Mu Spore (CR 26/MR 10)

Tentacles and eyes cover this floating, fungoid monster, and its vast mouth opens like a toothy cavern.

Mythic Mu Spore (CR 26/MR 10)
XP 2,459,600
Pathfinder Roleplaying Game Bestiary 2
CN Colossal plant (mythic)
Init +13/-7MF, dual initiativeMA; Senses blindsight 240 ft., low-light vision; Perception +43

Defense

AC 47, touch 1, flat-footed 47 (–1 Dex, +46 natural, –8 size)
hp 529 (31d8+390); fast healing 20MA
Fort +27, Ref +11, Will +19; second saveMA
Defensive Abilities DR 20/epic; Defensive Abilities fungal sloughMA, grasping tendrils, thermophilic fungusMA; Immune acid, plant traits; Resist cold 10, fire 10; SR 37MA

Offense

Speed 40 ft., fly 30 ft. (perfect)
Melee bite +35 (6d6+20/19–20 plus grab), 4 tentacles +34 (3d8+10/19–20 plus grab)
Space 30 ft.; Reach 30 ft. (60 ft. with tentacles)
Special Attacks constrict (3d8+30), engulf (DC 45, 4d8 acid and mold infusion)MA, fast swallowMA, mold infusionMA, mythic power (10/day, surge 1d12), spore cough, swallow whole (20d8 acid damage, AC 33, 52 hp)

Statistics

Str 50, Dex 9, Con 31, Int 18, Wis 28, Cha 29
Base Atk +23; CMB +51 (+60 bull rush, +55 grapple); CMD 60 (67 vs. bull rush, can’t be tripped)
Feats Awesome BlowMF, Critical Focus, Greater Bull Rush, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical (tentacles), Improved InitiativeMF, Improved Vital Strike, Lightning Reflexes, Multiattack, Power AttackMF, Quick Awesome BlowMF, Staggering Critical, Stunning Critical, Vital StrikeMF, Weapon Focus (tentacles)
Skills Fly +33, Knowledge (dungeoneering) +35, Knowledge (geography) +35, Knowledge (nature) +35, Perception +43, Sense Motive +40
Languages Aklo, Common, Terran, Undercommon; telepathy 30 miles (plants and plant creatures only)
SQ communion with the greenMA, unstoppable titanMA

Ecology

Environment any
Organization solitary or pair
Treasure standard

Special Abilities

Communion with the Green (Sp) A mythic mu spore can communicate with all plants and plant creatures within 30 miles telepathically, as if using continuous speak with plants at that range. It may also spend one use of mythic power to use commune with nature as a spell-like ability, two uses for plant shape III, or three uses for shambler (caster level 31st). A mythic mu spore can expend mythic power to duplicate the mythic or augmented versions of these spells using its mythic rank as its tier.

Fungal Slough (Ex) Much of a mythic mu spore’s mass is comprised of sheets and layers of mycelial mats that drape over the creature, hiding its actual body mass. As a result, any touch attack (including ranged touch attacks), critical hit, or precision-based damage is 50% likely to be negated, striking these mats rather than the mythic mu spore itself. When a critical hit is confirmed against it, a mythic mu spore may spend one use of its mythic power as an immediate action to treat it as a normal hit.

Grasping Tendrils (Ex) Sticky, arm-length tendrils cover a mu spore. A mu spore can use these tendrils to make a combat maneuver check as an immediate action to grapple an adjacent creature that hits the mu spore with a melee attack. As it is only using the tendrils (instead of conducting the grapple normally), it takes a –20 penalty to its CMB to make and maintain the grapple (+35 CMB with tendrils). The mu spore does not gain the grappled condition while grappling a creature with its tendrils.

Mold Infusion (Ex) Creatures engulfed, grappled, or swallowed by a mythic mu spore are exposed each round to mythic brown, russet, or yellow mold. The spore can select different molds for each target, and can alter its mold selections as a swift action.

Spore Cough (Su) Once every 1d4 rounds as a standard action, a mu spore can release a cloud of burrowing spores in a 100-foot cone. The burrowing spores deal 20d8 points of damage to all creatures and wooden structures in the area, or half damage to any creatures that make a DC 35 Reflex save. Plants and plant creatures are immune to this damage. The save DC is Constitution-based.

Thermophilic Fungus (Ex) Each time a mythic mu spore takes cold or fire damage that exceeds its energy resistance, its cold or fire resistance (as appropriate) increases by 10 for 1 hour. These increases stack each time it takes cold or fire damage.

Unstoppable Titan (Ex) A mythic mu spore can move through difficult terrain and the space of Huge or smaller creatures without hindrance, and Huge or smaller creatures can likewise move through its space without impediment (although such movement provokes an attack of opportunity). It cannot be flanked except by Huge or larger creatures. A mythic mu spore is immune to ability damage, ability drain, temporary ability penalties, and effects that would cause it to become entangled, exhausted, fatigued, or staggered.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.