Lycanthrope, Wererat (CR 3/MR 1)

This hunched creature looks like a human covered in matted brown fur. Its face is rat-like, and it has a long, naked tail.

Mythic Wererat Rogue 2 (Hybrid Form) (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary
LE Medium humanoid (human, mythic, shapechanger)
Init +3; Senses low-light vision, scent; Perception +8

Defense

AC 21, touch 15, flat-footed 16 (+3 armor, +3 Dex, +2 dodge, +3 natural)
hp 28 (2d8+16); regeneration 1 (silver)
Fort +3, Ref +6, Will +3
Defensive Abilities evasion; DR 10/silver

Offense

Speed 30 ft.
Melee short sword +4 (1d6+2/19–20), bite –1 (1d4+1 plus bleed, disease, and curse of lycanthropy)
Ranged light crossbow +4 (1d8/19–20)
Special Attacks blood rage, bloodthirsty, curse of lycanthropy (DC 16), mythic power (1/day, surge +1d6), sneak attack +1d6

Statistics

Str 15, Dex 17, Con 16, Int 10, Wis 16, Cha 6
Base Atk +1; CMB +3; CMD 17
Feats DodgeMF, Weapon Finesse
Skills Acrobatics +8, Bluff +3, Diplomacy +2 (+7 with rats), Climb +7, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +8, Swim +6
Languages Common, skintalker
SQ change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfinding

Ecology

Environment any urban
Organization solitary, pair, pack (1-3 wererat fighters plus 5–10 wererat rogues), or guild (2-5 fighters, 11–30 rogues, plus 5–12 dire rats)
Treasure NPC gear (mwk breastplate, 2 +1 shortswords, mwk composite longbow (+2 Str) with 20 arrows, other treasure)

Special Abilities

Disease (Ex) Filth Fever: Bite-injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


Mythic Wererat Fighter 6 (Hybrid Form) (CR 7/MR 3)
XP 3,200
LE Medium humanoid (human, mythic, shapechanger)
Init +8; Senses bloodscent, low-light vision, scent; Perception +6

Defense

AC 26, touch 14, flat-footed 22 (+7 armor, +4 Dex, +5 natural)
hp 84 (6d10+48); regeneration 3 (silver)
Fort +8, Ref +8, Will +4; (+2 vs. fear)
Defensive Abilities DR 10/epic and silver

Offense

Speed 30 ft.
Melee +1 shortsword +13/+8 (1d6+8/19-20) or 2 +1 shortswords +11/+11/+6/+6 (1d6+8/19-20), and bite +6 (1d6+2 plus bleed, curse of lycanthropy, and disease)
Ranged mwk composite longbow +11/+6 (1d8+2/x3)
Special Attacks blood rage, bloodthirsty, brotherhood of the skin (summon nature’s ally III), curse of lycanthropy (DC 18), mythic power (3/day, surge +1d6), powerful rage (quick reflexes)

Statistics

Str 14, Dex 19, Con 16, Int 10, Wis 11, Cha 8
Base Atk +6; CMB +8; CMD 22
Feats Double SliceB, Improved Initiative, Improved Two-Weapon FightingB, Iron WillMF, Weapon Focus (shortsword)B, Weapon Specialization (shortsword)B, Two-Weapon Fighting, Weapon FinesseMF
Skills Climb +6, Diplomacy +3 (+10 with rats), Perception +6, Stealth +4, Swim +10
Languages Common, skintalker
SQ armor training I, bravery +2, change shape (human, hybrid and dire rat; polymorph), lycanthropic empathy (rats and dire rats), weapon training (light blades +1)

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