Lycanthrope, Wereshark (CR 4/MR 1)

This muscular creature has a human body, but the head of a ravenous shark, complete with jet-black eyes and razor-like teeth.

Mythic Wereshark Fighter 3 (Hybrid Form) (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary 4
CE Medium humanoid (human, mythic, shapechanger)
Init +1; Senses blindsense 30 ft., low-light vision, keen scent; Perception +3

Defense

AC 17, touch 11, flat-footed 16 (+1 Dex, +7 natural)
hp 46 (3d10+25); regeneration 1 (silver)
Fort +6, Ref +2, Will +3 (+1 vs. fear)
Defensive Abilities bravery +1; DR 10/silver

Offense

Speed 30 ft.
Melee mwk longspear +9 (1d8+6/x3), bite +2 (1d8+2 plus curse of lycanthropy)
Ranged trident +5 (1d8+4)
Special Attacks blood rage, bloodthirsty, curse of lycanthropy (DC 16), mythic power (1/day, surge +1d6)

Statistics

Str 19, Dex 12, Con 16, Int 8, Wis 15, Cha 8
Base Atk +3; CMB +7; CMD 18
Feats CleaveMF, Furious FocusAPG, Power Attack, Toughness, Weapon Focus (longspear)
Skills Diplomacy -1 (+4 with sharks), Perception +3, Survival +8, Swim +10
Languages Common, skintalker
SQ armor training 1, change shape (human, hybrid, and shark; polymorph), lycanthropic empathy (sharks and dire sharks)

Ecology

Environment any oceans or coastlines
Organization solitary, pair, or shiver (3–6)
Treasure NPC gear (masterwork longspear, 2 tridents, other treasure)


Wereshark Chieftain (hybrid) (CR 13/MR 5)
XP 25,600
Hobgoblin barbarian (scarred ragerUC) 11
LE Large humanoid (goblinoid, mythic, shapechanger)
Init +3; Senses bloodscent, darkvision 60 ft., low-light vision, scent, keen scent; Perception +16

Defense

AC 34, touch 11, flat-footed 31 (+7 armor, +1 deflection, +3 Dex, +16 natural, –2 rage, –1 size)
hp 224 (11d12+147); regeneration 5 (silver)
Fort +15, Ref +7, Will +9; +6 vs. spells, spell–like abilities, and supernatural abilities, +7 vs. enchantments
Defensive Abilities fortification (25%), improved uncanny dodge, indomitable will, scarification 3, sovereign skin, tolerance, improved tolerance; Immune frightened, nauseated, shaken, sickened; DR 10/epic and silver and 3/—

Offense

Speed 20 ft., swim 40 ft.
Melee bite +20 (1d8+10/19–20 plus bleed and curse of lycanthropy), 2 claws +20 (2d6+10/19–20/x3) or lance +21/+16/+11 (2d6+16/x3)
Ranged spear +13 (2d6+10/x3)
Space 10 ft.; Reach 10 ft. (20 ft. with lance)
Special Attacks brotherhood of the skin (summon nature’s ally V), curse of lycanthropy (DC 20), great beast, greater rage (38 rounds/day), mythic power (5/day, surge +1d8), rage powers (as barbarian 16, beast totemAPG, fearless rage, ferocious mountAPG, greater beast totemAPG, greater ferocious mountAPG, internal fortitude, lesser beast totemAPG, reckless abandonAPG, superstition +6, witch hunterAPG +5)

Statistics

Str 30, Dex 16, Con 24, Int 10, Wis 14, Cha 6
Base Atk +11; CMB +22; CMD 35
Feats Extra Rage Power (reckless abandonAPG), Extra Rage Power (superstition), Mounted CombatMF, Power AttackMF, Ride-By Attack, Spirited ChargeMF
Skills Climb +12, Diplomacy +7 (+16 with sharks), Intimidate +10 (+15 non–barbarian humanoids), Linguistics +1, Perception +16, Ride +14, Survival +6, Swim +19; Racial Modifiers +5 Intimidate non-barbarian humanoids, +4 Stealth
Languages Common, Goblin, Tribal, skintalker
SQ curse of lycanthropy, lycanthropic empathy (sharks), terrifying visage
Combat Gear potion of barkskin +4, potion of good hope, potion of greater magic fang +2, potion of haste, 3 spears; Other Gear +1 breastplate, ring of protection +1, +1 lance, cloak of resistance +1, amulet of mighty fists (keen), +2 belt of giant strength

Base Statistics When not raging, the barbarian’s statistics are AC 36, touch 13, flat-footed 33; hp 131; Immune all immunities lost; Melee bite +17 (1d8+7/19–20) and lance +18/+13/+8 (2d6+11/x3); Str 24, Con 18; CMB +19, CMD 32; Climb +9, Swim +16

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