Embodying the complexities of modern conflict, miracle soldiers merge magical and psionic techniques with intense martial discipline, harnessing an immense variety of different abilities to achieve victory at any costs.
Weapon and Armor Proficiencies
Miracle soldiers are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice. This alters weapon and armor proficiencies.
Trade Tradition
If this is the character’s first level, they choose a trade tradition. Their trade rank is competent. If this is not the character’s first level, they instead choose one trade talent from the Vocation sphere as a bonus talent. This replaces the psychic warrior's normal class skills.
Casting
The miracle soldier may combine spheres and talents to create magical effects. The miracle soldier is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and may select a casting traditionUSoP the first time they gain the casting class feature.)
This replaces talents, powers and power points.
Spell Pool
A miracle soldier gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training
A miracle soldier gains a combat, magic, or skill talent (some of which are required to be utility talents) using the journeyman talent progression (or the virtuoso talent progression, if the miracle soldier spends 1 specialization point to improve his progression). A miracle soldier uses his casting ability modifier as his practitioner modifier.
Saving Throws
The miracle soldier’s Reflex save progresses as a conscript of his miracle soldier level. This ability alters saving throws.
Sphere Specialization
At 1st level, a miracle soldier selects either an incanter sphere specialization, a conscript sphere specialization, or a professional method, gaining its benefits as if he was an incanter, conscript, or professional of his miracle soldier level. If the miracle soldier possesses levels in any of these classes, he must select the same specialization or method that he has chosen for that class, but levels in the two classes stack for the purpose of determining the effects of specialization.
A miracle soldier can choose not to select a sphere specialization or method, in which case he gains a bonus magic, skill, or combat talent at 1st, 3rd, 9th, 12th, 15th, 18th, and 20th levels.
This ability replaces warrior’s path, expanded path, secondary path, twisting path, pathweaving, and eternal warrior.
Distinct Training
Miracle soldiers are capable of trading away their psychic warrior bonus feat to select specializations from either the conscript or incanter classes, to a maximum of three specialization points’ worth of specializations taken in any combination from either class. In addition, the miracle soldier may spend 2 specialization points to select a single professional method and 1 specialization to improve his talent progression from journeyman to virtuoso. See Table: Miracle Soldier Specialization for what feats are traded out for varying degrees of specialization.
Table: Miracle Soldier Specialization| Specialization Points | Lost Bonus Feats |
|---|---|
| 1 | 2, 11, 20 |
| 2 | 2, 5, 11, 14, 20 |
| 3 | All Bonus Feats |
Miraculous Aptitude (Ex)
A miracle soldier treats his base attack bonus and his caster level as equal to his miracle soldier level for the purposes of requirements for feats. Base attack bonuses and caster levels granted from other classes are unaffected and are added normally.
This replaces psionic proficiency but counts as psionic proficiency for the purpose of meeting prerequisites.
Skill Aptitude (Ex)
At 4th level and every 3 levels thereafter, a miracle soldier gains a +2 bonus on skill checks with a skill of his choosing. He may select the same skill multiple times, to a maximum of +6 to any one skill.
This replaces path skill.
Martial Casting (Su)
At 6th level, a miracle soldier may expend martial focus to use a sphere ability with a casting time of 1 standard action or less as a free action at any point when making an attack action. Rather than casting a new sphere effect, the miracle soldier may use martial casting to maintain a sphere effect with a duration of ‘concentration’.
Martial casting must be declared before any attacks are made. If the sphere ability fails for any reason, the ability is wasted, but his attacks proceed as normal. In addition, the miracle soldier does not need to attempt concentration checks because of damage he takes from melee attacks from enemies he is aware of.
This replaces martial power.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
| Spheres of Guile by Drop Dead Studios | ||||
|---|---|---|---|---|
| Using Spheres of Guile | ||||
| Classes | ||||
| Advisor (DRS) | Agent | Conduit (DRS) | Courser | Envoy |
| Genius | Mastermind | Professional | ||
| Spheres | ||||
| Artifice | Bluster | Body Control | Communication | Faction |
| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
| Get Spheres of Guile | ||||








