Mistwalker
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The Realmwalker's Handbook
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The mistwalker is a symbiat whose gifts and capacity for magics are entwined to a connection to a water-dominant plane. As such, the mistwalker is able to seamlessly shift between their physical form and a fluid one, deftly infiltrating and skirmishing across any battlefield.

Class Skills

A mistwalker gains Bluff as a class skill instead of Sense Motive.

This alters the symbiat’s class skills.

Cunning Mists

At 1st level, the mistwalker gains their choice between the Illusion sphere or Mind sphere, gaining that sphere as a bonus sphere and treats their class level as their caster level for that sphere. This stacks normally with caster levels gained from other sources.

This ability replaces mental powers.

Mist Form (Su)

At 1st level, the mistwalker gains the ability to assume their mist form. The mistwalker may assume this form as a move action and may return to their normal form as a free action. This ability functions as the Alteration sphere Swarm Shape Gaseous Body trait (Gravecaller’s Handbook), using the mistwalker’s class level as their Alteration sphere caster level when determining its effects. The mistwalker may only assume their mist form while unencumbered.

Unlike the normal Gaseous Body trait, the mistwalker’s mist form has a number of exceptions. The mistwalker’s physical form is not suppressed while transformed; the mistwalker may manipulate their worn and held equipment normally, does not lose their armor or natural armor bonus, and any abilities which require the mistwalker’s physical body are not suppressed. A mistwalker in mist form cannot manipulate objects not in their possession, and if an object is separated from the mistwalker (such as being set down), it returns to its normal, physical state. In addition, while in their mist form, the mistwalker may still speak and cast spells with physical components.

As the mistwalker gains levels, the mistwalker gains access to new abilities which augment and improve the mistwalker’s capabilities with their mist form.

Misty Assault

At 1st level, while in their mist form, whenever the mistwalker would be able to make a weapon attack (and normally could not due to mist form’s restrictions), the mistwalker may choose to instantly exit their mist form to make that attack. This decision is made before the attack roll is made. When the mistwalker exits their mist form as part of making an attack, the mistwalker gains a circumstance bonus on their first attack roll equal to 2 + 1 per 4 symbiat levels. Misty assault may only be used once per turn.

At 16th level, whenever the mistwalker uses misty assault, he may make one additional attack at their highest base attack bonus as a free action. If misty assault is used as part of a full-attack action, this additional attack stacks with the bonus attacks from haste and other similar effects.

Fluid Movement

At 3rd level, the mistwalker may enter water or other liquids while in their mist form. In addition, the mistwalker may use their land speed instead of their fly speed when determining their total movement while in mist form.

Feinting Condensation

At 6th level, when leaving their mist form, the mistwalker may redirect the dispersing water’s energies to briefly throw a creature off balance. Whenever the mistwalker exits mist form, the mistwalker may attempt a Bluff check to feint 1 target creature as a free action that can be taken even when it is not the mistwalker’s turn. The mistwalker may attempt this feint check against any creature he can see, even if he could not normally feint a creature at range. The mistwalker may make this feint attempt before making an attack as part of the misty assault ability.

In addition, the mistwalker may feint non-humanoid creatures without suffering a penalty on their Bluff check, may feint creatures with animal intelligence (1 or 2) with a -4 penalty, and mindless creatures with a -8 penalty.

At 10th level, the mistwalker no longer suffers a penalty on their Bluff check to feint an animal intelligence (1 or 2) or mindless target.

Quick Shift

At 8th level, the mistwalker may assume their mist form as a move or swift action. Whenever the mistwalker assumes their mist form as part of a move action, the mistwalker may move up to 1/2 their speed as part of assuming this form.

Shrouded Form

At 9th level, while in their mist form, the mistwalker gains concealment (20% miss chance). Creatures which can see through mist or fog negate this concealment. Concealment granted by this ability is not sufficient enough to allow a mistwalker to use the Stealth skill to hide while observed.

At 17th level, this concealment improves to total concealment (50% miss chance and the attacker cannot use sight to locate the target). The total concealment granted by this ability allows the mistwalker to use the Stealth skill to hide even while observed.

Obscured Action

At 11th level, while in their mist form, whenever the mistwalker would provoke an attack of opportunity from another creature, that creature must succeed at a Will saving (DC 10 + 1/2 the mistwalker’s level + their casting ability modifier) throw or be unable to take that attack of opportunity.

The misty form ability replaces psionics.

Sneak Attack (Ex)

At 1st level, the mistwalker gains the sneak attack ability, as the rogue sneak attack class feature. The mistwalker’s sneak attack damage is 1d6 at 1st level, increasing by +1d6 at 5th level and every 4 levels thereafter. If the mistwalker gains sneak attack damage dice from another source, the sneak attack damage dice stacks.

Mist’s Insight (Ex)

At 2nd level, the mistwalker’s presence of mind is bolstered by the mist’s influence. The mistwalker gains a bonus to Bluff and Perception checks equal to 1/2 their symbiat level. In addition, the mistwalker gains mistsight, as the mistsight universal monster rule, allowing the mistwalker to see clearly through fog, mist, murky water, smoke and other similar conditions, ignoring the miss chance for these obstructions.

This ability replaces ESP.

Mind-Drenching Mists (Su)

At 3rd level, the mistwalker’s magic sphere abilities are more potent against those who have been put off balance. Whenever the mistwalker casts a spell or magic sphere effect against a creature that is denied its Dexterity bonus to AC against the mistwalker’s attacks, increase that spell or magic sphere effect’s DC by +1. This bonus increases by +1 at 7th level and every 4 levels thereafter.

Misty Escape (Su)

At 5th level, whenever the mistwalker succeeds at a Reflex saving throw, the mistwalker may assume their mist form as an immediate action.

At 12th level, the mistwalker may assume their mist form as an immediate action after succeeding at any saving throw.

This ability replaces two minds.

Projected Mist (Sp)

At 14th level, the mistwalker gains the ability to project a portion of their power as a mist sensor, which they can see and experience stimulus through. As a fullround action, the mistwalker can create the mist sensor at any point they can see. While the mist sensor is active, the mistwalker can view the area from the sensor as though they were there. The mist sensor can travel without hindrance at a rate of 30 feet each round in any direction, and may be moved with mental instructions from the mistwalker each round as a free action or given commands (such as “follow that person” or “go to the end of the hallway”). The mist sensor can travel in any direction, but must remain within long range of the mistwalker (400 feet + 40 feet per mistwalker level). The mist sensor cannot pass through solid barriers, but may pass through any space the mistwalker could in their mist form. The mistwalker may dismiss the mist sensor as a free action, and creating a new one dismisses an active mist sensor.

The mist sensor is difficult to perceive but may be detected as though it were a scrying sensor (Perception DC 20 + the mistwalker’s level + their casting ability modifier) and dispelled. If the mist sensor is dispelled or otherwise destroyed, the mistwalker cannot create a new mist sensor unless they spend 2 spell points as part of creating a new sensor.

Truth In The Mists (Su)

At 20th level, the mistwalker’s mist form becomes a true second skin. The mistwalker can enter their mist form as a free action once per round, and may use quick shift whenever they enter their mist form. In addition, while in their mistform, the mistwalker gains regeneration 5 (electricity).

This ability replaces greater psionics.

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