 450 gp
46-48 Extract blood construct oil, tiny 450 gp
49-50 Reveal alignment consecration oil 450 gp
51-52 Catfolk guise potion, moderate 500 gp
53-54 Contingent energy resistance potion, moderate 500 gp
55 Force bubble grenade 500 gp
56 Hemorrhage poison, greater 500 gp
57-58 Protection potion, uncommon 500 gp
59-60 Quintessential oil 500 gp
61-62 Vitalist’s secret tonic 500 gp
63-64 Manipulation poison 550 gp
65-66 Animate object oil, small 600 gp
67 Ghost sight potion, moderate 600 gp
68-69 Revealing dust, minor 600 gp
70-72 Vanishing dust, minor 600 gp
73-75 Whetstone of honed edges, moderate 600 gp
76-77 Clear skies incense 650 gp
78-81 Fire poison, moderate 700 gp
82-85 Armored mage potion, common 750 gp
86-87 Electric oil, moderate 750 gp
88-89 Monstrous transformation potion 750 gp
90-91 Protection potion, rare 750 gp
92 Scrying incense, lesser 750 gp
93-94 Stricture consecration oil 750 gp
95 Blindfold poison 800 gp
96-97 Object repair oil, greater 800 gp
98-99 See hazard potion, lesser 800 gp
100 GM’s choice

Table: Tier 3 Compounds

% Compound Market Price
1-2 Acorn of pummeling branches, medium 450 gp
3-4 Clearsight dust 450 gp
5-6 Dark sacrifice potion, minor 450 gp
7-8 Extract blood construct oil, tiny 450 gp
9-10 Reveal alignment consecration oil 450 gp
11-12 Catfolk guise potion, moderate 500 gp
13-14 Contingent energy resistance potion, moderate 500 gp
15 Force bubble grenade 500 gp
16 Hemorrhage poison, greater 500 gp
17-18 Protection potion, uncommon 500 gp
19-20 Quintessential oil 500 gp
21-22 Vitalist’s secret tonic 500 gp
23 Manipulation poison 550 gp
24 Animate object oil, weak 600 gp
25 Ghost sight potion, moderate 600 gp
26 Revealing dust, minor 600 gp
27-28 Vanishing dust, minor 600 gp
29-30 Whetstone of honed edges, moderate 600 gp
31-32 Clear skies incense 650 gp
33-34 Fire poison, moderate 700 gp
35-36 Armored mage potion, common 750 gp
37-38 Electric oil, moderate 750 gp
39 Monstrous transformation potion 750 gp
40 Protection potion, rare 750 gp
41 Scrying incense, lesser 750 gp
42 Stricture consecration oil 750 gp
43 Blindfold poison 800 gp
44 Object repair oil, greater 800 gp
45 See hazard potion, lesser 800 gp
46 Clean air incense 850 gp
47 Acorn of pummeling branches, large 900 gp
48-49 Animate object oil, mild 900 gp
50-51 Extract blood construct oil, small 900 gp
52-54 Infiltration potion, lesser 900 gp
55-56 Sphere focus stimulant (+3) 900 gp
57-58 Dark sacrifice potion, moderate 1,000 gp
59-60 Embalming oil 1,000 gp
61-62 Incendiary grenade 1,000 gp
63-64 Peerless courage potion 1,000 gp
65-66 Protection potion, legendary 1,000 gp
67-68 Spell cleansing elixir, greater 1,000 gp
69-70 Animate object oil, mediocre 1,200 gp
71-72 Sphere focus stimulant (+4) 1,200 gp
73-75 Whetstone of honed edges, strong 1,200 gp
76-78 Extract blood construct oil, medium 1,350 gp
79-81 Armored mage potion, uncommon 1,500 gp
82-84 Contingent energy resistance potion, superior 1,500 gp
85-86 Electric oil, superior 1,500 gp
87 Form breaker oil, greater 1,500 gp
88 Infiltration potion, greater 1,500 gp
89 Sphere focus stimulant (+5) 1,500 gp
90 Troll’s claret 1,500 gp
91 Ghost sight potion, greater 1,600 gp
92 Crystal grenade, moderate 1,650 gp
93 Acorn of pummeling branches, huge 1,800 gp
94 Animate object oil, huge 1,800 gp
95 Beast warden flask 1,800 gp
96 Dissolution oil 1,800 gp
97 Revealing dust, moderate 1,800 gp
98 Vanishing dust, moderate 1,800 gp
99 Whetstone of honed edges, overwhelming 1,800 gp
100 GM’s choice

Table: Tier 4 Compounds

% Compound Market Price
1-3 Fire poison, moderate 700 gp
4-5 Armored mage potion, common 750 gp
6-7 Electric oil, moderate 750 gp
8 Monstrous transformation potion 750 gp
9 Protection potion, rare 750 gp
10 Scrying incense, lesser 750 gp
11 Stricture consecration oil 750 gp
12 Blindfold poison 800 gp
13 Object repair oil, greater 800 gp
14-15 See hazard potion, lesser 800 gp
16 Clean air incense 850 gp
17 Acorn of pummeling branches, large 900 gp
18-19 Animate object oil, mild 900 gp
20-21 Extract blood construct oil, small 900 gp
22-23 Infiltration potion, lesser 900 gp
24-25 Sphere focus stimulant (+3) 900 gp
26-27 Dark sacrifice potion, moderate 1,000 gp
28-29 Embalming oil 1,000 gp
30-31 Incendiary grenade 1,000 gp
32-33 Peerless courage potion 1,000 gp
34-35 Protection potion, legendary 1,000 gp
36-37 Sidhe visage potion 1,000 gp
38-39 Spell cleansing elixir, greater 1,000 gp
40-41 Animate object oil, large 1,200 gp
42-43 Sphere focus stimulant (+4) 1,200 gp
44-45 Whetstone of honed edges, strong 1,200 gp
46-47 Extract blood construct oil, medium 1,350 gp
48-50 Armored mage potion, uncommon 1,500 gp
51-53 Contingent energy resistance potion, superior 1,500 gp
54-56 Electric oil, superior 1,500 gp
57 Form breaker oil, greater 1,500 gp
58 Infiltration potion, greater 1,500 gp
59 Sphere focus stimulant (+5) 1,500 gp
60 Troll’s claret 1,500 gp
61-62 Ghost sight potion, greater 1,600 gp
63-64 Crystal grenade, moderate 1,650 gp
65 Acorn of pummeling branches, huge 1,800 gp
66 Animate object oil, strong 1,800 gp
67 Beast warden flask 1,800 gp
68 Dissolution oil 1,800 gp
69 Revealing dust, moderate 1,800 gp
70 Vanishing dust, moderate 1,800 gp
71 Whetstone of honed edges, overwhelming 1,800 gp
72-74 Catfolk guise potion, superior 2,000 gp
75-76 Fire poison, superior 2,100 gp
77-78 Anathema poison 2,250 gp
79-80 Armored mage potion, rare 2,250 gp
81-82 Extract blood construct oil, large 2,250 gp
83-84 Animate object oil, very strong 2,400 gp
85 Light of true magic 2,500 gp
86 Scrying incense, greater 2,500 gp
87-88 Acorn of pummeling branches, gargantuan 2,700 gp
89-90 Extract blood construct oil, huge 2,700 gp
91-92 Armored mage potion, legendary 3,000 gp
93-94 Dark sacrifice potion, superior 3,000 gp
95-96 Crystal grenade, superior 3,150 gp
97 Extract blood construct oil, gargantuan 3,150 gp
98 Animate object oil, perfect 3,200 gp
99 See hazard potion, greater 3,200 gp
100 GM’s choice

Table: Tier 5 Compounds

% Compound Market Price
1-2 Acorn of pummeling branches, huge 1,800 gp
3-4 Animate object oil, huge 1,800 gp
5-6 Beast warden flask 1,800 gp
7-9 Dissolution oil 1,800 gp
10-11 Revealing dust, moderate 1,800 gp
12-13 Vanishing dust, moderate 1,800 gp
14-15 Whetstone of honed edges, overwhelming 1,800 gp
16-18 Catfolk guise potion, superior 2,000 gp
19-23 Fire poison, superior 2,100 gp
24-25 Anathema poison 2,250 gp
26-30 Armored mage potion, rare 2,250 gp
31-35 Extract blood construct oil, large 2,250 gp
36-37 Animate object oil, gargantuan 2,400 gp
38-42 Light of true magic 2,500 gp
43-48 Acorn of pummeling branches, gargantuan 2,700 gp
49-54 Extract blood construct oil, huge 2,700 gp
55-61 Armored magic potion, legendary 3,000 gp
62-67 Dark sacrifice potion, superior 3,000 gp
68-73 Crystal grenade, superior 3,150 gp
74-78 Extract blood construct oil, gargantuan 3,150 gp
79-80 Animate object oil, perfect 3,200 gp
81-83 See hazard potion, greater 3,200 gp
84-85 Acorn of pummeling branches, colossal 3,600 gp
86-87 Extract blood construct oil, colossal 3,600 gp
88-89 Revealing dust, superior 3,600 gp
90-91 Vanishing dust, superior 3,600 gp
92-95 Love everlasting potion 4,000 gp
96-99 Seed of life 5,000 gp
100 GM’s choice

Expanding the Compound Table

If you want to expand the compound table for your own use, use the following table as guidelines to determine what tier a potion, oil, or dust belongs. If a compound is created outside these guidelines for caster level and complexity, a tier should be assigned based on market price.

Table: Compounds - Compound Tier Guideline Table
Caster Level Complexity Market Price
Tier 1 1-4 1 50 gp - 200 gp
Tier 2 5-8 1-2 250 gp - 800 gp
Tier 3 9-12 1-3 450 gp - 1,800 gp
Tier 4 13-16 1-4 650 gp - 3,200 gp
Tier 5 17-20 2-5 1,700 gp - 5000 gp

Compounds as Treasure

Generally, when generating treasure, GMs roll to determine how many minor, medium, and major magical items are available, and then roll to determine whether those magical items are armor, shields, weapons, potions, etc. The table below helps maintain that streamlined magical item generation, keeping true to the spirit of traditional classification of minor, medium, and major magical items.

There are however reasons for why a GM may elect to not generate potions using traditional methods. Such reasons may include the following:

  • Players come across random potions in their exploration, with no direction as to the classification of said items.
  • GMs need to quickly generate a potion to give to a player, enemy, or NPC.
  • The adventure is set in a world where magical potions are more prevalent, or the party lacks characters who can reliably use captured spells (scrolls) or spell engines (wands).

In such instances, GMs may elect to simply roll on an individual compound tier table that matches the tier of the adventure, instead of generating the treasure with traditional methods.

Table: Compounds - Core Rulebook Potion Classification to Tier Conversion Table
Minor Medium Major Caster Level
Tier 1 01-100 01-60 01-20 1-4
Tier 2 61-100 21-60 5-8
Tier 3 61-100 9-12
Tier 4 13-16
Tier 5 17-20

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.