Mythic Armiger Options

The armiger class can be located in The Genius Guide to the Armiger, from Rogue Genius Games, and can also be found online at d20pfsrd.com.

The mythic armiger is a nearly indestructible juggernaut of armor and resilience.

Mythic Bulwark

The armiger continues to grant allies cover, even when flat-footed, paralyzed, petrified, or stunned. If unconscious or dead, the armiger may expend two points of mythic power to grant cover to adjacent allies for a number of rounds equal to his mythic tier.

Mythic Armiger Talents

To select a mythic armiger talent, the armiger must have the relevant talent. These mythic class features may be selected more than once, applying to a different armiger talent each time. The benefits of each mythic armiger talent are detailed below.

Mythic Armor Training

The armiger’s movement rate is never reduced by armor with which he is proficient.

Mythic Citadel

All foes must treat spaces adjacent to the armiger, and those the armiger threatens, as difficult terrain.

Mythic Crossbow Brace

When the armiger has a shield equipped, his ranged attacks do not provoke attacks of opportunity.

Mythic Defensive Training

The armiger may expend a use of mythic power to gain an additional feat from the defensive training list, for one minute per mythic tier.

Mythic Picket

The armiger adds his picket bonuses to attacks made as attacks of opportunity.

Mythic Resist

The armiger may expend a use of mythic power to be immune to all energy types he has selected with the resist talent for one minute per mythic tier.

Mythic Shelter of Steel

The armiger adds his mythic tier to the number of temporary hit points he gains with shelter of steel. These temporary hit points last until expended, the armiger uses the talent again, or when he sleeps or falls unconscious.

Mythic Slam

The armiger adds his mythic tier to all CMB checks made to bull rush or overrun foes, and to Strength checks made to break open doors and gates.

Mythic Spear Brace

When using a weapon from the spear or pole arm fighter weapon group that has reach, the armiger can use it to attack adjacent foes, as well as those he can attack due to reach.

Mythic Uncanny Block

When the armiger has a shield equipped, he is never considered to be flat-footed or to have lost his Dex bonus to AC against attacks from non-mythic sources, unless he is helpless.

Mythic Reflect

The armiger gains a bonus to Reflex for half damage equal to the armor check penalty of his armor.

Mythic Defensive Maximization

When in medium or heavy armor, the armiger may expend a use of mythic power to be immune to critical hits and sneak attacks. This ability lasts a number or rounds equal to half his mythic tier (minimum 1 round) when in medium armor, and a number of rounds equal to his mythic tier when in heavy armor.

Mythic Armored DR

When in medium armor, each time the armiger takes damage, one hit point of the damage is converted to nonlethal damage. In heavy armor, two points of damage is converted.

Mythic Quick Strap

The armiger may don or remove any armor with which he is proficient as a standard action.

Mythic Safeguard

The armiger adds half his mythic tier to the number of times per day he can use Safeguard (minimum +1).

Mythic Advanced Armiger Talents

As mythic armiger talents, with specific benefits detailed below.

Mythic Aegis

The armiger adds his shield bonus to all adjacent allies’ AC against attack rolls made to confirm critical hits, and grants his DR (if any) to damage adjacent allies take from critical hits and sneak attacks.

Mythic Elemental Shield

When the armiger uses the elemental shield ability, it grants the same resistance to all adjacent allies. The allies do not need to remain adjacent to keep the resistance for the ability’s duration. The armiger adds half his mythic tier (minimum +1) to the number of times he can use elemental shield.

Mythic Improved Uncanny Block

The armiger adds half his mythic tier (minimum +1) to the number of rogue levels a creature must have to be able to flank him when he has a shield in hand.

Mythic Spellguard, Lesser

The armiger can cast each spell he gains through lesser spellguard one additional time per day.

Mythic Spellguard, Greater

The armiger can cast each spell he gains through greater spellguard one additional time per day.

Mythic Unkillable

The armiger gains a number of hit points equal to 2 per level, in addition to those gained from unkillable.

Mythic Shield Saint

As a move action the armiger can expend a point of mythic power to make an adjacent ally immune to all critical hits and sneak attacks for a number of rounds equal to his mythic tier. The allies do not need to remain adjacent to keep the immunity for the ability’s duration.

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