Magma Ooze (CR 9/MR 3)

This seething mass of bubbling molten rock churns and moves of its own hungry accord.

Mythic Magma Ooze (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary 2
N Large ooze (fire, mythic)
Init –5; Senses blindsight 60 ft.; Perception –5
Aura burning auraMA (5 ft., DC 19)


AC 7, touch 4, flat-footed 7 (–5 Dex, +3 natural, –1 size)
hp 109 (9d8+69)
Fort +8, Ref –2, Will –2
Defensive Abilities split (cold and slashing, 8 hp); DR 5/epic; Immune fire, ooze traits
Weaknesses vulnerability to cold, vulnerability to water


Speed 10 ft., climb 10 ft.
Melee slam +15 (2d6+15 plus burn and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks burn (2d10, DC 19), constrict (2d6+15 plus 2d6 fire plus burn), lava bombMA (+0 ranged touch), mythic power (5/day, surge 1d6+1), searing heatMA


Str 30, Dex 1, Con 21, Int —, Wis 1, Cha 1
Base Atk +6; CMB +17 (+21 grapple); CMD 22 (can’t be tripped)
Feats Extra Mythic PowerMF, Potent SurgeMF
Skills Climb +18
SQ lava body, pyroclastic fissionMA


Environment any volcano or underground
Organization solitary
Treasure none

Special Abilities

Burning Aura (Ex) Any creature beginning its turn adjacent to a mythic magma ooze is affected by its burn ability.

Lava Body (Ex) The magma ooze is formed of molten rock. Whenever a creature strikes a magma ooze with a weapon, that weapon takes 4d6 points of fire damage unless the attacker succeeds on a DC 19 Fortitude save. Damage caused to weapons in this manner is not halved, but hardness does help prevent some of the damage dealt. The save DC is Constitution-based.

Lava Bomb (Ex) As a full-round action, a mythic magma ooze can expel a ball of hardened lava rock at a square within 60 feet. A creature in that square takes 6d6 points of bludgeoning damage from the impact of the lava bomb (DC 19 Reflex half). In addition, the target square and all surrounding squares are affected as per the ooze’s burn attack. To hit the desired square, the mythic magma ooze must succeed on a ranged touch attack against AC 5; if the attack misses, the lava bomb lands 1d6 squares away in a random direction.

Pyroclastic Fission (Ex) When a magma ooze splits, its semisolid exterior ruptures in a 20-foot-radius burst of clinging magma. Every creature within this radius immediately takes damage as per the ooze’s burn attack (DC 19 Reflex half ). In addition, creatures failing their Reflex save are entangled by the magma for 1d4 rounds, taking 1d10 points of fire damage each round they remain entangled. This fire damage (though not the entangled condition) can be ended by total immersion in a large volume of water or by a cold effect dealing at least 10 points of damage to the target.

Searing Heat (Ex) A mythic magma ooze deals 2d10 points of fire damage with its burn attack. In addition, as a swift action the ooze can spend one use of its mythic power to allow its burn ability to bypass fire resistance for 1 minute or fire immunity for 1 round.

Vulnerability to Water (Ex) A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a magma ooze forces the creature to make a DC 20 Fortitude save to avoid being staggered for 2d4 rounds. A magma ooze that is immersed in water must make a DC 20 Fortitude save each round (this DC increases by +1 each subsequent round) or become petrified, reverting once the water is gone.

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