Mythic Death Knight Options

The death knight class can be located in The Genius Guide to the Death Knight, from Rogue Genius Games. The mythic death knight is an unspeakably grim agent for the forces of death, or undeath.

Mythic Aura of Darkness

The death knight adds his mythic tier to the strength of his aura. Additionally, he gains SR equal to 5 + mythic tier + class level against spells with the death descriptor and those cast by undead, or against healing spells. Once this choice is made, it cannot be changed.

Mythic Detect Undead

The death may use his detect undead ability as a swift action.

Mythic Grave Strike

The death knight’s grave strike grants a bonus to attacks equal to the number of dice of bonus damage it grants. The grave knight adds his mythic tier to his class level when determining the grave strike’s effectiveness and how many times per day it can be used.

Mythic Touch of Corruption

The death knight adds his mythic tier to damage inflicted or healed with the touch of corruption ability, and when using it to heal himself, may do so as a swift action.

Mythic Resilience of the Grave

As a move action, the paladin may expend one use of mythic power to grant an adjacent ally bonuses to saves equal to the death knight’s resilience of the grave bonuses. These last for one minute per mythic tier.

Mythic Aura of Death

The number of negative hit points a creature can reach without dying is reduced by a value equal to the death knight’s mythic tier for creatures within 10 feet of the death knight. As a standard action the death knight can make a creature immune to this ability. Such immunity remains until the death knight revokes it as a swift action.

Mythic Immunity

The death knight gains one additional immunity he meets the prerequisites for per two mythic tiers (minimum +1 immunity). Each day, the death knight may take ten minutes to change what bonus immunities he gains.

Mythic Channel Negative Energy

The death knight adds his mythic tier to his class level for his effective cleric level to determine how effective his negative energy channeling is, and how often he can use it. The death knight can expend one use of mythic power to channel negative energy as a swift action.

Mythic Spell List

The death knight can add one inquisitor spell of a spell level he can cast to his death knight class spell list. If he is mythic tier 5 he can add one witch or ranger spell of a spell level he can cast to his death knight class spell list. This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the death knight’s class spell list.

Mythic Deathly Bond

The death knight’s bond to death is so strong, it can grant multiple benefits. If the death knight has already selected the lost soul deathly bond, he can also select the weapon divine bond. If he already has the weapon divine bond, he can also select the lost soul divine bond.

Alternatively, a death knight with a lost soul divine bond may choose to receive a mythic lost soul (see below), while a death knight with the weapon divine bond may select the mythic weapon divine bond (see below).

Mythic Lost Soul

The death knight’s lost soul servant gains a portion of his mythic power. The lost soul gains the hard to kill base mythic ability. If the death knight is mythic tier 3, the lost soul also gains the amazing initiative base mythic ability. If the death knight is mythic tier 5, the lost soul also gains the recuperation base mythic ability. If the death knight is mythic tier 7, the lost soul also gains the mythic saves base mythic ability. If the death knight is mythic tier 9, the lost soul also gains the immortal base mythic ability.

Mythic Weapon Divine Bond

The death knight infuses his connection to deathly powers with his mythic energies. He adds his mythic tier to his death knight level when determining the effectiveness and duration of his weapon bond. Additionally, he may expend one use of mythic power to grant the brilliant energy, cruel, deadly or furyborn weapon property to his bonded weapon (consuming an amount of bonus equal to the property’s cost, as normal with a weapon bond).

Mythic Aura of Murder

The range of death knight’s aura of murder extends an additional five feet per mythic tier, and he may choose to active it by expending one use of mythic power.

Mythic Aura of Repose

The death knight’s attacks ignore the DR of any living or undead creature.

Mythic Aura of Deathlessness

The death knight gains regeneration 1 (silver).

Mythic Champion of Death

The death knight can use the stunning/destroyed ability of his grave strike once per grave strike without ending the effect, and his touch of corruption always heals himself and undead for the maximum amount.

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