Mirrorkin
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The City of 7 Seraphs
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When the would-be invaders rose to rule their home, they were quick to sense the similarity of the Radia to their own Shardstorm. Believing each to be expressions of the same cosmic energetic phenomena, the masters used their reflective magic to engineer a slave species of creatures similar to doppelgangers but more dependent on others for their reflected traits.

The same attributes the invaders believed would lead the mirrorkin to success were bred into them, the power to experience extremes of empathy and reflective concern that ingratiated them to those they met. These would in the end be the attributes that caused them to betray their masters.

This empathic form was created by the invaders to cause the mirrorkin to be able to reflect the natures of five other beings. This was meant to be able to cause each of the Eyes to be able to share any one mirrorkin. The Eyes’ own abilities enhanced the source bonds to the point of near possession of each mirrorkin vessel. On their birth the creatures were insinuated via portals as refugees to nations and realms allied to the City from various worlds throughout the Prime and Outer Planes. Some of these disasters that drove the would-be infiltration were in fact caused by the mirrorkin’s masters. As early as joining the fleeing populace the mirrorkin began to connect with others in ways unexpected by their masters. Initially these sympathizers were harshly punished. This only seemed to harden the mirrorkin’s resolve and newly formed bonds.

In time many of the bonded mirrorkin surrendered all of their bonds to natives of the City blinding their creators and, in doing so, stalling the progress of their own invasion. As more and more of their agents began to question their loyalties, a group of them revealed themselves to the City Council. The mirrorkin were immediately seized on by the Wardens as the perfect Circle members. The Eternal philosophy of Union—and its numerology—was immediately embraced by the would-be infiltrators. Defections from the infiltration effort were copious and nearly unilateral.

In the modern age mirrorkin have begun to assume increasingly prominent roles in many organizations, though few seek positions of ultimate leadership or where they would be required to be the last word. Instead they prefer training positions and roles as advisors being able to quickly empathize with emissaries from other lands or organizations at cross purposes. Some allied territories and worlds have gone so far as to require mirrorkin present during negotiations to put them at ease that their own perspectives will be fully seen.

Most of the organizations have made places for the mirrorkin, though the Scarlet Sovereignty and Everlasting Dawn still both possess relatively few members from the species.

Something in the creature’s nature makes vampirism more rarely occurring and the lords frown upon the ease with which mirrorkin move from virtue to virtue when altering their source-group bonds. The Foreseers and Children of Dreams have both taken on large numbers of Mirrorkin. The Seers favor the ease at which mirrorkin can emulate orrery drive skills and the frequency of echoed prophetic insights. The Children value the reflective perspectives regarding their own works, claiming that even exact duplicates of paintings or songs by mirrorkin artists explore nuance and variance. Inverted works of art can explore radical departures in theme or technique and often the interpretations of an individual mirrorkin can achieve greater accolades than the source-group artist who inspired such reversal.

Physical Description

Generally, mirrorkin in their natural state resemble reflective substances with soft hues of color shifting through their form. They present a gender that is dependent on their most recent “vahav” or “source-group.”

The majority of the mirrorkin present an inversive gender and reflect a complementary gender to the dominant gender of gendered beings around them, if any. This occurs despite mirrorkin only being interfertile with only their own kind without magical interventions. Some reflective mirrorkin match the dominant gender. Mirrorkin in groups of dominant non-binary or agendered species assume an agendered humanoid appearance.

The flesh of their bodies swims with contradictions seemingly both pliable and crystalline, causing some to compare it to the cooling state of freshly blown glass, with a much lower temperature. This variation of fluidity and brittleness causes their flesh to shatter when hit violently yet yield when pushed with firm pressure slowly. The general flesh tone is opaque with vague hints of translucence. At certain angles exposed skin might reveal glimpses of contours of bone, muscle, or even deeper organs, however such an angle might cloud itself despite the viewer remaining completely still.

While technically shapeshifters, only rare members of the mirrorkin species can change at an easily observable speed. Most shift slowly in response to the formation of source-group bonds. A mirrorkin undergoing gender metamorphosis from male to female might grow slowly more boyish and childlike or neuter state before maturing back into a recognizable gender state. Depending on the social norms of their source-group such a mirrorkin might experience hair growth or other emphasis such as fullness of lips or squareness of jaw. This lingering societal resonance seems to be an artifact from the attempted creation of a perfect infiltrating force.

Unar bonds can cause mirrorkin to appear similar to nearly any humanoid species though the resemblance is superficial.

Society

The nature of mirrorkin makes having a distinct society somewhat difficult for them as much of their nature requires a source. Shardborn mirrorkin often try to act as the centers of mirrorkin communities but most often are doomed to live frustrating existences as their friends and families are drawn by the experience of assumed definition.

Day by day, the mirrorkin is defined by their sourcegroups and tend to embody and respect traditions and customs that are not their own. Due to their pentar bonds, the species can frequently model a non-native culture’s behaviors with more skill or knowledge than some who are raised in it. This has caused some more insular cultures to dislike, resent, and even fear mirrorkin.

Most of mirrorkin society is more clearly seen in the way mirrorkin behave around one another when their source-groups interact. Most mirrorkin tend to act for “translators” to the other groups of mirrorkin explaining the relevance of each group member in relation to themselves. This can be awkward for the non-mirrorkin involved in the conversation, as generally speaking the species discusses bonded creatures in ways that most creatures describe possessions.

Given time, two mirrorkin interacting seem to get a feel of one another’s bonds. A strange sense allows them to examine one another’s current form and feelings. This fact tends to lend to awkward behaviors such as sharing sensitive information about one’s traveling companions or a mirrorkin cloaking their form to grant more “privacy” to their friends.

Relations

In their very creation, the mirrorkin were made to complement and adapt. As such, very few creatures present an issue for them in terms of tolerance or prejudices. Their supernatures react poorly to the presence of incorporeal creatures and other shapeshifters. This reaction is less of a psychological one and more a reaction of their biologies.

Incorporeal creatures lack of physical form seems to generate a sense of light vertigo or artificial freefall in their minds causing them to become distracted if around these creatures for lengthy periods of time. With shapeshifters this is more specific. Most mirrorkin describe it as a fluttering perception when around shapeshifters in a shape other than their own. In rare exceptions this instead manifests as a strange fixation accompanied by mild synesthesia elements. This reaction almost never occurs with other mirrorkin.

Undead are also problematic in that some aspects of their abilities seem to be ineffective in bonding them for lengths of time. Vampires seem to be an exception to this as long as they have fed relatively recently. Some mirrorkin clam that the sensation of a bonded vampire that has fed is at times pleasurable or sensual in ways that they find desirable. These mirrorkin often find themselves involved with the Scarlet Sovereignty though more mercenary individuals form other bonds.

Xodai have been known to provide some decree of access to the fiendish entities imprisoned within them though this bond tends to make xodai less comfortable with mirrorkin than visa versa. Some xodai think that they will taint their mirrorkin friends despite several recorded examples to the contrary.

Alignment & Religion

Many creatures are surprised that many of the mirrorkin embrace spiritual practices and are frequently found in classes with divine patrons as that they are succinctly aware of their own species origins. Often when asked, mirrorkin offer up very simple responses to questions of divine affairs. “It felt right” or “I liked the laymen” are frequently all they offer up. Others wax more poetic about their own abilities to reflect the divine source and serve as a mirror to the outer areas. Often this association begins as a simple joy in reflecting the passions of a few key followers.

Similarly, mirrorkin tend to be drawn to others of extreme alignment. Inversive mirrorkin tend to share an alignment aspect with an extreme member of a source-group but then to reflect an opposite aspect (LE or CG to balance a bonded paladin). These relationships are less antagonistic and more empathic and serve to foil the source-group member. Often such mirrorkin offer to go where or do what their source-group desires regardless of their own ethical interests.

Adventurers

Mirrorkin tend to adopt aspects of their source-group. If a group of adventurers or explorers find themselves in the company of a mirrorkin, it will over time adapt similarly adventurous perspectives. If questioned, its motives and reasons for pursuing a similar goal are frequently motivated by completely different origins possibly derived from other bond pairs or arising uniquely as a synergized perspective or point of view manifests.

Some mirrorkin are constantly endeavoring to better their group of source bonds. While overtly this behavior may look like disloyalty or fickleness in who they will travel among it also can manifest as an aggressive need to improve not only themselves but those they associate with.

When a generally passive mirrorkin individual forms these bonds, the behaviors can be quite confusing. A mirrorkin who desires to see its source-group improving combat might clean, repair, or shop for upgrades to its companions weapons despite being pacifistic for instance. Or purchase scrolls containing new magics for spellcasting allies. New companions who exhibit particular strength or skill are often quickly welcomed by a mirrorkin party member eager to add such power to the collective whole.

Names

Most mirrorkin favor names that are palindromes of 3 to 4 syllables: Ivirivi, Lamamal, Rosisor, and Xellillex are common examples. As a sometimes gender-shifting and often neuter species, there are no gender specific naming convention differences in mirrorkin society. Mirrorkin exhibiting an unar bond that allows for mimicry often adapt an alias to fit in to a society if they are so inclined.


Mirrorkin Species Traits

Mirrorkin respond to natures of their source-groups. A mirrorkin that has a majority of source-group bonds that are reflective gains the reflective bonuses to their sets. If the majority of the bonds are inversive, then they gain the following ability score bonus array. These bonuses can change as the source-groups alter. They are:

  • More Inversive Bonds: +2 to lowest average physical ability score in source-group, +2 to lowest average mental ability score in source-group, -2 to highest average ability score in source-group.
  • More or Equal Reflective Bonds: +2 to highest average physical ability score in source-group, +2 to highest average mental ability score in source-group, -2 to lowest average ability score in source-group.

Medium size: Mirrorkin are Medium creatures and thus have no bonuses or penalties due to their size.

Humanoid Shapeshifter: Mirrorkin are humanoids with the mirrorkin and shapeshifter subtypes.

Normal Speed: Unless a bond alters it, mirrorkin have a base speed of 30 feet.

Source-Group Bonds (Su): Each mirrorkin forms bonds with five creatures that are considered its sourcegroup. These creatures are reflected in either a mimicry (reflective) or oppositional (inversive) manner. Each bond may be determined individually but the type of the majority of bonds impacts the species ability bonuses that the mirrorkin currently experiences (see above).

Forming a bond requires the majority of each day for no less than 3 days to be spent within the presence of a potential bond target, though some traits, feats and class feature may modify this ability. If at any time a bonded creature rejects a mirrorkin or they spend more time away from a bonded creature than they have with them, the bond terminates (see allegiance addiction). Any time a mirrorkin is subject to a shapechange (polymorph subtype spell, metamorphosis power, alteration sphere or other supernatural shapechange) it may alter a single sourcegroup bond as part of that effect.

Unar Bond (Su): This bond is strongest physically and changes occur at the body level. This physical bond manifests in one of the following ways:

  • Reflective Appearance: If formed as a reflective-aspected an unar-bonded mirrorkin may functionally become identically featured to the bonded creature gaining +10 to disguise checks to appear as that person. This generally requires the bond subject to be and remain willing.
  • Reflective Armarment: If formed on with a combat focus appearance bond causes the mirrorkin to gain a natural attack from the following list if the bondedcreature has such an attack: bite, claw, gore, or slam.
  • Inversive Appearance: The mirrorkin becomes more desirable or familiar in some way to the target. Often this serves to cause the mirrorkin to become an appearance similar to that of the targets ideal mate, though it can also cause them to register as a sibling or other family. The mirrorkin gains a gaining +10 to disguise checks to appear as the appropriate species.
  • Inversive Armor: The inversive armament bond causes the mirrorkin to develop even thicker crystalline layers of flesh granting it a +1 natural armor bonus to AC.

Duar Bond (Su): This bond of middling strength and tends to reflect aspects of skill, memory, and sensory processes. The traits available via this ability are:

  • Reflective Senses: If the duar bond target has darkvision, scent or low-light vision the mirrorkin can gain one of these abilities. It keeps that ability until the bond is broken reformed.
  • Reflective Skill: If the duar bond target possesses up to two class skills the mirrorkin does not have these skills are considered class skills for the mirrorkin. The mirrorkin may make checks in these skills as though they are trained but does not gain a class-skill bonus unless they purchase ranks. If this bond is retargeted to new skills, ranks purchased in old skills via leveling are retained but class-skill bonuses are removed.
  • Inversive Skill: If the duar bond is formed inversely in this manner, the mirrorkin selects two skills on the bond partner that are currently at their maximum limits. The mirrorkin gains two skills to oppose those skills as class skills. The mirrorkin may make checks in these skills as though they are trained but does not gain a class-skill bonus unless they purchase ranks. If this bond is retargeted to new skills, ranks purchased in old skills via leveling are retained but class-skill bonuses are removed.

Trinar Bond: This is the bond of balancing strength. This bond is over a particularly powerful manifestation. This bond generally provides the mirrorkin with a bonus feat. The feats available via this ability are:

  • Reflective Insight: You may select one combat feat or teamwork feat a bond mate has available. If you use the Spheres of Might system, you may instead gain a martial talent of your target.
  • Inversive Insight: You may select one feat that is a thematic opposite or mirror to the bond mate. An inversive mirrorkin spellcaster might form a trinar bond with a warrior to gain Spell Focus as an inversive version of that warriors Weapon Focus feat. GMs should suggest or approve possible feats. If you use the Spheres of Might or Spheres of Power systems you may gain a extra talent or additional sphere.
  • Inversive Talent: If your trinar bond partner is a member of a class with a selectable menu option that can be expanded via a feat (extra revelation, extra magical talent, etc) you gain a similar feat for a class that you have.

Tetra Bond: This bond of middling strength and deals with physical range of motion and speed:

  • Reflexive Movement (speed): If the bonded creature has a movement of greater than 30 ft. a round, you gain +10 to your base land speed.
  • Inversive Movement (speed): If the bonded creature has a movement of 20 ft. or less a round, you gain +10 ft. to your base land speed.
  • Reflexive Movement (climb): If the bonded creature has a climb speed of up to 20 ft. or less around, you gain the same climb speed. However changes to your shape cause your base land speed to decrease your speed by 10 feet.

Pentar Bond: This bond is considered to be of purely mental bond sharing knowledge and metaphysical abilities:

  • Inversive Knowledge: The mirrorkin gains knowledge of a class skill the bonded creature does not have.
  • Inversive Language: The mirrorkin gains knowledge of 3 of the languages not known by the bonded creature. At 10th level this becomes 6 languages.
  • Reflective Language: The mirrorkin gains knowledge of 3 of the languages known by the bonded creature. At 10th level this becomes 6 languages.
  • Reflective Power: The mirrorkin can cast or manifest a 1st level power or spell known to the bonded creature once a day as a spell-like or psi-like ability. At 10th level this ability may grow to allow the power to be used 3/day or a second power or spell of up to 3rd level can be chosen to use 1/day.

Allegiance Addiction (Su): Mirrorkin who are not shardborn (see below) are dependent on their relationship with their source-groups. If a bonded creature ceases to consider the mirrorkin an ally, the mirrorkin begins to suffer physical and psychic trauma. This weakness is much like a disease in onset. Each day if the mirrorkin is not currently bonded to a source-group they must make Fortitude save for each empty unar, duar or trinar bond against a save of 10+1/2 the mirrokin’s level + the number of empty bonds they currently have. If they fail they take 1 point of Constitution damage that will not heal while they have an empty source-group bond. Each day they are missing a trinar, tetra or pentar bond they must make a Will save or take 1 point of Wisdom damage that will not heal while they have an empty source-group bond.

Languages: Mirrorkin begin play speaking common and aklo. Mirrorkin with high Intelligence scores can choose from the any language a source group bond member has had in the past (on GM approval).


Alternate Species Traits

Shardborn Ability Scores (Su)

If a mirrorkin has three or more cyclic bonds it is considered shardborn. Cyclic bonds are turned inward and do not change once selected. Shardborn mirrorkin have:

  • Shardborn ability scores: +2 to one physical ability score of their choice, +2 to one mental ability score of their choice, and a -2 to one score of the GM’s choice.

Cyclic Unar Bond (Su)

This mirrokin’s unar bond is self-referential. Cyclic bonds are set once selected and cannot be re-chosen when other bonds are selected. This can manifest in the following way:

  • Thickening Crystal: The mirrorkin gains +1 natural armor bonus to its armor class.

Cyclic Duar Bond

This bond allows the mirrorkin to assimilate disembodied knowledge from the transitive planes. The bond manifests in the following way:

  • Alien Facet: A duar bond was formed with something outside the reaches of normal reality. The mirrorkin may select one skill to become its alien facet knowledge. This skill becomes a class skill, if it is not already. It gains a +3 species bonus. This bonus increases to +6 at 10th level. The interruptions of this alien knowledge are very distracting. When rolling for initiative roll a 1d4-1 and subtract the results from your initiative as thoughts from elsewhere disrupt your focus.

Cyclic Trinar Bond

This bond of balancing strength causes repetitions of power and action from within the mirrorkin. Select one of the following.

  • Repeated Action: As a free action for 1 round per day, the mirrorkin may act as though they are under the influence of a haste spell.
  • Repeated Magic: Once per day the mirrorkin may spend a standard action to repeat a spell, power, or spell-like ability of up to 3rd level that they used the round before without normal usage costs (power points, spell points or spell slots).

Cyclic Tetra Bond

The bond of power has become turned inward. Select one of the following.

  • Reinforced Power: Your abilities self-reinforce to raise to their utmost. Select one psionic manifester level or spellcasting caster level. Increase it by +2, this increase cannot bring your effective level above your total character level.
  • Surging Power: Your abilities surge wildly allowing you to achieve moments of transcendent strength. Select one psionic manifester level or spellcasting caster level. As a swift action once per day, you may increase it by +2, this increase can bring your effective level above your total character level.

Cyclic Pentar Bond

This mirrorkin does not form Pentar bonds with other creatures rather referencing its own thoughts in a somewhat circular loop. This grants them a +2 species bonus on Will saving throws as their sense of identity is more resolved than others of their kind. They do not suffer allegiance addiction consequences for not having an active pentar bond.

Unstable Unar Bond (Su)

This mirrorkin’s unar bond is unstable. They have learned to stabilize the bond temporarily by touching a target creature and gaining their appearance for short periods of time. They treat this effect like a disguise self spell except that it is not illusory but only to assume the appearance of a creature touched. This ability counts as an unar bond while active. This bond counts as a cyclic bond for determining stat bonuses. The mirrorkin does not suffer from Allegiance Addiction when an unar bond is not active.

Species Subtypes

Unlike many other species, mirrorkin’s fluid natures do not allow for much stability in subraces. The closest manifestation is the Shardborn, which are generally considered somewhat apart from the remainder of the mirrorkin. Shardborn are frequently viewed with mixtures of concern and pity by others of the species. These feelings are not founded in strict realities but the fear that shardborn mirrorkin might exhibit the original agenda of their creators or fail to achieve meaningful links to the rest of the community.

Psychology

Due to their natures, mirrorkin tend to crave group social interaction. Mirrorkin who find themselves isolated tend to become depressive and discontent. This isolation can even be engendered by being at cross purposes with those they travel or work with. Mistakenly, others often take this to mean that a mirrorkin will simply acquiesce to their own desires. Mirrorkin mindsets account for all members of their source-group bond. This attribute undermined their initial efforts as spies.

Mirrorkin tend to enjoy periods of relatively stable source bonds. This can cause them to act as peacekeepers in difficult situations. Their tendency to favor majority when in reflective aspect can be frustrating to some groups, adding another voice to already disproportionate numbers. Inverted aspect mirrorkin can be seen instead as always argumentative and contrary, often playing advocate for strange or problematic viewpoints. Most mirrorkin tend to moderate an inverted dominance with rooted Duar and Pentar bonds that are still reflective allowing them greater empathy with allies.

It is perhaps this ability to change their own minds and bodies that can be the most frustrating for longtime associates and friends of mirrorkin. This once again reinforces a tendency to want to define a period of stable connections to minimize the stress they cannot help but sense from their allies.

Physiology

Living mirrorkin tend to have a shifting flow of internal structures, experienced healers have noted that often they find what they expect to find when first tending mirrorkin wounds. As their base of experience grows, they tend to see the mass of internal shifting biology as the reality of the mirrorkin’s nature, which becomes more understood by them. The members of a specific mirrorkin’s bond groups have the most consistent experience of its physical state.

Mirrorkin are naturally gender-fluid and tend to settle into roles that are comfortable for them. While capable of utilizing the unar bond to become appropriately shaped for intimacy, they do so only if it brings them pleasure.

Their actual reproductive process is one of mutual intentional physical contact, a brief mingling adherence, and splitting that causes a shard of mutually extruded biomass to form a new young mirrorkin. Some call this shard an egg and while the similarities are clear, the gestation is generally far more rapid. Parenting falls to similar behaviors to the current trinar, tetra, and pentar bond partners. During this state the newborn wildly imprints sentient beings trying to resolve a mass and train its bonding abilities.

Combat

Mirrorkin combat tactics are almost entirely dependent on those they bond with. Inverted mirrorkin that bond with casters and range combatants tends to manifest forms and tactics that are suited toward frontline melee combat. While reflective-aspected casters try to specialize to provide support and cover fire to their similarly suited allies.

Mirrorkin are particularly drawn to those trained in teamwork and coordinated effort. These individuals make ideal bond candidates as that gain skills and/or knowledges tend to enhance both party’s abilities to work with one another. Some mirrorkin are particularly adept at joining groups capacities to one another and sharing synergistic training.

Individuals who have been subject to frequent bond pairing changes tend to develop broad support capacities mastering bardic performances or area of effect enhancement magic. Strangely these individuals tend to become more wandering beneficent companions and are harder to convince to remain with any group for a long period of time.

Mirrorkin who face each other in the field of combat tend to exhibit a fierce rivalry and near playfulness as they try to test the strength of their relative bonds against one another. Generally such confrontations avoid lethal measures instead favoring defeat that will allow future bond configurations to be tested against known rivals. Mirrorkin that are repeatedly forced to kill others of their own kind will be forced to retreat into egomania and narcissism, or enter a dissociative state.

Death

Mirrorkin are often quite aware of their origins and their escape from their creators. They in turn are generally well adjusted, treasuring each day and the chance to form meaningful and rich bonds with a source-group. They tend to fight against death, not out of fear but rather the knowledge that the days they have to share in the lives of others are already too limited.

It is not uncommon for a mirrorkin to observe a sort of shared-funerary experience when a bonded creature dies, exfoliating a facet-sheet of their own flesh that bore the image of a bonded ally. Some are upset by this sudden and complete act, especially when paired with the tendency to swiftly replace the missing ally’s bond.

To mirrorkin the absence of bonds is like unto death, and so death is seen as the ultimate loss of bonding. To honor this sentiment, Mirrorkin who are allowed to bury one another try to restrict all light from touching the remains. This results often in them applying a thick funerary wrapping of dark black fabric tightly enclosing every bit of exposed flesh to prevent reflecting anything but the Void.


Favored Class Options

  • Bard: +1/3 of a round of lingering effects on a sourcegroup target from bardic performance after the bard stops performing.
  • CavalierAPG: Add +¼ to the cavalier’s banner bonus to all benefits to source-group bonded targets (if any).
  • Cleric: Add +1/2 point of healing to conjuration (healing) spells that heal damage to a source group bond target.
  • Druid: Add +1/2 to natural attack damage rolls when wild shaped into a form that matches your animal companion.
  • Echo: Add 1/3 a reflection to your mirror pool.
  • Fighter: Add 1/6 a combat or teamwork feat a current or prior source group bond target has.
  • MediumOA: Add +1/6 to a spirit bonus that thematically matches a current source-group target (the GM has final say it a bond is a thematic match).
  • MesmeristOA: Add +1/2 a daily trick implantation to a bonded source-group member.
  • Monk: +1/3 a ki pool point to your ki pool as long as all source-group bonds are filled.
  • Nexus: Add +1/2 damage of energy damage a veil you shape can deal if a target of a source group bond can also do that damage. This bonus can be redistributed in increments of +1 each day when you shape veils.
  • OccultistOA: Gain +1/2 a point of mental focus.
  • Paladin: +1/6 a mercy known, these bonus mercies may only be used on source-group bond targets.
  • ParamourCoLSP: +1/6 a point when committing tides of passion points during a round a you gained the ardent condition due to the threatening of a source group bond member.
  • Radiant: Choose one vivification. When using this vivification on a target of a source group bond, treat its effects as though you had used +1/5 additional points of essence.
  • Rogue: Add +1/2 to sneak attack damage when flanking with a source group member.
  • Shadow Weaver: +1/6 of a silhouette.
  • ShifterUW: +1/6 to the mirrorkin’s natural armor bonus.
  • SkaldACG: +1/3 of a round of lingering effects on source-group targets from raging song after the skald stops performing.
  • Sorcerer: Add 1/6 a metamagic feat a current or prior source group bond target has.
  • SoulknifeUP: Add 1/6 a combat or teamwork feat a current or prior source group bond target has.
  • Theurge: You may treat spells your source group has on their spells known lists as though they were in spell books for you to prepare from (see Wizard Spells and Borrowed Spellbooks in the Pathfinder Roleplaying Game: Core Rulebook).
  • ZodiacCoLSZ: +1/6 a bonus species feat.Constellation companions can be source-group bonded even if they are not summoned.

Feats

Deepen Unar Bond

You bond your unar source deeply enough to gain a measure of their skills.

Prerequisites: Source-group bond species feature.

Benefit: Whenever you form an unar bond you may gain one combat or teamwork feat the target of the bond has. Alternatively, if a physical attribute such as a natural attack has been modified by a feat, you may grow a similar natural attack to the bond target.

Special: If using either Spheres of Might or Spheres of Power, the mirrorkin instead may instead gain access to a sphere or talent that they are otherwise qualified.

Expansive Trinar Bond

You may bond of a second ally as trinar.

Prerequisites: Source-group bond species feature.

Benefit: Whenever you form a trinar bond you may select an additional creature. You gain a qualifying feat available to each creature. You also gain the effects of a constant status spell on each target.

Special: If using either Spheres of Might or Spheres of Power, the mirrorkin instead gain access to a sphere or talent that they are otherwise qualified.

Lasting Bonds

You may remember the bond of an ally, even though after they die or leave you.

Prerequisites: Source-group bond species feature.

Benefit: Whenever you form a source-group bond with your mirrorkin species ability you may designate one of those bonds as a lasting bond. If you do so any existing lasting bond you have is forgotten. The lasting bond you form allows your selected bond to be maintained even if your bond target no longer considers you an ally, you have not renewed the bond or, the target has died.

Normal: A source-group bond that targets the creature that dies or is no longer your ally is ended and the mirrorkin begins to suffer from their allegiance addiction species traits.

Razorshard Defense

Your body forms deadly shards of crystalline flesh as you are damaged.

Prerequisites: inversive armor unar bond or cyclic unar bond.

Benefit: Your crystalline armor shatters unevenly forming a dangerous surface of razor-sharp blades and contours as you are damaged. If you are below 75% of your undamaged hit point total your enemies take 1d4 damage with each melee attack the make against you.

Your hands are treated as though you have claws dealing that damage plus any for your strength modifier. At 50% or lower, the damaged shards are so prevalent as to do 1d6 damage to creatures attacking you. You may also make claw attacks at the increased damage.

Shattered Facet

Your broken aspect may form a hostile bond with another creature.

Prerequisites: source-group bond species feature.

Benefit: Select one bond you are currently able to form, you may form a hostile version of it with a creature in Close range. They may make a Will save against a DC of 10 + 1/2 your character level + your Charisma modifier. If they fail instead of gaining your benefit your bond is inflicted as a penalty upon them, removing knowledge of feats, languages, or penalizing AC for 1 minute per character level.

Trinity Bond

You may bond of a third ally as Trinar.

Prerequisites: Expansive trinar bond.

Benefit: Whenever you use your expansive trinar bond onto creatures you also link those creatures to one another. Select qualifying feats from each targeted creature. Each creature you’re bonded to also receives access to the other creature's feat for the duration of the bond. Additionally all creatures in the bond including yourself are aware of one another as per the status spell.


Species Traits

Bonding Intensity (Ex)

You may form a source-group bond during a single encounter in which you share an intense experience with the target. The natures of these experiences may vary from shared combat against a foe to sexual intimacy.

Rapid Bond (Ex)

You may form a source-group bond in one day instead of three.

Synchronized Synergy (Ex)

You gain a +2 trait bonus on damage rolls when you fight the target of a creature who is also engaged with the target of you unar bond.


Mirrorkin Archetypes

-Battle Clone (Brawler Archetype)

-Mirrorsoul Weaver (Vizier Archetype)


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
Get The City of 7 Seraphs
Get Spheres of Akasha
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