Morlock (CR 3/MR 1)

Skin pale as a slug’s belly, eyes huge and bulging, this thing crawls down the wall like a spider, but its shape is hideously humanoid.

Mythic Morlock (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary
CE Medium monstrous humanoid (mythic, mythos)
Init +8; Senses darkvision 120 ft.; Perception +2


AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 32 (3d10+16)
Fort +3, Ref +9, Will +5
Immune disease, poison
Weaknesses light blindness


Speed 40 ft., climb 30 ft.
Melee greatclub +5 (1d10+3) or net +5 (plus entangled), bite +0 (1d4+1)
Ranged net +7 (plus entangled)
Special Attacks drag offMA, knockout blowMA, leap attack, mythic power (1/day, surge +1d6), sneak attack +1d6, swarming


Str 14, Dex 19, Con 15, Int 5, Wis 14, Cha 6
Base Atk +3; CMB +5; CMD 19
Feats Improved Initiative, Lightning ReflexesMF, Net AdeptB
Skills Acrobatics +13 (+17 when jumping), Climb +22, Stealth +8 (+12 in caverns); Racial Modifiers +8 Acrobatics, +16 Climb, +4 Stealth in caverns
Languages Undercommon
SQ expert climber


Environment any underground
Organization solitary, pair, band (3–6), or tribe (7–18)
Treasure standard

Special Abilities

Drag Off (Ex) A mythic morlock gains proficiency with nets and gains Net Adept as a bonus feat. In addition, a mythic morlock that hits with its net can expend one use of its mythic power as a swift action to deal 1d6 points of nonlethal damage and attempt a combat maneuver check to drag the target. This maneuver does not provoke attacks of opportunity, and the morlock gains a +2 circumstance bonus on the check when sharing its space with another morlock.

Expert Climber (Ex) A morlock can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, a morlock is treated as constantly being under a nonmagical version of the spell spider climb, save that it cannot cling to smooth surfaces. This ability doubles the normal +8 racial bonus to Climb checks normally afforded creatures with a climb speed to a +16 racial bonus.

Knockout Blow (Ex) A mythic morlock is proficient with greatclub, which it can use to kill or subdue, taking no penalty on attack rolls when choosing to deal nonlethal damage. If it confirms a critical hit with its greatclub, it can expend one use of its mythic power as a swift action to stagger the target for 1d4 rounds (DC 13 Fortitude negates). If the target is already staggered, it is knocked unconscious. The save DC is Strength-based.

Leap Attack (Ex) As a standard action, a morlock may make a single attack during a jump. It can make this attack at any point along the course of the leap—the start, the end, or while in mid-air. While jumping, a morlock does not provoke attacks of opportunity for leaving a threatened square.

Swarming (Ex) Morlocks dwell and fight in cramped quarters every day of their lives, and as such are quite adept at swarming foes. Up to two morlocks can share the same square at the same time. If two morlocks in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

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