Mercenary (Slayer Archetype)
The Conqueror's Handbook
Mercenaries are products of their time. Lethal blades, efficient warriors. Hunters. Trackers. If there are coins to be paid, they have the time. Mercenaries can be found anywhere there is conflict from adventuring parties looking for a skilled pair of hands, armies looking for extra manpower, and even in the service of evil, should the price pay right.


Mercenaries are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters weapon and armor proficiencies.

Combat Training (Ex)

A mercenary is considered an expert practitioner, gaining spheres and talents as appropriate. Mercenaries use Intelligence as their practitioner modifier.

This ability replaces sneak attack and slayer’s advance. A mercenary must select the Fencing sphere with the first talent he gains from this class.

Manhunter (Ex)

At 1st level, the mercenary gains the Scout sphere as bonus talent.

This replaces track.

Fatal Thrust Expertise (Ex)

The mercenary may treat his Fencing sphere precision damage as though it were sneak attack for the purposes of feats, abilities, effects, and slayer talents which modify or add additional effects to sneak attack.

This ability alters slayer talents.

Practiced Observation (Ex)

At 3rd level, the mercenary gains Studied Scout as a bonus feat. If he already possesses the Studied Scout feat, he instead gains any talent he qualifies for from the Scout sphere. In addition, whenever the mercenary uses his scout ability, he does not take a -5 penalty on the Perception check.

The Best at What I Do (Ex)

At 9th level, the mercenary gains Track The Scene from the Scout sphere as a bonus talent. In addition, the mercenary may take 10 on Survival checks made to find and follow tracks and on Diplomacy checks made to gather information.

Professionalism (Ex)

At 13th level, the mercenary commands respect from those who would hire him. The mercenary gains a competence bonus equal to his class level on Diplomacy checks when negotiating payment, bounties, rewards, or other factors related to any job the mercenary is hired to complete.

This ability replaces quarry.

Calculated Lethality (Ex)

At 17th level, the mercenary’s Fencing sphere precision damage ignores any immunity to precision damage or other ability which negates precision damage (such as the fortification armor enchantment) his studied target may have.

This ability replaces improved quarry.

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