Mystic Scion (Bloodrager Archetype)
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99
When a heart full of rage meets blood filled with magic, a mystic scion is created. Rage is their weapon of choice, and magic makes them stronger.

Casting

The mystic scion may combine spheres and talents to create magical effects. The mystic scion is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature, bloodline spells, and the Eschew Materials bonus feat.

Spell Pool

A mystic scion gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talent

A mystic scion gains one magic talent at 4th level and every 2 levels thereafter.

Fast Movement

The mystic scion does not gain this ability until 2nd level.

This alters fast movement.

Bloodrage

At 1st level, the mystic scion gains the unchained barbarian’s rage ability. This counts as the unchained barbarian’s rage class features for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

If the mystic scion would acquire a rage power via any means, he may choose an unchained barbarian rage power instead.

This alters bloodrage.

Ragespell

At 2nd level, the mystic scion begins to harness the destructive magics within them. He gains the Destruction sphere with the Energy Focus drawback (which grants him a bonus (blast type) talent). If he possesses this sphere from another source, he gains another Destruction talent of his choice.

The mystic scion chooses a damage type. Whenever he uses a Destruction sphere ability to do damage of this type, he may use his class level as his caster level. This stacks normally with caster levels gained from other sources.

This replaces uncanny dodge and improved uncanny dodge.

Blood Casting

At 4th level, the mystic scion gains the ability to use sphere abilities even while bloodraging. He can also cast these sphere abilities defensively and can attempt concentration checks while bloodraging.

This alters blood casting.

Greater Bloodrage

At 11th level, the mystic scion gains the unchained barbarian’s greater rage ability. In addition, upon entering a bloodrage, the mystic scion can use a sphere ability on himself as a free action. The sphere ability affects only the mystic scion or his equipment. If the sphere ability can be maintained with concentration, the mystic scion does not need to begin concentration until his bloodrage ends. The mystic scion must pay the normal spell point costs of the ability.

This alters greater bloodrage.

Tireless Bloodrage

At 17th level, the mystic scion gains the unchained barbarian’s tireless rage ability.

This alters tireless bloodrage.

Mighty Bloodrage

At 20th level, the mystic scion gains the unchained barbarian’s mighty rage ability. In addition, upon entering a bloodrage, the mystic scion can use two sphere abilities on himself.

This alters mighty bloodrage.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.