Mythic Brawler Options

Mythic brawlers are the walking fortresses who lift mountains and defeat whole armies barehanded.

Mythic Brawler’s Cunning

The brawler is treated as having a score of 13 in Intelligence, Wisdom and Charisma for the purpose of qualifying for combat feats.

Mythic Martial Flexibility

The brawler adds her mythic tier to her level when determining this ability’s effectiveness. At 20th level, she retains the selected feats for a number of minutes equal to 10 x her mythic tier.

Mythic Martial Training

The brawler qualifies for feats that require either the panache or rage class features as if she were a barbarian or a swashbuckler of her same level. If a feat would require the expenditure of rounds of rage or points of panache, the brawler expends uses of her martial flexibility class ability instead: For every use of martial flexibility expended as part of activating such a feat, the brawler is treated as though as though she was raging for 2 rounds. The brawler may expend one or more uses of martial flexibility to be treated as though she had expended one point of panache to fuel a panache-based feat per use of martial flexibility expended. This mythic ability doesn’t allow the brawler to enhance class features she does not have.

Mythic Unarmed Strike

The brawler may deal her unarmed damage dice in place of her weapon damage dice whenever she deals damage with a weapon belonging to the close weapons or monk weapons group. This does not change any other aspect of the attack (such as threat range).

Mythic Bonus Combat Feats

The brawler may select any combat feats as her bonus feats. In addition, once per day as a full-round action, the brawler may change one combat feat she has selected. In essence, she loses one bonus feat, and gains a new bonus feat to replace it, as if she had retrained the feat. She may not swap out any feat she is using as a prerequisite.

This mythic class feature may be selected more than once, up to a number of times equal to the number of bonus combat feats the brawler has. Each time it is selected, it allows her to swap out a bonus feat one additional time per day. She may swap out the same feat multiple times, or swap out different bonus feats.

Mythic Brawler’s Flurry

The brawler may add the extra attacks gained from brawler’s flurry to the single melee attack she gains as an attack action. At mythic tiers 1-5 this is limited to a single extra attack from brawler’s flurry. At mythic tier 6-9, a brawler of 8th or higher level may add two extra attacks from brawler’s flurry to a single melee attack taken as an attack action. At mythic tier 10, a brawler of 8th or higher level may add three extra attacks from brawler’s flurry to a single melee attack taken as an attack action. This does not allow a brawler to gain extra attacks from any other source when taking an attack action, and any abilities or attack options that normally apply to only a single attack (such as a charge taken as a partial action, or Vital Strike) do not apply to the additional attacks gained from brawler’s flurry.

Mythic Maneuver Training

The brawler has amazingly mastered the maneuvers for which she has received training. When using a combat maneuver she’s trained in, whenever the brawler adds a mythic surge to her CMB, she also adds the same value to her CMD against that maneuver for a number of rounds equal to her mythic tier.

Additionally, the brawler may add a mythic surge on a combat maneuver check roll when using a maneuver she’s trained in without expending one use of mythic power. The brawler may do this a number of times per day equal to the number of maneuvers she has selected with maneuver training (once per day at 3rd, twice per day at 7th, and so on).

Mythic AC Bonus

The brawler adds her mythic tier to her brawler level for purposes of determining her AC bonus.

Mythic Knockout

The brawler adds half her mythic tier (minimum +1) to the save DC of attacks made using the knockout ability. Non-mythic creatures immune to critical hits or nonlethal damage are not immune to this ability.

Mythic Brawler’s Strike

The brawler adds her mythic tier to her class level when determining this ability’s effectiveness.

Mythic Close Weapon Mastery

When wielding a close weapon or a monk weapon, the brawler uses her unarmed strike damage and adds ½ her tier to the damage dealt. If the brawler already possesses or later gains the mythic unarmed strike ability, she can select another weapon not belonging to the close weapons or monk weapons groups to apply the increased damage to. This ability can be selected more than once: every time it allows to use increased damage with a different weapon.

Mythic Awesome Blow

If the brawler’s Awesome Blow combat maneuver succeeds against a corporeal opponent of her size or smaller, her opponent takes damage (typically slam damage) plus twice the brawler’s Strength modifier, is knocked flying 20 feet in a direction of the attacking creature’s choice, and falls prone. Additionally, the opponent must succeed on a Fortitude save (DC 10 + ½ the brawler’s level + her Strength modifier) or they are rendered stunned for 1 round.

If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 2d6 points of damage, the opponent is knocked prone in a space adjacent to the obstacle, and must succeed on a Fortitude save (same DC as above) or be stunned for 1 round. Finally, the brawler can expend one use of mythic power as a swift action to extend the duration of the stunned effect for an additional round.

Mythic Improved Awesome Blow

When the brawler uses the full attack action, every attack can be an Awesome Blow, and each one may be directed against a different foe. If the maneuver’s attack roll is a natural 20, the critical threat is automatically confirmed against non-mythic creatures.

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