Mercane (CR 6/MR 2)

Mythic Mercane (CR 6/MR 2)
XP 2,400
Pathfinder Roleplaying Game Bestiary 2
LN Large outsider (extraplanar, mythic)
Init +2; Senses darkvision 60 ft.; Perception +12

Defense

AC 19, touch 13, flat-footed 15 (+2 Dex, +2 dodge, +6 natural, –1 size)
hp 71 (6d10+38)
Fort +8, Ref +4, Will +8
Defensive Abilities DR 5/epic; SR 21

Offense

Speed 30 ft.
Melee mwk falchion +8/+3 (2d6+3/18–20)
Space 10 ft.; Reach 10 ft.

Spell-Like Abilities (CL 9th; concentration +12)
3/day—dimension door, invisibility (self only)
1/day—plane shift (DC 18)

Special Attacks mythic power (2/day, surge +1d6)

Statistics

Str 15, Dex 14, Con 16, Int 20, Wis 17, Cha 17
Base Atk +6; CMB +9; CMD 22
Feats Combat Casting, Combat Expertise, DodgeMF
Skills Appraise +14, Bluff +12, Diplomacy +9, Intimidate +9, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +12, Profession (merchant) +9, Sense Motive +12, Sleight of Hand +11, Spellcraft +14
Languages Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ decoy chestMA, ready mindMA, secret chest, true appraisalMA

Ecology

Environment any land or underground
Organization solitary or company (1–4 and 3–12 bodyguards of various races)
Treasure double (large masterwork falchion, other treasure)

Special Abilities

Decoy Chest (Sp) A mythic mercane has two secret chests, one of which is a decoy that is summoned in a way indistinguishable from the real secret chest. Anyone but the mythic mercane who opens the decoy chest is paralyzed as if it had read a sepia snake sigil (DC 16 Will negates). If the creature is not a mythic creature, it is also affected as if it had read an illusory script, requiring a separate DC 16 Will save. If the mythic mercane is present when the decoy chest is opened, it may spend one use of its mythic power to force the creature(s) opening the decoy chest to roll twice on their saving throw(s), taking the worst result.

Ready Mind (Su) A mythic mercane’s mind is always shielded as if it were wearing a ring of mind shielding. In addition, a mythic mercane can make a Spellcraft check to identify any divination effect used against it, even if it is not aware of the caster. If it successfully identifies the effect, it can expend one use of its mythic power as an immediate action to use misdirection or false vision (caster level 6th) to confuse the attempted divination, or two uses of its mythic power to use the mythic version of one of these spells.

Secret Chest (Sp) A mythic mercane can retrieve or hide an extradimensional storage chest, as the secret chest spell (caster level 5th). The mythic mercane does not need an expensive replica chest to use this ability; any chest will do. It can only use this ability on one chest at a time.

True Appraisal (Su) When a mythic mercane makes an Appraise check, it rolls twice and takes the higher result. A mythic mercane may expend one use of mythic power to take 20 on an Appraise check, while simultaneously discerning an item’s true nature and properties as if using identify and true seeing.

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