Lunar Veils

Lunar Veil List

Hands: Gauntlets of the VoidC7S, Immaculate Touch, Shooting Stars, Unicorn FeatheringC7S

Feet: Boatman’s FerryC7S, Horselord’s Greaves, Stellar Stompers, VoidwalkersC7S

Head: Avatar of LightC7S, Diadem of Pure Reflection, Mask of Elemental Adaptation

Wrists: Gauntlets of the VoidC7S, Star Metal Bracers, Thurston’s Bladewards, Vambraces of Holy ScriptureC7S

Shoulders: Angelic WingsC7S, Cardinal’s Cape, Cloak of DarknessC7S, Merchant’s Mantle, Nothingness ShroudC7S, Perihelion Pauldrons

Headband: Aurora Lenses, Criniere of WardingC7S, Diadem of Pure Reflection, Halo of Holy LightC7S

Neck: Collar of Skilled Instruction, Criniere of WardingC7S, Five Rivers AmuletC7S, Garden Warden’s GorgetC7S

Belt: Guardian Sash, Horselord’s Greaves, Suli’s SashC7S, Unicorn’s BardingC7S, VoidwalkersC7S, Waistband of the Wealthy

Chest: Ceradon’s EternityC7S, Cuirass of Confidence, Heart of YggdrasilC7S, Vestments of the Maharaja

Body: Cardinal’s Cape, Ceradon’s EternityC7S, Heart of YggdrasilC7S, Heaven’s BlessingC7S, Martyr’s Toga, Unicorn’s BardingC7S

Veils marked with “C7S” can be found in the City of 7 Seraphs campaign setting.


Veils

Apparel of the Merchant Prince

Collar of Skilled Instruction

Descriptors: None
Class: Daevic, Guru, Lunar, Vizier
Slot: Neck
Saving Throw: None

When you’re right, make sure everyone within earshot knows it.

Wearing this veil allows you to use the aid another action to assist an ally within 10 feet on a skill or ability check. The ally must be able to hear and understand your instructions, and you take all rolls and actions as normal for the chosen aid another action.

Essence
For each point of essence invested in this ability you can assist one additional ally and the range increases by 5 feet. If all allies are not engaged in the same task, using this ability is a full-round action rather than a standard action.

Chakra Bind (Neck)
Binding this veil to your Neck chakra fills you with an even greater ability to coordinate your allies and share your will. When you bind this veil choose one teamwork feat you meet the prerequisites for. As a standard action, you can grant this feat to yourself and all allies within 30 feet who can see and hear you. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two veilweaver levels you possess. Allies do not need to meet the prerequisites of this bonus feat.

Horselord’s Greaves

Descriptors: None
Class: Daevic, Lunar, Vizier
Slot: Feet, Belt
Saving Throw: None

“You can’t put the cart before the horse if you don’t have a horse to begin with.” —Drover and dispenser of uncertain wisdom.

You gain a +2 insight bonus to Handle Animal and Ride checks.

Essence
For each point of essence invested in this ability increase the bonus to Handle Animal and Ride checks by +2.

Chakra Bind (Feet)
Binding this veil to your Feet chakra allows you to cast the mount spell as an at-will spell-like ability with a caster level equal to your veilweaver level. You can only have one instance of this ability active at any one time, and casting mount using this ability while a previous casting is still active instantly dismisses the first summoned mount. Any creature you are mounted on gains a +1 insight bonus to AC and saving throws, and 5 temporary hit points per point of essence invested in this veil.

Chakra Bind (Belt)
Binding this veil to your Belt chakra allows you to cast the phantom steed spell as an at-will spell-like ability with a caster level equal to your veilweaver level. You can only have one instance of this ability active at any one time, and using this ability while a previous casting is still active instantly dismisses the first steed. Any creature you are mounted on gains a +1 insight bonus to AC and saving throws, and 5 temporary hit points per point of essence invested in this veil.

Thurston’s Bladewards

Descriptors: None
Class: Daevic, Lunar, Vizier
Slot: Wrists
Saving Throw: None

A blade that can’t cut your flesh will struggle to reach your purse strings.

Foggy gray bracers surround your forearms when you manifest this veil, granting you DR 2/bludgeoning.

Essence
For each point of essence invested in this veil, increase the granted DR by 1.

Chakra Bind (Wrists)
Binding this veil to your Wrists chakra further increases their defensive potency, granting you a shield bonus to AC equal to 2 + the number of essence points invested.

Merchant’s Mantle

Descriptors: None
Class: Daevic, Lunar, Vizier
Slot: Shoulders
Saving Throw: See text

The tassles of this magical mantle flick and twitch, keeping grasping hands away from your valuables.

Wearing this possessive veil grants you a +2 insight bonus to CMD against grapple, reposition, and steal combat maneuvers.

Essence
For each point of essence invested in this ability, the bonus to CMD increases by +1.

Chakra Bind (Shoulders)
Binding this veil to your Shoulders chakra greatly amplifies its ability to protect you from violent muggings. Whenever you start your turn grappled by an opponent, you may spend a move action to end the grapple and immediately move up to 10 feet unless the opponent succeeds on a Fortitude saving throw. Whenever an opponent succeeds on a steal combat maneuver against you, you may spend an immediate action to return the item back to your possession unless the opponent succeeds on a Reflex saving throw.

Vestments of the Maharaja

Descriptors: Compulsion, mind-affecting
Class: Lunar, Vizier
Slot: Chest
Saving Throw: See text

Your inner ambition and pride are given tangible form as your torso is draped in eldritch energy that gleams with the flickering light of precious metals and gemstones.

While using this magnificent veil your inherent majesty is undeniable to any who gaze upon you. You gain a +2 insight bonus to Diplomacy and Intimidate checks.

Essence
For each point of essence you invest in this veil, the bonus to Diplomacy and Intimidate checks increases by +2.

Chakra Bind (Chest)
Binding this veil to your Chest chakra creates a direct conduit for you to exert your inner majesty upon those around you. A number of times per day equal to your primary veilweaving modifier, you can exert powerful influence over others; you can command the obedience and fealty of creatures within 120 feet when you activate this ability (a standard action). Creatures totaling 100 Hit Dice can be ruled, but creatures with Intelligence scores of 12 or higher are each entitled to a Will save to negate the effect.

Ruled creatures obey you as if you are their absolute sovereign. Still, if you give a command that is contrary to the nature of the creatures commanded, the magic is broken and cannot affect that creature again for 24 hours. This ability stays in effect for 1 hour per veilweaver level. Creatures with hit die greater than your own are not affected by this ability.

Waistband of the Wealthy

Descriptors: Conjuration
Class: Daevic, Eclipse, Lunar, Radiant, Vizier
Slot: Belt
Saving Throw: None

This veil appears as a gleaming golden band about the wearer’s waist that seems to reflect and refract light as though studded with innumerable precious gems.

Wearing this ostentatious veil gives you the skills to sell ice to a linnorm or part a dwarf from his beard, while keenly assessing the value of bargained goods. You gain a +2 insight bonus to Appraise and Bluff checks.

Essence
For each point of essence invested in this veil, the bonus to Appraise and Bluff checks increases by +2.

Chakra Bind (Belt)
Binding this veil to your Belt chakra provides you with all of the storage space required to store your vast wealth and acquisitions. This veil now doubles as a Bag of Holding (Type 1). For each point of essence invested in this veil increase its storage capacity by one step (Type 2, Type 3, max Type 4). If this veil is dismissed or unbound for any reason, or if you choose to reshape this veil, all items currently stored within it are instantly ejected into adjacent squares.

Priestly Raiments

Cardinal’s Cape

Descriptors: Healing
Class: Lunar, Radiant
Slot: Body, Shoulders
Saving Throw: None

A shimmering mantle of vibrant energy settles upon the veilweaver’s shoulders and trails down their back.

Wearing this protective veil shrouds you in healing energy, granting you a +2 insight bonus on saving throws against effects that cause ability damage, ability drain or energy drain, and against all death effects. Whenever you succeed on a saving throw against such an effect, its energy is converted into restorative power, healing you for 5 hit points.

Essence
For each point of essence invested in this ability, the amount of healing granted when succeeding on a saving throw increases by 3.

Chakra Bind (Body)
Binding this veil to your Body slot grants you immunity to ability damage, ability drain, energy drain, and death effects. Whenever your immunity prevents such an effect from affecting you, you gain fast healing 10 for a number of rounds equal to your veilweaving modifier.

Chakra Bind (Shoulders)
Binding this veil to your Shoulders chakra increases the bonus to saving throws granted by this veil by +1 per point of essence invested, and increases the additional healing granted when succeeding on a saving throw to 5 per point of essence.

Diadem of Pure Reflection

Descriptors: Good
Class: Guru, Lunar, Nexus, Radiant
Slot: Head, Headband
Saving Throw: None

This gleaming circlet of purified akasha fortifies your thoughts and grants clarity of vision.

Wearing this holy veil grants you a +1 sacred bonus on all saving throws against effects that would cause the blinded, dazed, deafened, silenced, stunned, or paralyzed conditions.

Essence
The bonus granted by this veil increases by +1 per point of essence invested.

Chakra Bind (Head)
Whenever you succeed on a saving throw against a spell or effect that would cause them to suffer the dazed, deafened, or silenced condition, it rebounds on the originator forcing them to make a save at the original DC or suffer the full effects of the original attack themselves as though they were the original target of the ability.

Chakra Bind (Headband)
In addition to the benefits provided by the Head bind, whenever you succeed on a saving throw against a spell or effect that would cause you to suffer the blinded, stunned, or paralyzed conditions, that effect can be redirected to a new target, forcing them to make a save at the original DC or suffer the full effects of the original attack themselves as though they were the original target of the ability.

Guardian Sash

Descriptors: None
Class: Guru, Lunar, Radiant
Slot: Belt
Saving Throw: None

A flash of energy bursts from this akashic sash just as the wearer would take a fatal wound.

Wearing this protective veil girds you against fatal blows. Whenever an enemy would score a critical hit against you, the veil undulates and interposes itself, granting you a +2 insight bonus to AC against all critical hit confirmation rolls.

Essence
For each point of essence invested in this ability, the bonus to AC vs. critical threat confirmations increases by +2.

Chakra Bind (Belt)
Once per round, whenever an enemy’s weapon attack would reduce you to zero or fewer hit points, this veil lashes out, attempting to knock the attack away. Make an attack roll with this veil, adding your veilweaving modifier and the total amount of essence invested to your base attack bonus. If this roll meets or exceeds the threatening attack roll, the attack is negated.

Immaculate Touch

Descriptors: Good, healing
Class: Daevic, Guru, Lunar, Nexus, Radiant
Slot: Hands
Saving Throw: See text

A shimmering golden glow encompasses your hands as your kind nature manifests itself as pure positive energy.

You gain the ability to cure minor wounds as a standard action, restoring 1 hit point with a touch. Alternatively, this positive energy can be used to damage undead creatures by making a melee touch attack (Will save for half) with damage equal to the normal amount healed. This ability can only be used on any specific creature a number of times per day equal to 1+ your primary veilweaving modifier.

Essence
Each point of essence invested in this ability increases the damage healed or dealt by 1d6.

Chakra Bind (Hands)
The reinforced connection between you and your veil allows you to invest it with even more of your nurturing spirit. At the time this veil is prepared, choose one mercy that a paladin of your level would have access to; you may apply the effects of that mercy whenever you use Immaculate Touch to restore an ally’s hit points.

Martyr’s Toga

Descriptors: Good, healing
Class: Guru, Lunar, Nexus, Radiant
Slot: Body
Saving Throw: None

Vibrant glimmers of essence sparkle within the folds of this alabaster body-wrap.

Wearing this benevolent veil allows you to draw wounds from an ally and take them upon yourself. As a standard action, you may heal up to 5 points of damage an ally has taken by touching them and taking that much damage yourself.

Essence
For each point of essence invested in this ability, the amount of damage that can be healed and taken is increased by 5.

Chakra Bind (Body)
You gain fast healing equal to the number of points of essence invested in this veil.

Scarlet Prayer Band

Descriptors: Healing
Class: Daevic, Lunar, Nexus, Vizier
Slot: Wrists
Saving Throw: Will

The scarlet band around your wrist appears to be woven from finest silk and pulses with protective healing energy.

Shaping this veil grants you a +2 insight bonus on all saving throws against disease, poison, and effects that deal negative energy damage. As a move action, you may touch an adjacent creature to share this bonus to saving throws with them for a number of rounds equal to 1 + your veilweaving modifier.

Essence
For each point of essence invested in this veil, the bonus to saving throws increases by +1.

Chakra Bind (Wrists)
Binding this veil to your Wrists chakra allows you to channel energy as a good aligned cleric of your class level 3 + your veilweaving modifier times per day. If you already have the ability to channel energy as a good-aligned cleric, you instead increase your total uses of channel energy by 3.

Starry Elements

Aurora Lenses

Descriptors: See text
Class: Lunar, Radiant, Vizier
Slot: Headband
Saving Throw: None

Rainbow patterns dance and sing across your vision before clarifying into a vision of the world tinged with the light of your chosen energy.

When shaping this veil, choose one energy type from the following list: acid, cold, fire, electricity, sonic. The veil gains that descriptor. Shaping this veil grants you a +2 insight bonus to Spellcraft checks and allows you to attempt to counter a spell, spell-like ability, psionic power, or similar effect of the chosen energy type as an immediate action by taking 2 points of essence burn. You must have line of sight to the spellcaster and succeed at a dispel check (1d20 + your veilweaver level), comparing that to the spell to be countered (DC = 11 + the spell’s caster level, veilweaver level, or manifester level, as appropriate).

Essence
For each point of essence invested in this veil, the insight bonus to Spellcraft checks increases by +1. For every 3 points of essence invested, you gain a +1 bonus to dispel checks made with this veil.

Chakra Bind (Headband)
Binding this veil to your Headband chakra reduces the cost to attempt to counter an energy spell or effect to 1 essence burn, and allows you to select an additional energy type for every 3 points of essence invested.

Mask of Elemental Adaptation

Descriptors: See text
Class: Guru, Lunar, Nexus, Radiant
Slot: Head
Saving Throw: Will (see text)

A mask forged of the veilweaver’s chosen element shrouds their features from view and marks their mastery of that power.

When shaping this veil, choose one energy type from the following list: acid, cold, fire, electricity, sonic. The veil gains that descriptor. Whenever you would take damage from an effect which deals damage of one of the types other than the chosen element, the first 5 points of damage is converted to your chosen energy type (for example, if you selected “cold” when shaping this veil and were then subjected to a fireball spell, the first five points of damage assessed after rolling your saving throw would be treated as cold damage instead of fire).

Essence
The amount of damage converted by this veil increases by 5 points per point of essence invested.

Chakra Bind (Head)
Any creature with the elemental subtype must succeed on a Will saving throw to make a melee attack against you. If the creature’s subtype also matches the element chosen at the time this veil was shaped (acid for creatures of the earth subtype and electricity for creatures of the air subtype), the attacker takes a penalty to their saving throw equal to the amount of essence currently invested. If the attacker fails the save, they cannot complete their attack and the action is wasted. Once an attacker has successfully saved against this veil’s effects, they no longer need to make any further saving throws against it for the next 24 hours.

Perihelion Pauldrons

Descriptors: Light, see text
Class: Daevic, Lunar, Nexus, Vizier
Slot: Shoulders
Saving Throw: Reflex

Starmetal pauldrons gleaming with solar energy protect you from harm and punish those who draw too close to your light.

When shaping this veil, choose one energy type from the following list: acid, cold, fire, electricity, sonic. The veil gains that descriptor. Wearing this veil grants you a +2 shield bonus to AC. Whenever an enemy deals damage to you with a melee attack, you may activate these pauldrons as an immediate action, dealing 1d6 energy damage of the type chosen when you shaped this veil to the attacker (Reflex halves).

Essence
For each point of essence invested in this ability, the energy damage dealt to attackers increases by 1d6. For every 2 points of essence invested, the shield bonus to AC increases by +1.

Chakra Bind (Shoulders)
Binding this veil to your Shoulders chakra causes the detonations created when you activate its primary ability to release a burst of brilliant light, blinding the affected creature on a failed save. Whenever this ability is activated, any darkness effect whose spell level is less than or equal to half your veilweaver level is instantly dispelled.

Shooting Stars

Descriptors: See text
Class: Lunar, Vizier
Slot: Hands
Saving Throw: None

Shards of heavenly rock ensconced in the elemental powers of the constellations cut through air and flesh alike.

When shaping this veil, choose one energy type from the following list: acid, cold, fire, electricity, sonic. The veil gains that descriptor. As a standard action, you may fire a shard of magical rock at a target within 60 feet as a ranged touch attack that deals 1d4 piercing damage and an additional 1d6 damage of the chosen element type.

Essence
For each point of essence invested in this veil, it deals an additional 1d6 damage of the chosen element type.

Chakra Bind (Hands)
Binding this veil to your Hands chakra allows you to use its ability whenever you could make an attack, including as part of a full attack. In addition, whenever you confirm a critical hit with an attack made with this veil, you may choose to immediately change the chosen energy type after dealing the attack’s damage.

Star Metal Bracers

Descriptors: See text
Class: Daevic, Lunar, Vizier
Slot: Wrists
Saving Throw: None

Gleaming bracers forged from an unearthly allow hiss and shine with the power of the elements.

When shaping this veil, choose one energy type from the following list: acid, cold, fire, electricity, sonic. The veil gains that descriptor. You gain resistance 5 to the chosen energy type, or increase your existing resistance to that energy type by 3.

Essence
For each point of essence invested in this veil, the granted energy resistance increases by 3. For every 2 points of essence invested, you gain resistance to an additional energy type from the available list.

Chakra Bind (Wrists)
Binding this veil to your Wrists chakra allows you to absorb and convert energy into essence. Whenever the energy resistance granted by this veil reduces or prevents damage from a magical or extraordinary effect (such as a fireball spell or a dragon’s breath weapon), you gain 1 point of temporary essence that lasts for 1 minute. You cannot have more temporary essence gained from this ability than an amount equal to 1 + the number of points of essence invested. Shifting essence out of this ability immediately lowers this limit and may cause you to lose temporary essence in excess of your current limit.

Stellar Stompers

Descriptors: See text
Class: Daevic, Lunar, Vizier
Slot: Feet
Saving Throw: Reflex

These black leather boots are studded with crystals that shine with the energy of the stars.

When shaping this veil, choose one energy type from the following list: acid, cold, fire, electricity, sonic. The veil gains that descriptor. As a standard action, you can unleash a burst of energy from your feet that deals 1d6 damage of that type to all other creatures in a 5 foot radius burst (Reflex halves).

Essence
For each point of essence invested in this veil, the energy damage it deals increases by an additional 1d6 and the radius of the effect increases by an additional 5 feet.

Chakra Bind (Feet)
Binding this veil to your Feet chakra allows you to activate it as a move action instead of a standard. If you have at least 5 points of essence invested, you may choose to activate it as a swift action instead. In addition, you gain the ability to propel yourself on streams of energy projected from your feet, granting you a fly speed of 5 feet (clumsy). This fly speed increases by 5 feet for each point of essence invested in this veil, and your maneuverability increases by 1 step for every 2 points of essence invested.


Veilweaving
Akashic Mysteries by Dreamscarred Press Akashic Trinity by Lost Spheres Publishing
Akashic Mysteries Daevic Guru Vizier
Akashic Trinity Eclipse Nexus Radiant
The Huay Huay
The Rajah Rajah Title Veils Radiant Dawn MD
The Sphereshaper Sphereshaper Sphereshaper Veils
The Stormbound Stormbound Stormbound Veils
The Zodiac Zodiac Lunar Veils
Prestige Classes
Amplifier Black Templar Storm Warrior Veilshifter
Sphere Amplifier Sphere Black Templar
Races
Gamla Sobek Suqur
Rules
Veilweaving Rules Veil List and Descriptions Akashic Trinity Veils
Akashic Animal Companions Akashic Feats Akashic Traits Akashic Weapons
Akashic Wondrous Items Reference Materials
Get Akashic Mysteries Get Akashic Trinity
Spheres of Akasha The Rajah The Stormbound The Zodiac
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.