Mortal Chemist (Alchemist Archetype)

The mortal chemist is a practitioner of strange traditions that blend science and the martial arts into a kind of philosophy. Mortal chemists often seek self perfection, mixing mutagens and physical training to bring their bodies and minds to new levels.

Combat Training (Ex): A mortal chemist is considered an Adept practitioner, gaining spheres and talents as appropriate. Mortal chemists use Intelligence as their practitioner modifier.

This ability replaces the alchemy (but not bomb or mutagen) class feature.

Alchemical Expertise: The mortal chemist gains both the (formulae) and (poison) packages of the Alchemy sphere as bonus talents at 1st level. If he already possesses the Alchemy sphere packages, he may instead select any talent he qualifies for from the Alchemy sphere. In addition, when using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. An alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

This replaces poison use.

Brew Potion: At 1st level, the mortal chemist gains Brew Potion as a bonus feat, and a formula book containing 2 1st-level alchemist formulae. The mortal chemist may brew a potion for any alchemist formulae he knows. Each time the mortal chemist gains a class level, he learns 1 additional alchemist formulae a standard alchemist of his level would have access to. A mortal chemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. A mortal chemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. A mortal chemist does not need to decipher arcane writings before copying them.

A mortal chemist can brew potions of any formulae he knows, using his alchemist level as his caster level. The spell must be one that can be made into a potion.

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