Mohrg (CR 10/MR 4)

A thick tangle of discolored entrails clings to this lurching skeleton’s torso and winds upward to loll from its jaw like a clawed tongue.

Mythic Mohrg (CR 10/MR 4)
XP 9,600
Pathfinder Roleplaying Game Bestiary
CE Medium undead (mythic)
Init +12MF; Senses darkvision 60 ft.; Perception +23


AC 28, touch 16, flat-footed 22 (+5 Dex, +1 dodge, +12 natural)
hp 123 (14d8+60)
Fort +6, Ref +11, Will +9
Defensive Abilities DR 10/epic; Immune undead traits


Speed 30 ft.
Melee 2 slams +16 (2d8+6 plus grab), tongue +11 touch (paralysis)
Special Attacks create spawnMA, feedMA, mass murderMA (DC 18), mythic power (4/day, surge +1d8), paralysis (1d4 minutes, DC 21)


Str 23, Dex 21, Con —, Int 11, Wis 10, Cha 14
Base Atk +10; CMB +16 (+20 grapple); CMD 32
Feats Ability Focus (paralysis), Dodge, Improved InitiativeMF, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring AttackMF
Skills Climb +23, Perception +23, Stealth +22, Swim +20
SQ gifted murdererMA


Environment any
Organization solitary, gang (1 mythic mohrg and 2–4 nonmythic mohrgs), or mob (1 mythic mohrg and 2–8 nonmythic mohrgs plus 2-5 advanced fast zombies and 5–20 fast zombies)
Treasure double

Special Abilities

Create Spawn (Su) Humanoid creatures killed by a mythic mohrg rise immediately as advanced fast zombies under the mythic mohrg’s control. The sudden bloom of unlife when a mythic mohrg’s victim dies and becomes an advanced fast zombie causes a surge of negative energy to flow through the mythic mohrg. Whenever a mythic mohrg creates an advanced fast zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for 1d3 rounds immediately following the spawn’s creation.

Feed (Ex) As a full-round action that provokes an attack of opportunity, a mythic mohrg can burrow its long tongue into an adjacent paralyzed, unconscious, or otherwise helpless humanoid and begin consuming the humanoid’s internal organs. The humanoid takes 2d4 points of Constitution damage (DC 19 Fortitude save for half ) and the mohrg is healed a number of hit points equal to twice the Constitution damage inflicted. The save DC is Charisma-based.

Gifted Murderer (Ex) When a mythic mohrg achieves a critical threat with a melee attack, it can expend one use of mythic power as a free action to automatically confirm the critical hit.

Mass Murder (Sp) Once per hour, a mythic mohrg can expend one use of mythic power to cast mythic circle of death (CL 14), which affects up to 18d6 Hit Dice worth of creatures (Fortitude DC 18 negates). Creatures that succeed on their Fortitude save are still staggered for 1d4 rounds. This is a death effect and the DC is Charisma-based.

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