Mythic Critical Feats

Accursed Critical (Critical, Mythic)

Your critical hits carry with them baneful curses.

Prerequisite: Accursed CriticalUM

Benefit: When you confirm a critical hit with a spell or spell-like ability, you may cast bestow curse or major curse on that target as a free action. If you confirm a critical hit with a weapon, natural weapon, or unarmed strike, you may cast bestow curse or major curse as an immediate action. You may also expend one use of your mythic power when casting either spell as part of a critical hit to cast the mythic version of that spell, even if you do not otherwise know the mythic version of the spell. If you are a prepared caster and know bestow curse or major curse but do not have the spell prepared, you can spontaneously convert a prepared spell of the same or higher level into one of those spells as a free action.

Blighted Critical (Critical, Mythic)

Your critical hits ravage spellcasting foes with crippling curses.

Prerequisite: Blighted CriticalUM

Benefit: The caster level check DC to remove any spellblight you inflict with this feat is increased by an amount equal to one-half your tier (minimum 1). In addition, whenever you confirm a critical hit with a weapon, natural weapon, or unarmed strike against a spellcasting opponent, you can expend one use of your mythic power to inflict a random minor spellblight. The target can resist acquiring the spellblight with a successful Will save against a DC equal to 10 plus your base attack bonus plus your mythic tier. If your weapon has a critical multiplier greater than x2, the save DC is increased by 1 for every multiple in excess of x2.

Blighted Critical, Greater (Critical, Mythic)

Your accursed criticals ravage your enemies with terrible woe.

Prerequisite: Greater Blighted CriticalUM

Benefit: The caster level check DC to remove any spellblight you inflict with this feat is increased by an amount equal to one-half your tier (minimum 1), or equal to your mythic tier if you possess both the Mythic Blighted Critical and Mythic Greater Blighted Critical feats. In addition, whenever you confirm a critical hit with a weapon, natural weapon, or unarmed strike against a spellcasting opponent, you can expend one use of your mythic power to inflict a random major spellblight. The target can resist acquiring the spellblight with a successful Will save against a DC equal to 10 plus your base attack bonus plus your mythic tier. If your weapon has a critical multiplier greater than x2, the save DC is increased by 1 for every multiple in excess of x2.

Blighted Critical Mastery (Mythic)

Your selective study of spellblights allows you to unleash a host of horrors on your targets.

Prerequisite: Blighted Critical MasteryUM

Benefit: Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted Critical feat, you may choose the spellblight you apply or you may choose to inflict two randomly determined spellblights of the appropriate type.

Wiki Note: This is not actually a critical feat and does not count as such for any purpose. It has been included here since it's related to the Blighted Critical feats.

Blinding Critical (Combat, Critical, Mythic)

You can blind foes with a weapon blow at will.

Prerequisites: Blinding CriticalCRB, 3rd mythic tier.

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend two uses of mythic power to inflict the effect of the Blinding Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

Blinding Critical (Combat, Critical, Mythic)

You can blind foes with a weapon blow at will.

Prerequisites: Blinding CriticalCRB, 3rd mythic tier.

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend two uses of mythic power to inflict the effect of the Blinding Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

Crippling Critical (Combat, Critical, Mythic)

Your deadly blows shatter bone and muscle.

Prerequisites: Crippling CriticalAPG

Benefit: Whenever you cripple an opponent with this feat, they are treated as fatigued for the same duration. In addition, if you expend one use of your mythic power the crippling effect (though not the fatigue) lasts one or more weeks. It can be removed immediately with a regenerate spell or by receiving long-term care with the Heal skill. The Heal DC is equal to the save DC plus your mythic rank or tier, and it is increased by 5 if the crippled character is not on complete rest, or by 10 if the crippled character engages in combat or other strenuous activity. If the check is failed, another week of long-term care is required before the check can be repeated

Dispelling Critical (Critical, Mythic)

Your attacks strike so adroitly that they can tear through multiple spells at a blow.

Prerequisite: Dispelling CriticalUC

Benefit: You can use this feat even if you are a prepared caster and do not have dispel magic prepared, you can sacrifice a prepared spell of 3rd level or above to cast dispel magic as a swift action. When you use Dispelling Critical to make a targeted dispel, your may continue making dispel checks against the target until you have dispelled a number of spells equal to one-half your mythic tier (minimum 1) or until you have failed to dispel every spell. This expends only one use of dispel magic.

Exhausting Critical (Combat, Critical, Mythic)

You can exhaust foes at will.

Prerequisites: Exhausting CriticalCRB, 3rd mythic tier

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend two uses of mythic power to inflict the effect of the Exhausting Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

Impaling Critical (Combat, Critical, Mythic)

When you run your enemies through you can make them bleed out.

Prerequisites: Impaling CriticalUC

Benefit: When your weapon is removed after successfully impaling an opponent, they take bleed damage equal to the weapon’s base damage dice for a number of rounds equal to your mythic tier.

Impaling Critical, Improved (Combat, Critical, Mythic)

You can pin your impaled opponents to the ground.

Prerequisites: Improved Impaling CriticalUC

Benefit: When you confirm a critical hit and have successfully impaled an opponent, you may perform a combat maneuver check as a free action to immobilize your opponent as with the weapon impaling them. Your opponent must be adjacent to a solid, immobile object (such as the ground). If your combat maneuver check is successful, your opponent is immobilized and may not move from the square they are in. You must maintain your hold on the impaling weapon (with at least one hand) and succeed at a Combat Maneuver Check every round to maintain the immobilization. Your opponent may attempt to make a Combat Maneuver Check on his turn to attempt to escape immobilization.

Savage Critical (Combat, Critical, Mythic)

Your devastating blows can literally tear your target apart.

Prerequisite: Savage CriticalCAF, 5th mythic tier.

Benefit: When you confirm a critical hit, your target takes 1 point of Strength or Dexterity damage (50% chance of either). If you expend one use of mythic power, you may select whether the target takes Strength or Dexterity damage, and you deal a number of points of ability damage equal to your critical multiplier. A mythic creature can attempt a Fortitude save against a DC of 10 + your base attack bonus + your mythic tier to reduce this ability damage by half (minimum 1).

Sickening Critical (Combat, Critical, Mythic)

You can sicken foes with weapon strikes at will.

Prerequisites: Sickening CriticalCRB, 2nd mythic tier

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend one use of mythic power to inflict the effect of the Sickening Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

Staggering Critical (Combat, Critical, Mythic)

You can stagger foes with a weapon blow at will.

Prerequisites: Staggering CriticalCRB, 3rd mythic tier

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend two uses of mythic power to inflict the effect of the Staggering Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

Stunning Critical (Combat, Critical, Mythic)

You may stun foes with a weapon blow at will.

Prerequisites: Stunning CriticalCRB, 3rd mythic tier

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend two uses of mythic power to inflict the effect of the Stunning Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

Terrifying Critical (Combat, Critical, Mythic)

When you strike a telling blow, your target quakes with fear.

Prerequisite: Terrifying Critical.

Benefit: If you select this feat as a mythic feat, a critical hit increases the severity of fear effects affecting your target, including the effects of this feat. If your target is already shaken, it becomes frightened; if already frightened, it becomes panicked. A foe that is already panicked is cowering. In addition, you can expend one use of your mythic power to add one-half your mythic tier (minimum 1) to the save DC. If you score a critical hit against a non-mythic creature when expending a use of mythic power in this way, it becomes frightened (or increases the severity of an existing fear effect by two steps).

Tiring Critical (Combat, Critical, Mythic)

You can tire foes with a weapon blow at will.

Prerequisites: Tiring CriticalCRB

Benefit: Once per round when you hit a foe with an attack, but the attack is not a critical, you may expend one use of mythic power to inflict the effect of the Tiring Critical feat rather than your attack’s normal damage.

You may not add the effects of more than one mythic critical feat to a single attack.

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