Mythic Barbarian Options

Mythic barbarians are masters of survival and possess legendary rages.

Mythic Fast Movement

The barbarian adds the additional 10 feet from fast movement to all her forms of movement, even temporary movement (such as gaining flight through a fly spell). In the case of movement based on the barbarian’s normal speed (such as making a Climb check to move 1/4 the barbarian’s speed), the additional movement is added both to the barbarian’s normal speed and again after all other calculations. Thus an unarmored human barbarian with a 40 speed (30 feet, +10 feet for fast movement) can make a Climb check to climb 20 feet; 10 feet (1/4 of her 40 foot speed) +10 feet for mythic fast movement.

Mythic Rage

As the champion path ability of the same name.

Mythic Uncanny Dodge

As the mythic rogue class feature of the same name (see below).

Mythic Trap Sense

When the barbarian makes a successful saving throw against a trap, she takes no damage from that trap.

Mythic Improved Uncanny Dodge

The barbarian adds half her mythic tier (minimum +1) to the number of rogue levels a creature must have to be able to flank her.

Mythic Damage Resistance

The barbarian applies DR she gains from the barbarian class to all damage she takes, from any source. This stacks with other damage-reducing abilities, such as energy resistance.

Mythic Greater Rage

The barbarian adds half her tier (minimum +1) to all weapon damage done while raging.

Mythic Indomitable Will

A number of times per day equal to half her mythic tier (minimum 1/day), as a free or immediate action, the barbarian may choose to be immune to a single mind-affecting effect while she is raging.

Mythic Tireless Rage

A number of times per day equal to half her mythic tier (minimum 1/day), as a free or immediate action the barbarian may choose to end any fatigued or exhausted condition she is suffering.

Mythic Mighty Rage

The barbarian confirms all critical threats when raging. If the barbarian also has the mighty swing rage power, once per rage she may turn any successful attack roll into a critical hit.

Mythic Rage Powers

To take a mythic rage power, a barbarian must have the non-mythic version of the rage power. No mythic rage power may be taken more than once.

Mythic Animal Fury

The barbarian’s bite attack gained from animal fury does not suffer a -5 penalty to attack rolls, and the damage die is calculated as if the barbarian was one size category larger.

Mythic Clear Mind

The barbarian may use clear mind a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Fearless Rage

While raging, the barbarian’s fearless rage ability also applies to all her allies within 60 feet who can see and hear her.

Mythic Increased Damage Reduction

The barbarian’s increased damage reduction always applies, even when she is not raging.

Mythic Guarded Stance

The barbarian adds a number of rounds equal to her mythic tier to the duration of her guarded stance.

Mythic Internal Fortitude

The barbarian is immune to the sickened and nauseated conditions, even when she is not raging.

Mythic Intimidating Glare

The barbarian adds her mythic tier to Intimidate checks made with intimidating glare.

Mythic Knockback

The barbarian adds double her mythic tier to the bull rush CMB check made as part of the Knockback ability.

Mythic Low-Light Vision

The barbarian gains low-light vision, even when not raging. When she is raging, her senses become so acute that she always treats an area as if it was at least dimly illuminated. A darkness spell negates this ability, but only if its spell level is greater than the barbarian’s mythic tier.

Mythic Mighty Swing

The barbarian may use mighty swing a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Moment of Clarity

The barbarian may use moment of clarity a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Night Vision

The barbarian gains darkvision 60 feet, even when not raging. When raging, her darkvision penetrates all darkness, even magic darkness, to a range of 10 feet.

Mythic No Escape

The barbarian may use no escape a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Powerful Blow

The barbarian may use powerful blow a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Quick Reflexes

A number of times per rage, equal to half her mythic tier (minimum 1/rage), the barbarian may take a second attack of opportunity against a target for moving out of a space the barbarian threatens, even if the barbarian has already made such an attack for that reason in the same round. The target must move out of a second threatened space to provoke this second attack of opportunity. This counts against the barbarian’s maximum number of attacks of opportunity per round.

Mythic Raging Climber

The barbarian gains this rage power’s bonus to skill checks, even when not raging.

Mythic Raging Leaper

The barbarian gains this rage power’s bonus to skill checks, even when not raging.

Mythic Raging Swimmer

The barbarian gains this rage power’s bonus to skill checks, even when not raging.

Mythic Renewed Vigor

The barbarian may use this ability a number of additional times per day equal to half her mythic tier (minimum +1/day), but no more than once per rage.

Mythic Rolling Dodge

The barbarian adds a number of rounds equal to her mythic tier to the duration of her rolling dodge.

Mythic Roused Anger

While raging, the barbarian adds half her mythic tier (minimum +1) to attack rolls made against creatures that use abilities that require the barbarian to make a saving throw or be fatigued or exhausted.

Mythic Scent

The barbarian gains the scent ability, even when not raging.

Mythic Strength Surge

The barbarian may use strength surge a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Superstition

While raging, a number of times per day equal to half her mythic tier (minimum 1/day), if the barbarian successfully makes a saving throw against a spell, supernatural ability, or spell ability, she may immediately take an attack against the creature that used the ability, as a free action.

Mythic Surprise Accuracy

The barbarian may use surprise accuracy a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

Mythic Swift Foot

The barbarian always gains the benefit of swift foot, even when not raging, and it applies to all her forms of movement (as mythic fast movement).

Mythic Terrifying Howl

The barbarian may use terrifying howl as a swift action, rather than a standard action.

Mythic Unexpected Strike

The barbarian may use unexpected strike a number of additional times per rage equal to half her mythic tier (minimum +1/rage).

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