Myceloid (CR 5/MR 2)

This shambling fungus creature bears a strong resemblance to a rotund human, but with a mushroom cap for a head.

Mythic Myceloid (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary 3
NE Medium plant (mythic)
Init +6MF; Senses darkvision 60 ft., low-light vision, scent, taste emotionMA; Perception +6

Defense

AC 18, touch 10, flat-footed 18 (+8 natural)
hp 58 (5d8+36)
Fort +8, Ref +1, Will +4
Defensive Abilities DR 5/epic and slashing; Immune plant traits; Resist cold 10, fire 10, sonic 10
Weaknesses vulnerable to electricity

Offense

Speed 20 ft.
Melee 2 claws +6 (1d6+3 plus disease)
Special Attacks mythic power (2/day, surge 1d6), one of usMA, poison, spore cloud

Spell-Like Abilities (CL 6th; concentration +6)
1/day—spore domination (DC 14)

Statistics

Str 17, Dex 11, Con 18, Int 9, Wis 12, Cha 10
Base Atk +3; CMB +6; CMD 16
Feats Improved InitiativeMF, Iron Will, Skill Focus (Stealth)
Skills Perception +6, Sense Motive +5, Stealth +9, Survival +5; Racial Modifiers +4 Sense Motive, +4 Survival
Languages Undercommon; telepathy 60 ft. (myceloids, fungi, and purple pox sufferers only)
SQ fungal rapportMA

Ecology

Environment any underground
Organization solitary, pair, band (3–24), or colony (25–250)
Treasure standard

Special Abilities

Disease (Su) Purple Pox: inhaled or injury; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d2 Wis and 1d2 Con damage; cure 2 consecutive saves. A creature that dies of the purple pox becomes bloated over the course of 24 hours, after which its body bursts open, releasing a fully grown myceloid. Additionally, as long as a creature takes at least 7 points of Wisdom damage from the purple pox, it must make a DC 16 Will save each day to avoid becoming affected by a lesser geas (no HD limit) that compels the afflicted character to seek out the nearest myceloid colony in order to offer itself up for spore domination. The save DCs are Constitution-based.

Fungal Rapport (Su) A mythic myceloid’s telepathy allows it to communicate with all fungi and fungal creatures, as if using continuous speak with plants but affecting only molds, slimes, and fungi. A mythic myceloid can spend one use of its mythic power to use clairaudience/clairvoyance (caster level 5th) on any location within range where mold, slime, or fungus is present.

One of Us (Sp) As a standard action, a mythic myceloid can polymorph a willing creature afflicted with purple pox into a myceloid, as if that creature had cast plant shape I (caster level 5th). If it spends one use of its mythic power, a mythic myceloid can use this ability on an unwilling creature that is not afflicted with purple pox (DC 16 Fortitude negates). If the target fails its saving throw, it becomes charmed by the mythic myceloid as long as it remains in myceloid form. The mythic myceloid can increase the duration of this effect to 5 hours by spending one use (or an additional use) of its mythic power. The save DC is Constitution-based.

Spore Cloud (Ex) Once per day as a standard action, a myceloid can expel a 10-foot-radius burst of spores centered on itself. This cloud persists for 1d3 rounds. Any creature caught in this cloud or that moves through it is exposed to the myceloid’s purple pox disease— a creature need save only once against any one spore cloud, however, before becoming permanently immune to that particular spore cloud’s effects. The spore cloud does not hamper vision.

Spore Domination (Sp) This spell-like ability functions as charm monster, but functions only against creatures currently infected with purple pox.

Taste Emotion (Su) Mythic myceloids detect the presence of creatures affected by fear effects, effects with the emotion descriptor, or effects that provide a morale bonus as if they had blindsense in a 30-foot radius and blindsight in a 5-foot radius. When a creature adjacent to a creature that gains a morale bonus from any effect, a mythic myceloid can spend one use of its mythic power to gain the same morale bonus(es) for 1 minute.

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