Mad Evangelist (Archetype)

Class Features

Table: The Mad Evangelist
Level Base Attack Bonus Fort Save Ref Save Will Save Special Maximum Manifestation Level Ether Point Regeneration Rate
1st +0 +2 +0 +2 Ethermagic, metamorphosis pool, void blade, voidmeld etherheart 1 1
2nd +1 +3 +0 +3 Etherstrike, lesser blast etherheart 1 1
3rd +2 +3 +1 +3 Aspects of the master 1 1
4th +3 +4 +1 +4 +1 void blade 1 2
5th +3 +4 +1 +4 Alteration etherheart, gift from beyond 2 2
6th +4 +5 +2 +5 Aspects of the master 2 2
7th +5 +5 +2 +5 Void shield 2 3
8th +6/+1 +6 +2 +6 +2 void blade 2 3
9th +6/+1 +6 +3 +6 Aspects of the master, gift from beyond 3 3
10th +7/+2 +7 +3 +7 Lesser blast mastery 3 4
11th +8/+3 +7 +3 +7 Vigor of the mad evangelist 3 4
12th +9/+4 +8 +4 +8 +3 void blade, aspects of the master 3 4
13th +9/+4 +8 +4 +8 Gift from beyond 4 5
14th +10/+5 +9 +4 +9 Aberrant physiology 4 5
15th +11/+6/+1 +9 +5 +9 Aspects of the master, weight of the void 4 5
16th +12/+7/+2 +10 +5 +10 +4 void blade 4 6
17th +12/+7/+2 +10 +5 +10 Gift from beyond 5 6
18th +13/+8/+3 +11 +6 +11 Aspects of the master 5 6
19th +14/+9/+4 +11 +6 +11 Void collapse 5 7
20th +15/+10/+5 +12 +6 +12 +5 void blade, void bringer 5 7

Metamorphosis Pool (Su)

At 1st level, a mad evangelist gains a pool of metamorphosis points, a measure of the power vested in him by his horrific patrons. The number of points in a mad evangelist's metamorphosis pool is equal to twice his mad evangelist level + his Charisma modifier.

Whenever a mad evangelist kills a living creature with an etherspell, the void tentacle gift from beyond, or his void blade, he may choose to spend metamorphosis points equal to that creature's HD as a free action. If he does so, after a number of rounds equal to the creature's HD, it is raised as a zombie under the mad evangelist's control. Templates may not be applied to zombies raised in this fashion. If a mad evangelist attempts to raise a creature whose HD is greater than his mad evangelist class level, he spends metamorphosis points equal to his mad evangelist class level, but the corpse is not raised. The metamorphosis pool is replenished each morning after 8 hours of rest or meditationÍž these hours do not need to be consecutive. Whenever the metamorphosis pool is replenished, for each active zombie raised by this class feature, the mad evangelist must either spend metamorphosis points equal to the number of metamorphosis points it cost to initially raise that zombie or allow that zombie to turn to dust, effectively destroying it.

This ability replaces ether combat, improved ether combat, and greater ether combat.

Aspects of the Master (Su)

At 3rd level, the mad evangelist has learned how to make those he brings into the fold look the part, slowly becoming avatars of the beings he venerates. Choose one of the aspects below. Whenever the mad evangelist spends metamorphosis points to raise a creature as a zombie, he may spend additional points to grant the resulting zombie one or more of the aspects of the master he has selected. Unless stated otherwise, an aspect of the master can only be granted once. This additional cost is considered to be part of the cost of initially raising a zombie. The costs of multiple applications of the same aspect stack.

At 6th level and every three levels thereafter, choose an additional ability. A zombie can be granted no more than one aspect with the Variant descriptor.

Acidic Hide (Ex)

Cost: 1 Metamorphosis Point
Acid weeps from every pore and chink in the zombie's hide. A zombie with this aspect deals acid damage equal to half its Hit Dice (max 3) to the target whenever it successfully performs a combat maneuver.

Special: A mad evangelist can grant this aspect of the master up to four times. Each time, the maximum acid damage dealt increases by +3.

Craggy Flesh (Ex) [Variant]

Cost: 2 Metamorphosis Points
A zombie with this aspect is not a standard zombie, but rather has hideously craggy flesh, granting it DR 10/slashing and DR 5/rather than DR 5/slashing. A mad evangelist must be at least 9th level to select this aspect of the master.

Curse from Beyond (Ex) [Variant]

Cost: 3 Metamorphosis Points
A zombie with this aspect is not a standard zombie, but is rather a variant cursed zombie, as the template. A mad evangelist must be at least 12th level to select this aspect of the master.

Gibbering Vocalizations (Ex)

Cost: 3 Metamorphosis Points
Though mindless, a zombie with this aspect rambles on and on about the glory of the master. As a swift action performed before moving that round, the zombie confuses all other creatures within 5 feet for 1 round with a DC 10 + 1/2 the creature's Hit Dice + the creature's Charisma modifier Will save to negate. This is a mind-affecting ability that relies on audible components. Creatures with levels in the mad evangelist or herald of madness archetypes are immune. A mad evangelist must be at least 15th level to select this aspect of the master.

Healthy Corpse (Ex)

Cost: 1 Metamorphosis Point
A zombie with this aspect has a +1 luck bonus to all saving throws.

Infused Musculature (Ex)

Cost: 1 Metamorphosis Point
Infusing ether into a living creature nearly always kills it, but it turns out dealing with the dead gets rid of that problem before it even starts. A zombie with this aspect has a +1 enhancement bonus to attack and damage rolls, with an additional +1 to the bonus for every six Hit Dice it possesses (max +2).

Special: A mad evangelist can grant this aspect of the master up to four times. Each time, the maximum enhancement bonus granted increases by +1.

Jagged Protrusions (Ex)

Cost: 1 Metamorphosis Point
Beauty is in the eye of the master. A zombie with this aspect sports a number of horns, spikes, and other sharp bits of keratin jutting out at odd anglesÍž its natural weapons deal an additional 1d8 points of bleed damage on a successful hit. A mad evangelist must be at least 9th level to select this aspect of the master.

Maniacal Impulse (Ex)

Cost: 1 Metamorphosis Point
Once per day as a swift action, a zombie with this aspect gains the benefits of the haste spell and loses the staggered condition for 1 round. A mad evangelist must be at least 9th level to select this aspect of the master.

Negation (Ex)

Cost: 1 Metamorphosis Point
Sometimes, the master values a convert quite highly, and wishes to keep it around, for a time. A zombie with this aspect has resistance against positive energy equal to the number of Hit Dice it possesses (max 10). Special: A mad evangelist can grant this aspect of the master up to three times. Each time, the maximum resistance granted increases by +10.

Plaguebearer (Ex) [Variant]

Cost: 2 Metamorphosis Points
A zombie with this aspect is not a standard zombie, but is rather a variant plague zombie, as the template.

Prehensile Tentacle (Ex)

Cost: 2 Metamorphosis Points
A zombie with this aspect sports a huge, prehensile tentacle growing out of its anatomy at a strange and unnatural angle. Whenever the zombie successfully hits with a natural weapon, it may perform a reposition combat maneuver as a swift action. This manuever does not provoke attacks of opportunity. A mad evangelist must be at least 9th level to select this aspect of the
master.

Sensitive Flesh (Ex)

Cost: 2 Metamorphosis Points
Some creatures touched by a mad evangelist become possessed of an unnaturally heightened external shell. Slight changes in temperature are nearly unbearable, and the slight breeze caused by the buzzing of a fly's wings may as well be a gust. A zombie with this aspect gains the Combat Reflexes feat as a bonus feat. A mad evangelist must be at least 6th level to select this aspect of the master.

Stimulated Locomotion (Ex) [Variant]

Cost: 2 Metamorphosis Points
A zombie with this aspect is not a standard zombie, but is rather a variant fast zombie. as the template.

Telepathic Reflex (Ex)

Cost: 1 Metamorphosis Point
If a zombie with this aspect is within 30 feet of its master, then the master gets a +1 enhancement bonus on his initiative rolls. This bonus stacks with other sources of the same name, to a maximum of +4. A mad evangelist must be at least 6th level to select this aspect of the master.

Unstable Infusion (Ex)

Cost: 1 Metamorphosis Point
Sometimes, the master does not see a new member of his congregation as worthy, and, accordingly, finds a way to be rid of it. When a zombie with this aspect is reduced to 0 or fewer hit points, it explodes, dealing 1d4 points of fire damage for every two Hit Dice it possesses (max 5d4) to all creatures in a 10foot radius. A DC 10 + 1/2 the creature's Hit Dice + the creature's Charisma modifier Reflex save halves the damage.

Special: A mad evangelist can grant this aspect of the master up to four times. Each time, the maximum damage dealt by this aspect increases by +5d4.

Visage of the Master (Ex)

Cost: 2 Metamorphosis Points
Grotesque, bloodshot eyeballs dot the surface of the zombie's body, weeping ichor and rot as they stare endlessly forward. A zombie with this aspect cannot be flanked unless all allies with this aspect within 30 feet are flanked. Given its similarity of expression, if the master has the multitude of eyes gift from beyond, he counts as an ally with this aspect of the master. The mad evangelist must be at least 9th level to select this aspect of the master.

Void Hunger (Ex) [Variant]

Cost: 3 Metamorphosis Points
A zombie with this aspect is not a standard zombie, but is rather a variant void zombie, as the template. A mad evangelist must be at least 9th level to select this aspect of the master.

Void Vitality (Ex)

Cost: 1 Metamorphosis Point
The emptiness of the great beyond carries a power all its own. A zombie with this aspect has an additional +1 hit point for each Hit Die it possesses (max +10).

Special: A mad evangelist can grant this aspect of the master up to four times. Each time, the maximum number of hit points granted increases by +10.

Wriggling Tendrils (Ex)

Cost: 1 Metamorphosis Point
A zombie with this aspect is little more than a bag of flesh covered in thousands of cilia-like tentacles, which grab, push, flick at, and pull at anything that gets close, granting a +1 enhancement bonus to CMB, with an additional +1 to the bonus for every six Hit Dice it possesses (max +2).

Special: A mad evangelist can grant this aspect of the master up to four times. Each time, the maximum enhancement bonus granted increases by +1.

This ability replaces ethersurge and improved ether surge.

Gift from Beyond

At 5th level, the mad evangelist has formally entered into a pact with the great beings dwelling beyond the ether itself. Choose one of the abilities below, which symbolizes the agreement between man and eldritch abomination. At 9th level and every four levels thereafter, choose an additional ability.

Alien Wings (Ex)

A pair of strange wings, not entirely unlike those of a bat, or a bird, or even the skin-flaps of a flying squirrel, grow out of the mad evangelist's back. He gains a fly speed of 30 feet with a maneuverability of clumsy. This gift from beyond can be taken multiple times. Each time, increase the fly speed by +10 feet and increase maneuverability by one step, to a maximum of good. A mad evangelist must be at least 9th level to take this gift from beyond.

Bizarre Physiology (Ex)

Symmetry has simply given up on the mad evangelist. On the upside, if his face looks like that, it should be fairly difficult for a rogue to be able to find a kidney! The mad evangelist gains light fortification. This gift from beyond can be taken twice. The second time, the mad evangelist gains moderate fortification instead.

Ether-Sensitive Ears (Su)

The mad evangelist's ears are extremely sensitive in an effort to enhance his ability to commune with his masters. Once per day, whenever the mad evangelist fails any d20 roll, he may call upon his masters for advice as an immediate action. This allows the mad evangelist to retroactively reroll that d20 roll. If the new roll would make the failure a success, the roll succeeds. A reroll cannot be rerolled. After resolving the effects of the roll, the mad evangelist is confused for 1 round. The eldritch abominations patronizing the mad evangelist brush aside any puny attempts on the mad evangelist's part to render himself immune to the confusion component of this ability. As a result, the confusion cannot be avoided by any means. It's simply part of speaking with the masters. This gift from beyond can be taken multiple times. Each time, it may be used an additional time per day.

Maddening Gaze (Su)

As a swift action, the mad evangelist may spend 4 EP to direct his multitude of eyes to stare down a single creature within 30 feet. That creature is confused for 1 round with a DC 10 + the 1/2 mad evangelist's class level + the mad evangelist's Charisma modifier Will save to negate. A mad evangelist must have the multitude of eyes gift from beyond in order to take this ability. This is a mind-affecting ability.

Multitude of Eyes (Ex)

Eyeballs dot the mad evangelist's skin like a child with chickenpox. They are not merely extra eyes, but span the range of bloodshot, feline, and globes of milky fluid on the end of tiny tentacles, their colors and sizes seemingly chosen at random. The mad evangelist gains a +4 circumstance bonus to Perception checks when not wearing armor. In addition, when not wearing armor, he cannot be flanked unless he is immobilized, dazzled, blinded, or has his line of sight blocked, such as being tarred and feathered or shoved in a burlap sack. A mad evangelist must be at least 9th level in order to take this gift from beyond.

Regenerative Assembly (Su)

The mad evangelist's flesh becomes spongy and porous, much like a sea sponge or a starfish. Once per day as a standard action, the mad evangelist gains fast healing equal to half his mad evangelist class level for 1 minute. If he is restored to maximum hit points, whether by this ability alone or in tandem with other sources of healing, before this fast healing ends, any missing body parts, from eyes and tentacles to entire limbs, are instantly regrown.

If the mad evangelist's head is cut off, such as by a weapon with the vorpal weapon special ability, he may expend two uses of this ability as an immediate action to avoid dying instantly and stay alive as a severed head with 1 hit point. If restored to maximum hit points within 1 minute, he instantly regrows his body. If not, he dies.

This gift from beyond can be taken multiple times. Each time, it may be used an additional time per day. The mad evangelist must be at least 13th level in order to take this gift from beyond.

Scaly Hide (Ex)

Tough scales grow from the mad evangelist's skin, granting him a +1 profane bonus to natural armor. This gift from beyond can be taken multiple times. Each time, the profane bonus to natural armor increases by +1.

Void Attunement (Ex)

A strong connection to the void allows the mad evangelist to use the weight of the void class feature an additional time per day. The mad evangelist must be at least 17th level in order to take this gift from beyond.

Void Tentacle (Ex)

A long slit runs down the side of the mad evangelist's body just under the armpit. Hidden away inside and constantly slick with a gelatinous substance is a thin, whippy tentacle. As a standard action, the mad evangelist may attack a single creature within 30 feet, dealing 1d4 points of bludgeoning damage on a successful melee touch attack. Any voidmeld etherspell currently affecting the mad evangelist's void blade also affects his void tentacle. This gift from beyond can be taken up to three times. Each time, the void tentacle's base damage increases by +1d4.

This ability replaces aberrant musculature and the bonus feats gained at 6th, 12th, and 18th level.

Vigor of the Mad Evangelist (Ex)

At 11th level, whenever the mad evangelist raises a zombie with the metamorphosis pool class feature, he is healed for points of damage equal to that zombie's HD. This ability replaces the pressing void.

Aberrant Physiology (Ex)

At 14th level, the mad evangelist's body has been sufficiently altered to make him immune to his choice of disease, fear, or poison. He becomes vulnerable to the two selections he did not choose, taking a 2 penalty to saving throws against spells and effects involving them.

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