Mythic Cleric Options

Mythic clerics are powerful and renowned representatives of their deities, often with access to all of their god’s available domains.

Mythic Aura

The cleric adds her mythic tier to the strength of her aura for all aspects of alignment where her own alignment and her deity’s alignment match. Additionally, for one aspect of her alignment that matches, she gains SR equal to 5 + her tier + her class level against spells with the opposing descriptor. If the selected alignment is neutral the cleric may choose one opposing alignment—once this decision is made it cannot be changed.

For example, Xasha is a neutral good 10th level tier 4 cleric of a neutral good goddess. Xasha adds her tier to her level to determine the strength of her good aura. She also chooses to gain SR based on her Good alignment matching that of her deity, giving her SR 19 against spells with the evil descriptor.

Mythic Orisons

The cleric adds her mythic tier to the number of orisons she can prepare each day.

Mythic Spell List

The cleric can add one paladin spell of a spell level she can cast to her cleric class spell list. If she is mythic tier 3, she can add one spell from a domain available through her god to her cleric class spell list (even if it is not a domain she has selected). If she is mythic tier 6, she can add one inquisitor or druid spell of a spell level she can cast to her cleric class spell list.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the cleric’s class spell list.

Mythic Channel Energy

The cleric adds her tier to all damage dealt or healed with her channel energy ability.

Mythic Domain (Power)

The cleric infuses her connection to divide power with her mythic energies. She adds her mythic tier to her cleric level when determining the effectiveness and duration of any domain powers (though this does not impact what domain powers or spells she has access to at each class level). If the cleric has more than two domains, this mythic class feature only increases the power of 2 of them, selected when the mythic class feature is taken. (A cleric with more than two domains may take this mythic class feature more than once, applying it to 2 more domains she has each time it is taken).

Additionally, if a domain grants a power that deals 1d6 points of damage + 1 point for every two class levels the cleric possesses, it deals an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.

If a domain grants a power that can be used 3 or more times per day, and the number of times per day does not add her class level or half her class level, the cleric adds her tier to the number of times per day it can be used. If it grants an ability that can be used once or twice per day, the cleric gains one additional use per day of the ability at mythic tier 5, and again at mythic tier 10.

Some domains gain other specific benefits when selected with mythic domain (power), as noted below.

Mythic Air Domain

At 6th level, the cleric can see through fog, mist, and smoke (including magic fog, mist, and smoke), ignoring any concealment such effects normally grant.

Mythic Animal Domain

At 4th level, the cleric adds her mythic tier to her effective druid level when determining the abilities of her animal companion. This cannot exceed her total cleric level.

Mythic Death Domain

At 8th level the cleric gains a bonus equal to her mythic tier against all death effects, and takes no effect from a death effect she successfully makes a saving throw against.

Mythic Earth Domain

At 6th level the cleric gains DR 1/–. This increases to DR 2/– at 12th level, and DR 3/– at 20th level.

Mythic Fire Domain

At 8th level, the cleric can give a weapon touched the flaming special weapon quality for a number of rounds equal to 1/2 her cleric level. This does not stack with any similar effects already on the weapon. She can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Mythic Healing Domain

At 1st level, the cleric’s rebuke death ability heals an additional number of hp equal to her mythic tier. At 6th level, her healer’s blessing does stack with the Empower Spell feat.

Mythic Knowledge Domain

At 1st level, the cleric adds her mythic tier to the effective Knowledge check of her lore keeper ability.

Mythic Nobility Domain

At 8th level, the cleric adds her mythic tier to her Leadership score.

Mythic Rune Domain

At 8th level, the cleric can attack an instantaneous spell with a radius to her blast rune. This spell affects its normal area when the blast rune is triggered, centered on the blast rune.

Mythic Sun Domain

At 1st level, whenever the cleric channels positive energy to harm undead creatures, she adds her mythic tier to the damage dealt.

Mythic Travel Domain

At 8th level, the cleric adds 10 feet per mythic tier per day to the distance she can dimensional hop.

Mythic War Domain

At 8th level, the cleric can gain the use of two non-mythic combat feats, or a single combat feat and its mythic version, for a number of rounds equal to the cleric’s level plus her mythic tier.

Mythic Water Domain

At 8th level, the cleric can breathe water as easily as air.

Mythic Weather Domain

At 8th level, the cleric adds her mythic tier to the number of lightning bolts she can call down each day.

Mythic Domain (Selection)

The cleric may select an additional domain from her deity’s list of possible domains. This does not increase the number of domain spell slots she gains, but it does give her more domain spells to choose from when preparing a domain spell.

This mythic class feature can be selected more than once, but not more than enough times to have access to all of a deity’s domains.

Mythic Domain (Spell Slots)

The cleric gains an additional domain spell slot for each spell level, 1st-9th, to a maximum of her mythic tier -1. If the cleric cannot yet prepare spells of an extra domain slot’s level, she cannot yet use the additional domain slot for any purpose.

Mythic Spontaneous Casting

The cleric can channel stored spell energy into domain spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any spell from her domains of the same spell level or lower, up to a spell level equal to her mythic tier -1. Thus a tier 2 cleric of 7th level can sacrifice any prepared spell of first level or higher to cast a domain spell of the same or lower level, to a maximum of a 2nd level domain spell (based on her tier).

Mythic Bonus Languages

The cleric gains a number of bonus languages equal to her tier.

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