Mythic Bloodrager Options

Mythic bloodragers are the incarnations of magic’s fury and the slayers of legendary monsters.

Mythic Bloodline (power)

The bloodrager infuses her connection to the powers of her blood with mythic energies. He adds his mythic tier to his bloodrager level when determining the effectiveness and duration of any bloodline power (though this does not impact what bloodline powers or spells he has access to at each class level). Additionally, if a bloodline power allows to apply a spell to himself while in a bloodrage, the bloodrager can apply the mythic version of that spell to himself.

If a bloodline grants a power that can be used once per bloodrage, the bloodrager a number of additional times per rage equal to half her mythic tier (minimum +1/rage). If it grants an ability that can be used a fixed number of times per day, the bloodrager gains one additional use per day of the ability at mythic tier 5, and again at mythic tier 10. Some bloodlines gain other specific benefits when selected with mythic bloodline (power), as noted below.

Mythic Aberrant Bloodline

At 8th level, the bloodrager’s reach increases by 10 feet when bloodraging.

At 12th level, the bloodrager adds his mythic tier to his percentage chance to ignore any critical hit or sneak attack scored against her.

At 16th level, the bloodrager’s reach increases by 15 feet when bloodraging.

Mythic Abyssal Bloodline

At 8th level, the bloodrager gains electricity resistance equal to 1/2 his mythic tier (minimum resist 1) and a bonus equal to his mythic tier on saving throws against poison.

At 16th level, the bloodrager’s electricity resistance is equal to her mythic tier. This stacks with any other electricity resistance he has. In addition, he adds his mythic tier to the damage inflicted by his demonic aura power.

Mythic Arcane Bloodline

At 1st level, the bloodrager adds half his tier to his enemies’ DC to cast spells defensively in his threatened area.

At 12th level, the bloodrager adds half his tier to the number of attacks of opportunity he can make each round, but these attacks of opportunity may be used only against spellcasters in his threatened area who cast spells or attempt to cast defensively.

Mythic Celestial Bloodline

At 4th level, the bloodrager gains a +2 bonus to saves against poison. This increases to +4 at 12th level.

At 16th level, the bloodrager is affected by magic circle against evil (rather than mythic protection from evil as seen above).

Mythic Destined Bloodline

At 4th level, the bloodrager’s luck bonus to AC and saving throws increases by 1. It increases by another 1 at mythic tier 4, 7, and 10.

At 16th level, any critical threats against the bloodrager from non-mythic sources confirm only if automatically confirmed.

Mythic Draconic Bloodline

At 4th level, the bloodrager gains a +2 bonus to saves against paralysis and sleep. This increases to +4 at 8th level, and +6 at 16th level.

Mythic Elemental Bloodline

At 1st level, when the bloodrager uses elemental strikes, he deals +1 point of damage for every 2 tiers he possesses (minimum 1).

At 3rd level, whenever the bloodrager is affected by a spell with a caster level equal to or greater than the bloodrager’s class level -2, and that spell inflicts energy damage that matches his chosen elemental bloodline type’s energy type and fails to harm the bloodrager, he gains a +1 bonus to attack rolls for a number of rounds equal to half the spell’s spell level. Starting at 6th tier, if the negated spell is mythic, the bonus increases to +2.

Mythic Fey Bloodline

At 1st level, the bloodrager adds ½ his mythic tier to the save DC of a target affected by his confusing critical ability.

At 4th level, the bloodrager ignores difficult terrain (but not other creatures) for the duration of his bloodrager, not only during a charge

At 16th level, animals and plants are always friendly towards the bloodrager. If they are under a magical compulsion to attack or if the bloodrager attack first, such creatures must succeed on a Will save (DC = 10 + ½ the bloodrager’s level + his Charisma bonus) the first time they try to attack him. If the save succeeds, they can attack normally. If it fails, they become frightened for a number of rounds equal to the bloodrager’s mythic tier and must flee from him, though they may attack other creatures if they hinder their flight.

Mythic Infernal Bloodline

At 4th level and higher, the bloodrager’s infernal resistance grants him the same amount of cold resistance as fire resistance. At 20th level, his cold resistance increases to 20.

At 8th level, the bloodrager adds ½ his his mythic tier to his bonus on saving throws against enchantments and fear effects.

Mythic Undead Bloodline

At 1st level, the bloodrager can cause a non-mythic creature already shaken to become frightened when using his frightful charger ability.

At 8th level, the bloodrager gains a +4 bonus to saves against paralysis and sleep.

Mythic Bloodline (Selection)

The bloodrager may select an additional bloodline. Each day when he regains uses of spells per day, he must select which bonus bloodline spell he knows at each spell level he has access to, selecting from the bloodline spells of all his bloodlines. This selection remains until he next regains spells per day. When he gains a bonus bloodline feat, he may select it from all her bonus feats from all bloodlines.

Mythic Bloodrage

As the mythic rage champion path ability.

Mythic Fast Movement

The bloodrager adds the additional 10 feet from fast movement to all his forms of movement, even temporary movement (such as the wings of heaven bloodline power). In the case of movement based on the bloodrager’s normal speed (such as making a Climb check to move 1/4 the bloodrager’s speed), the additional movement is added both to the bloodrager’s normal speed and again after all other calculations. Thus an unarmored human bloodrager with a 40 speed (30 feet, +10 feet for fast movement) can make a Climb check to climb 20 feet; 10 feet (1/4 of his 40 foot speed) +10 feet for mythic fast movement. Mythic Uncanny Dodge: Against attacks from nonmythic sources, the bloodrager is never considered to be flat-footed or to have lost his Dexterity bonus to AC unless he is helpless.

Mythic Blood Sanctuary

The bloodrager is immune to spells cast by himself. Whenever he rolls a saving throw against a spell cast by a non-mythic ally, he can roll twice and take the higher result.

Mythic Blood Casting

The bloodrager can cast spells from all his classes while bloodraging. When casting defensively during a bloodrage, he gains a bonus on his concentration check equal to ½ his tier (minimum 1).

Mythic Eschew Materials

The bloodrager gains the Mythic Eschew Materials feat.

Mythic Spell List

The bloodrager can add one sorcerer/wizard spell of a spell level he can cast to his bloodrager class spell list. If he is mythic tier 5 he can add one bard or magus spell of a spell level he can cast to his bloodrager class spell list. He must still choose the spell as a spell known (counting normally against his maximum spells known) to be able to cast the spell.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the bloodrager’s class spell list.

Mythic Improved Uncanny Dodge

The bloodrager adds half his mythic tier (minimum +1) to the number of rogue levels a creature must have to be able to flank him.

Mythic Damage Reduction

The bloodrager applies the DR he gains from the bloodrager class to all damage he takes, from any source. This stacks with other damagereducing abilities, such as energy resistance.

Mythic Greater Bloodrage

The bloodrager adds half his tier (minimum +1) to all weapon damage he deals while bloodraging. In addition, if he knows the mythic version of a spell he wants to apply to himself during a bloodrage (including but not limited to personal-range spells), he can do that without expending uses of mythic power.

Mythic Indomitable Will

A number of times per day equal to half his mythic tier (minimum 1/day), as a free or immediate action, the bloodrager may choose to ignore the effects of a single mind-affecting effect while he is raging.

Mythic Tireless Bloodrage

A number of times per day equal to half his mythic tier (minimum 1/day), as a free or immediate action the bloodrager may choose to end any fatigued or exhausted condition he is suffering.

Mythic Mighty Bloodrage

The bloodrager confirms all critical threats when bloodraging. Furthermore, he can choose one bloodline power that only functions during a bloodrage. That power’s benefits become permanent, even when he is not bloodraging.

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