Mythic Bard Options

A mythic bard may choose to have mythic bardic performance, or to have specific types of performance be mythic (such as mythic countersong or mythic inspire competence), or both. Each is treated as a separate mythic class feature – selecting mythic bardic performance only gives you the advantages listed under that entry, below. Each specific form of mythic performance must be selected as its own ability, and a bard may select any type of performance he has access to as a mythic class feature whether or not he has also selected the mythic bardic performance option.

Mythic Spell List

The bard can add one witch spell of a spell level he can cast to his bard class spell list. (He must still select it as a spell known if he wishes to be able to cast it.) If he is mythic tier 3, he can add one wizard spell of a spell level he can cast to his bard class spell list. If he is mythic tier 6, he can add one druid spell of a spell level he can cast to his bard class spell list. This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the bard’s class spell list.

Mythic Bardic Knowledge

The bard adds his mythic tier to all Knowledge checks.

Mythic Bardic Performance

The bard can begin a mythic bardic performance as a free or immediate action. Maintaining a mythic bardic performance is also a free action. This acts as a normal bardic performance, but the bard does not need to be able to perform. The music, words, or visuals needed for the performance appear around the bard through sheer mythic power. As long as he can take mental actions, the can use his mythic performance. He can maintain a mythic performance while also using normal bardic performance, even if using an ability to have multiple bardic performances at once (even if those abilities normally don’t stack with other methods of maintaining multiple performances, such as virtuoso performance).

The bard can perform a number of rounds of mythic bardic performance per day equal to his mythic tier. No item or ability that grants additional rounds of bardic performance can extend this number. However, all other options that apply to bardic performances (such as Lingering Performance) also apply to mythic bardic performance.

Mythic Countersong

The bard can expend one round of bardic performance as a standard action to attempt to counterspell any spell with verbal components. This works as if the bard was counterspelling using dispel magic, but only applies to spells with verbal components and only against targets able to see and hear the bard.

Mythic Distraction

The bard can expend one round of bardic performance as a standard action to attempt to distract a foe from noticing anything else. The target must be within 30 feet and able to see and hear the bard. The bard makes a Perform check opposed by the target’s Perception check or level check (whichever is higher). If the bard wins this opposed check, the target is flat-footed and does not count as an observer for purposes of other creatures making Stealth checks until the beginning of the creature’s next round. This form of distracting performance cannot be maintained, but it can be repeated. Each additional use on the same target each day gives the bard a -1 penalty to the opposed Perform check.

Mythic Fascinate

The bard may attempt to use fascinate even against targets distracted by nearby combat or similar dangers, though they receive a +5 bonus to their saving throws. Obvious dangers do not break the fascinate, but targets do receive an immediate saving throw against it with a +5 bonus whenever a new obvious threat appears.

Mythic Inspire Courage

The bard’s inspire courage bonus applies to all saving throws and damage dealt, including damage from spells and other abilities used by the bard and his allies.

Mythic Inspire Competence

The bard may expend 20 rounds of bardic performance and two minutes of time to inspire competence in the skill check an ally makes that takes up to 8 hours (such as a Craft check). If the check takes even longer than a day, the bard may use this ability each day to grant the bonus to the eventual skill check made.

Mythic Suggestion

The suggestion need not be worded to sound reasonable (though asking the creature to do some obviously harmful act still automatically negates the effect of the spell.) and the suggested course of action can include tasks that require up to 1 day per bard level.

Mythic Dirge of Doom

The bard’s dirge of doom stacks normally with other fear effects (allowing it to cause creatures to become frightened or panicked).

Mythic Inspire Greatness

The number of bonus Hit Dice and value of the competence bonuses granted by the bard’s inspire greatness increases by 1/3 the bard’s mythic tier. The bard must be at least mythic tier 3 to select this mythic class feature.

Mythic Soothing Performance

The bard’s performances can literally bring the dead to life. When using soothing performance, as a free action the bard may expend an additional 10 rounds of bardic performance to have a creature within range of his performance be affected as if the bard had cast breath of life on the target. This functions as long as the bard began the soothing performance within 1 round of the target’s death. The breath of life heals damage equal to the normal amount for the spell plus the healing of the bard’s soothing performance. The bard may affect multiple targets at once, but must expend 10 rounds of bardic performance for each.

Mythic Frightening Tune

The bard increases the radius of his frightening tune by 5 feet per mythic tier. If a creature rolls a natural 1 on its saving throw against a mythic frightening tune, it dies of fear.

Mythic Inspire Heroics

Targets of the bard’s inspire heroics that have a mythic tier lower than the bard’s (including creatures with no mythic tier) are treated as having a mythic tier equal to half that of the bard (minimum mythic tier 1) for purposes of abilities that affect creatures differently depending on their mythic tier. Affected creatures with a mythic tier at least equal to the bard’s gain a +1 bonus to their mythic tier for the same purposes.

Mythic Mass Suggestion

The bard gains a number of follower slots equal to those he would gain if he had the Leadership feat, and adds his mythic tier to his Leadership score for this calculation. If a creature fails a save against the bard’s mass suggestion performance, and the bard has an open follower slot of at least the level of the creature, the bard may turn that creature into a follower. Creatures with natural Hit Dice treat each natural Hit Die as two character levels for purpose of what level follower slot they use. If a follower is killed, or leaves due to mistreatment, the follower slot does not become vacant – the only way for the bard to gain new follower slots is to increase his Leadership score.

Mythic Deadly Performance

The bard adds his mythic tier to the saving throw of his deadly performance. If the target makes its save but has fewer mythic tiers than the bard, add the different in mythic tiers to the number of rounds the target is staggered.

Mythic Cantrips

The bard adds his mythic tier to the number of cantrips he knows.

Mythic Versatile Performance

The bard selects one skill he has already selected with versatile performance. He may select a second skill with the same key ability score to associate to the same Performance skill, and use the Performance skill in place of the new associated skill bonus. For example, a bard who has selected to associate Acrobatics with Perform (dance) may select any other Dex-based skill to also be associated with Perform (dance).

Mythic versatile performance may be selected a number of times equal to the number of skills the bard has selected with the versatile performance class feature.

Mythic Well-Versed

The bard becomes immune to bardic performance, sonic, and language-dependent effects from non-mythic sources.

Mythic Lore Master

The bard adds his mythic tier to all Knowledge checks (including when he takes 10 or takes 20).

Mythic Jack of All Trades

The bard treats all skills as if he had a minimum number of ranks in the skill equal to his mythic tier (to a maximum of half his level). If the bard already has a number of ranks in a skill equal to or greater than his tier, this ability has no effect on that skill.

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