The Solarians of the Aurin system have always felt their powers alien, but at the same time have found a certain harmony in the great mysteries of the universe. Monadic sages do not know such peace, instead choosing to explore the full capacity of their powers and the great implications it has for their position in the cosmos.
Proficiencies
Monadic sages are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
Casting
The monadic sage may combine spheres and talents to create magical effects. The monadic sage is considered a Low-Caster. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) This replaces the stellar revelations gained at 4th, 8th, 12th, 16th, and 20th levels.
Spell Pool
The monadic sage gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their level + their casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training
A monadic sage gains a combat or magic talent at every even class level. Monadic sages use their casting ability modifier as their practitioner modifier. However, unlike most casters, a monadic sage is able to change their talents as they desire. Whenever the monadic sage rests to regain spell points, they may change any and all magic or combat talents gained from monadic sage levels, choosing new spheres and new talents. Talents gained as part of levels taken in other classes, as part of the 2 bonus talents all casters gain they first gain the casting class feature, as part of the character’s martial tradition, or magic talents gained from taking feats such as Extra Magic Talent are not eligible to be changed in this fashion.
Cosmic Understanding (Ex)
A monadic sage uses their casting ability modifier in place of their charisma modifier for all solarian abilities.
Attuned Energies (Su)
All of the monadic sage’s sphere abilities are tied to either the photon attunement or the graviton attunement, and each sphere or talent the monadic sage gains from any source counts as either a photon or a graviton talent for the purpose of disproportionate revelations (see Table 3: Sphere Attunement for details on what spheres are considered photon and graviton spheres).
Rather than the typical benefits to Reflex saving throws or damage rolls from stellar mode, you instead gain a +1 bonus to your caster level and a +1 bonus to your effective base attack bonus with sphere effects that share your stellar mode attunement (for example, a character who is graviton-attuned would gain a bonus to caster level with the AlterationUSoP and DestructionUSoP spheres, but not with the LifeUSoP or WarUSoP spheres, and would gain a bonus to effective base attack bonus with the BerserkerSoM sphere but not the BarrageSoM sphere). This caster level and effective base attack bonus increases to +2 at 5th level and by an additional +1 at every 5 levels thereafter (to a maximum of +5 at 20th level). This increase to base attack bonus does not affect attack rolls, just the effects of sphere abilities.
If they are fully photon-attuned or fully graviton-attuned, the monadic sage may be considered to have a caster level equal to their character level in similarly attuned spheres rather than having it boosted by the bonus from this ability. This ability alters stellar mode.
Table: Sphere Attunement| Photon Spheres | Graviton Spheres |
|---|---|
| Magic Spheres | |
| Bear | Alteration |
| Conjuration | Blood |
| Creation | Dark |
| Divination | Death |
| Fallen Fey | Destruction |
| Fate | Enhancement |
| Illusion | Mind |
| Life | Protection |
| Light | Technomancy |
| Nature | Telekinesis |
| War | Time |
| Weather | Warp |
| Mana | - |
| Combat Spheres | |
| Alchemy | Athletics |
| Barrage | Barroom |
| Beastmastery | Berserking |
| Fencing | Boxing |
| Gladiator | Brute |
| Lancer | Dual Wielding |
| Leadership | Duelist |
| Pilot | Guardian |
| Scout | Open Hand |
| Sniper | Scoundrel |
| Tech | Shield |
| Warleader | Trap |
| - | Wrestling |
New Stellar Revelations
The following Stellar Revelations can be selected by any solarian, but work particularly well for a monadic sage.
2nd level Stellar Revelations
Cosmic Lore (see text)
You gain a single magic or combat talent as a bonus talent. Depending on the talent’s attunement, this revelation counts as either a photon or graviton revelation (or a harmonic revelation if it comes from the equipment sphere). You may select this revelation multiple times.
Extremist Attunement (Harmonic)
Choose either photon or graviton mode. You cannot gain attunement in that mode. However, you require only two points of attunement to become fully attuned in the other mode. The number of points needed to reach full attunement is no longer affected by disproportionate revelations.
Resolute Attunement (Harmonic)
As a swift action, you may spend a Resolve Point to gain a single point of attunement in either photon or graviton mode.
1: Harmonic Revelations are revelations which are neither photon-related nor graviton-related. For more info on Harmonic Revelations, see Star Classes: Solarians








