Mycorrhizal Networker (Radiant Species Archetype)
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The City of 7 Seraphs
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There are some scholars that posit that the rhyzala’s “first bloom” will originate, courtesy of one of the sentient fungoid species existing, in the present. This theory particularly finds adherents among those that feel threatened by the strange rhyzala, allowing them to ostensibly do something against the creation of the rhyzala; never mind that their actions may actually be the impetus of their creation. Said scholars certainly point towards the mycorrhizal networker as a perhaps more primal form of radiant that may well have developed from another spore-using species. The mycorrhizal networkers usually smile and shake their heads—they have more urgent concerns. Or so they claim.

Akashic Spores (Su): Mycorrhizal networkers do not have the ability to create an akashic bond in the traditional sense. Instead, their spores act as an akashic conduit. A mycorrhizal networker usually constantly exudes a cloud of very fine spores in a 30 ft.-radius.

The akashic spore cloud is not hampered by magical or non-magical obstructions, including water and similar liquids, with the notable exception of effects with the force descriptor. A mycorrhizal networker may choose to suppress generating its spore cloud as a free action. Starting to generate the spore cloud requires a move action. These spores employ a combination of alchemical reagents, psychic charges and akashic energy to influence others and channel the mycorrhizal networker’s powers. As such, they are not dispersed by powerful winds.

The akashic spores stick to any creature that occupies or passes through a square occupied by the akashic spore cloud. An exposed creature must make the decision whether to accept the spores willingly or not, and the mycorrhizal networker can always choose to deny a creature being treated as a willing recipient of spores; this is not an action. Spores remain active until their duration has elapsed, even when the spore cloud that generated them is dismissed. Reentering the cloud resets the duration of active akashic spores. Akashic spores generate a network between creatures affected by them and the mycorrhizal networker, a quasi-real mycorrhizal network, allowing the mycorrhizal networker to invest or reclaim essence into and from a creature exposed to its akashic spores while they remain within 90 ft. of the akashic spore cloud—this is the range of the network.

For each point of essence invested in a willing creature in this manner, the willing creature gains 5 temporary hit points and a +1 insight bonus on saving throws. As long as essence is invested in the willing creature, these temporary hit points do not expire and automatically restore themselves at a rate of 1 per minute.

Hostile creatures have no benefits from having essence invested in them—it is, in fact, rather hazardous. If a willing creature the mycorrhizal networker has invested essence into becomes diseased, poisoned, or fatigued, it may choose, as a swift action that may be used as part of reassigning essence, to draw this condition from the willing creature and attempt to transfer it via the mycorrhizal network into an enemy currently tied to the network. If the condition originally allowed a saving throw, the creature must save against the original saving throw DC, or 10 + ½ the mycorrhizal networker’s class level (rounded down) + the mycorrhizal networker’s Wisdom modifier , whichever is higher. On a failure, the creature is affected by the transferred condition. On a success, the mycorrhizal networker takes one point of essence burn and is affected instead by the condition as the network backfires, without gaining a saving throw to resist the condition.

Akashic spores only briefly remain attached to hostile creatures after they leave the cloud, suffering psychic feedback; they remain active for 1d8 rounds, +1 round at 5th level and every 5 levels thereafter. Moving out of range of the network interrupts the connection and immediately disperses the spores clinging to a hostile creature, but does not return invested essence.

Akashic spores stick to willing creatures for as long as they remain within the range of the network, and for the maximum amount of rounds after that (8 rounds, +1 at 5th level and every 5 levels thereafter). Willing creatures moving out of the network’s range retain the benefits of invested essence for the remainder of the duration of the spores, but once that duration elapses, the effects of the invested essence become dormant until the target is once more within the akashic spore cloud.

In order to reclaim essence from a creature beyond the range of the network whose connection was severed or spore duration elapsed, the mycorrhizal networker must take a number of points of essence burn equal to twice the regained essence, and essence invested in such a target can only be reclaimed at this increased cost until the creature (or its remains) have been exposed to the spores once more or until the mycorrhizal networker has rested for at least 4 hours in a calm environment, whichever happens first. The spores are hard to notice, but not impossibly so—they can be seen with a successful Perception check against DC 10 + twice the mycorrhizal networker’s class level + mycorrhizal networker’s Wisdom modifier.

This modifies akashic bond.

Spore Control (Ex): As if the mycorrhizal networker’s akashic spores weren’t scary enough, it actually has a degree of control over the cloud. Once per round, as either a move, standard, immediate or swift action, the mycorrhizal networker may direct its akashic spores to move up to 30 ft. in any given direction, provided it has line of sight to the target area. The spore cloud flies with perfect maneuverability in three dimensions and ignores magical and non-magical obstructions, save those with the force descriptor. When not actively directed by the mycorrhizal networker, the cloud of akashic spores simply stays in place, unless it is directly exuded from the mycorrhizal networker, in which case, the cloud behaves like a 30 ft.-radius aura. A cloud of akashic spores that moves out of sight remains there until dismissed by the mycorrhizal networker. A mycorrhizal networker can only have one cloud of akashic spores at any given time. The movement rate of the cloud increases by +10 ft. at 10th level and every 5 levels thereafter, to a maximum of 60 ft. at 20th level.

This replaces mind over matter.

Implanted Spore Tricks (Su): Starting at 2nd level and every even level thereafter, the mycorrhizal networker may choose one spore trick. Whenever the mycorrhizal networker invests essence into an ally with akashic spores, it may choose to impart specially-charged spores laced with akashic energy that carry their own program, adding a standard action to the process of investing essence. A mycorrhizal networker may implant a number of spore tricks per day equal to ½ its mycorrhizal networker level + its Wisdom modifier. It can have a number of tricks implanted at a given time equal to its essence capacity, and implanting a new trick ends the oldest previously implanted one (The mycorrhizal networker still loses the use of the ability of the lost spore trick). Implanted tricks are lost when the target moves out of the range of the mycorrhizal network and the mycorrhizal networker may not implant spore tricks in itself.

Spore tricks are chosen from the list of mesmerist tricks, using mycorrhizal networker levels as mesmerist levels for the purpose of the trick’s effects. However, if a spore trick has an increased benefit for every 5 levels the mesmerist possesses, it instead operates as though the mycorrhizal networker only had the trick’s base benefit , unless it takes 1 point of essence burn for each increased benefit granted by a 5-level interval. This essence burn does not replenish as usual until the trick is triggered or dismissed (For example, a 12th level mycorrhizal networker is treated as a 12th level mesmerist and implants the compel alacrity mesmerist trick as a spore trick. The target only gets the ability to move 10 feet without provoking attacks of opportunity, the mesmerist trick’s base benefit. If the mycorrhizal networker chooses to take 1 essence burn when implanting the trick, the trick’s target may instead move 15 ft., as though receiving the trick from a mesmerist level 5–9; alternatively, the mycorrhizal networker can choose to take 2 essence burn when implanting the trick, increasing the trick’s benefits to 20 ft. movement).

The DC for any spore trick or masterful spore trick that requires a saving throw or skill check is 10 + ½ the mycorrhizal networker’s class level + the mycorrhizal networker’s Wisdom modifier. All mesmerist trick or masterful trick effects that use Charisma to determine their effects instead use Wisdom as governing key attribute. The mycorrhizal networker may not choose the mask misery, greater mask misery and spell anticipation mesmerist tricks.

Starting at 14th level, the mycorrhizal networker may choose masterful tricks.

This replaces vivification.

Martyr’s Renewal (Su): This works as the radiant class feature, save that any new ability to draw forth new conditions from allies also allows these conditions to be transferred to enemies as per the akashic spore class feature. If an enemy succeeds the saving throw against a condition transfer attempt, and that condition would be automatically cured without suffering its effects when drawing the condition out of an ally due to the effects of martyr’s renewal, the mycorrhizal networker is no longer automatically affected, and may instead attempt a saving throw against the condition’s original save DC to negate its effects. Additionally, instead of automatically being cured of a condition and not suffering its effects when directly drawing a condition out of an ally (as opposed to trying to transfer it) and into itself, a mycorrhizal networker must make a saving throw against the condition’s original save DC, but gains a competence bonus equal to ½ the mycorrhizal networker’s class level to negate the condition. The effects of conditions without a saving throw may not be negated by the mycorrhizal networker when suffering from them as a consequence of using akashic spores.

Along Non-Euclidean Angles (Ex): At 5th level, the mycorrhizal networker gains the non-Euclidean movement species trait, if it does not have it already. If it already has the non-Euclidean movement species trait, it instead gains the jaunter through the angles species trait. If it already has the jaunter through the angles species trait, it instead gains Along Impossible Angles as a bonus feat. If it already has Along Impossible Angles, it instead gains Impossible Skirmishing as a bonus feat.

This replaces unwilling bond.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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