Mythic Archaeologist (Archetype) Options

A mythic archaeologist is a student of all things ancient, from history, culture, and architecture to magical and occult secrets long lost to modernity.

Mythic Archaeologist’s Luck (Ex)

A mythic archaeologist adds one-half her mythic tier (minimum 1) to her daily uses of this ability, and she adds her mythic tier to her level to determine the bonus granted by this ability, with a maximum of +5 at 22nd level and +6 at 27th level. The archaeologist can maintain this bonus as a free action even if unconscious, dazed, stunned, or otherwise unable to take actions. She can expend one use of this ability as a swift or immediate action to share this bonus with an adjacent ally (or two uses to share it with an ally within 30 feet), who retains this bonus until the end of their next turn.

Mythic Clever Explorer (Ex)

A mythic archaeologist adds her tier to her level to determine the bonus gained from this ability, and she also may choose one specific ancient culture or nation each time she gains a mythic tier, applying her bonus from this ability on Knowledge (history) checks about that culture or nation and on Appraise and Use Magic Device checks made to appraise or use items crafted by that culture or nation that are at least 1,000 years old. Her expertise with such relics also allows her to apply this bonus on Linguistics, Perception, or other skill checks made to discern counterfeit artifacts from that culture or nation. When an archaeologist exploring a site constructed at least 1,000 years ago by one of her chosen cultures expends a mythic surge as part of a skill check to which this bonus applies automatically gains the maximum result on that surge die.

Mythic Uncanny Dodge (Ex)

Against attacks from non-mythic sources, the mythic archaeologist is never considered to be flat-footed or to have lost her Dexterity bonus to AC unless she is helpless.

Mythic Trap Sense (Ex)

The mythic archaeologist’s ability to sense traps even allows her to position and warn allies so they are less likely to be damaged by traps. All allies within 60 feet of the archaeologist that she can see gain the benefits of her trap sense class feature. Additionally, she adds her tier to her AC against attacks made by traps, and to any saving throw she makes against a trap’s attack or effects.

Mythic Rogue Talents

To take a mythic rogue talent (Mythic Hero’s Handbook 73), an archaeologist must have the non-mythic version of the talent. No mythic talent may be taken more than once.

Mythic Evasion (Ex)

The mythic archaeologist is a master of evading attacks. When the the archaeologist takes damage, she may expend a use of mythic power to halve the amount of damage she takes. This applies to ability damage and ability drain as well, but not to any ongoing damage from an effect the rogue failed to save against. Thus, the archaeologist could use mythic evasion to halve the damage she takes from a poison if she fails her save, but not any damage the poison deals after its initial effect.

Mythic Advanced Talents

To take a mythic advanced talent (Mythic Hero’s Handbook 74), a mythic archaeologist must have the non-mythic version of the talent. No mythic advanced talent may be taken more than once.

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