Marshal Controller
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Ultimate Spheres of Power
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The essence of defense is establishing boundaries and enforcing them with brute force. The marshal controller chooses a section of the battlefield and then decides the laws, brutally dispatching any enemy that dares break her rules.

Weapon and Armor Proficiencies

Marshal controllers are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is her character’s first level in any class, she may select a martial tradition of her choice.

This alters proficiencies.

Blended Training (Ex)

Whenever a marshal controller would gain a magic talent from his class levels (not including the 2 bonus talents gained when first gaining the casting class feature), he may instead choose to gain a combat talent. A marshal controller uses his casting ability modifier as his practitioner modifier.

This alters magic talents. This archetype may be combined with other archetypes that replace magic talents; you cannot gain a combat talent in place of a magic talent the other archetype loses.

Ward Caster

The marshal controller gains Protection as a bonus sphere with the Limited Protection (ward) drawback. She does not gain an extra talent for having this drawback, and she does not gain this drawback if she possesses the Protection sphere from a different source.

The marshal controller uses her class level as her caster level when creating a ward. This stacks normally with caster levels gained from other sources.

This replaces the magic talent gained at 1st level.

Mighty Controller

The marshal controller gains the Guardian sphere. She must choose the patrol ability as her Guardian package. If she already possesses the Guardian sphere with a different package, she gains the Expanded Package talent. If she already possesses the Guardian sphere with the patrol package, she may choose another talent from the Guardian sphere.

She gains an additional talent from the Guardian sphere at 5th, 9th, 13th, and 17th levels.

This replaces resist magic.

Martial Law

For the marshal controller, the wards she creates are more than magical effects; they are also rules to be obeyed. A ward can be violated in a number of ways, depending on what it wards against. When an enemy violates the ward, they draw an attack of opportunity from the marshal controller. If her patrol ability is active, she may respond to this attack of opportunity as she would if it occurred in her threatened area.

  • If a ward prevents entry, then a creature that should be prevented entry violates it when they successfully enter it under their own power. This includes the barrier, Exclusion, Logic, and Repel (ward) talents.
  • If a ward requires a creature to succeed at a Will save or magic skill check in order to perform an action, and they attempt that action, then it is violated. This includes the Clarity, Impedance, Peacebound, Quantum Lock, and Spell Ward (ward) talents.
  • If a ward makes a certain type of attack less effective by either giving it a penalty, giving creatures damage resistance against it, or making creatures immune to it, then the ward is violated whenever a successful attack of that type is made, or when a creature is forced to attempt a saving throw against it (or would be forced if they were not immune). This includes the Energy Resistance, Impartiality, Magnetic Shield, and Missile Shield Ward (ward) talents.

Any attempt to destroy or dispel a ward also violates the ward. A creature that is immune to a ward can not violate it.

Mystic Combats

The marshal controller gains exclusive access to the following mystic combats:

Long Arm

Whenever an enemy provokes an attack of opportunity from the marshal controller, she may spend an immediate action to move her speed, provided her movement ends with the enemy that provoked the attack of opportunity in a square where she threatens that enemy. This does not use any of her movement if she is using a patrol. She may then make an attack of opportunity without expending a use of her attacks of opportunity.

Mass Marking

The marshal controller may have multiple creatures marked simultaneously.

Mystic Guardianship

Whenever the marshal controller uses a Guardian sphere ability that requires that she spends her martial focus, she may spend a spell point instead. The marshal controller may use her patrol ability when she does not have martial focus.

Mystic Reflexes

The marshal controller may make a number of additional attacks of opportunity per round equal to her casting ability modifier. The attacks of opportunity from this mystic combat stack with those granted by Combat Reflexes or similar feats.

Never Defeated

As a swift action, she may spend a spell point to reduce the amount of damage in her delayed damage pool to 0.

Quick Ward

When the marshal controller uses her patrol ability, she may spend a spell point to create a ward as part of the same action. The ward must be one she can normally create with a standard action.

Response Time

Whenever the marshal controller uses her patrol ability, she gains a +30 feet enhancement bonus to her base speed until the end of her next turn. This additional movement may be used with her patrol ability.


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